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1. What ships have been explicitly stated to be improved or re-balenced? - in Ships and Modules [original thread]
I know people consider titans to be all uber, but looking at the stats on the ragnarok leads me to believe that ccp has yet again had no foresight when designing minnie ships. The thing has 1 less midslot then the caldari titan and has a severe la...
- by ProphetGuru - at 2007.02.11 17:38:00
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2. insane prices on cloaks? - in Ships and Modules [original thread]
Originally by: Sku1ly Send Helen an ingame mail for cloaks at 20 mill each. That is posatively evil. ps- I heard she sells hacs at cost too? [CLS] Bawldeux IV- start posting all kinds of crap about BoB members, insulting their fam...
- by ProphetGuru - at 2007.01.15 20:49:00
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3. Naglfar Setup - in Ships and Modules [original thread]
Your mislots will get you killed. slot cap chargers in all of them, lows 2 cap reps 3 core-x and corupum nano. some run 1 rep with another nano or another cap mod. up to you. [CLS] Bawldeux IV- start posting all kinds of crap about BoB member...
- by ProphetGuru - at 2006.12.13 06:31:00
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4. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: dalman Some good input? Personally I'm sick and tired of the extreme ********* of the ppl giving their 'input' (see below for examples). But indeed, I'm kinda shocked by the tier 3 BS for Gallante and Minmatar. They both c...
- by ProphetGuru - at 2006.11.03 02:52:00
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5. the TRUE issue about tier3 battleships - in Ships and Modules [original thread]
great topic, I'm sad to say you won't get that many here who understand what you are asking, and commenting on, core racial values and how they effect ship ballance, and more to the point, how flawed core concepts from 3 years ago make the balance...
- by ProphetGuru - at 2006.10.31 06:38:00
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6. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: Tuxford So it needs a boost but how much? Lets take a look at an image with a modes 5% boost to artilleries. I also made pictures of damage over the first 60 seconds and first 120 seconds Well, after a week of feed...
- by ProphetGuru - at 2006.10.31 02:54:00
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7. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: dalman 1400t2 on tempest: 6.9/(23.63*.75)*6 = 2.336 425t2 on thron: 3.3/9.56*7 = 2.416 2.416/2.336 = 1.034 How exactly is it that a megathron doesn't do 3% more DPS than a tempest? (except for reloading) See, thi...
- by ProphetGuru - at 2006.10.24 14:10:00
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8. Hitpoint boost and artilleries - in Ships and Modules [original thread]
Originally by: dalman Edited by: dalman on 24/10/2006 00:17:42 Ok, so here's a link to another graph (not made by me) OMG boost minmatar, we suck!!! OMG boost amarr, we suck!!! OMG nerf gallante, they are overoverpowererered!!! Or ...
- by ProphetGuru - at 2006.10.24 05:33:00
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9. The ECM Blog Thread - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Can boost two anti-ecm mods along? Backup array (low slot) - Guaranteed to give 1 target lockable when jammed when module is fitted. ECCM (mid slot) - Guaranteed to give 2 targets lockable when jammed when m...
- by ProphetGuru - at 2006.10.23 16:29:00
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10. Blog conclusions - in Ships and Modules [original thread]
Originally by: Jim McGregor Edited by: Jim McGregor on 02/08/2006 21:16:45 Its so simple really. Make the ship 8/5/7, drop the shield tanking bonus and give it armor resists instead. It would allow for damage mods, plates and EANM in ...
- by ProphetGuru - at 2006.08.02 23:27:00
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11. Maelstrom (Minny Tier3 BS) - in Ships and Modules [original thread]
As someone who has flown minnie bs since beta, all I can say so far about this ship is meh... It has definate possibilities, however untill I see the actual numbers on it's; Slot layout grid cpu mass speed targeting range hp (shield armor hull) c...
- by ProphetGuru - at 2006.07.26 23:01:00
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12. any point in using not gallente carier? - in Ships and Modules [original thread]
Edited by: ProphetGuru on 15/06/2006 05:57:53 Tux, you doing a good job, but grow a thicker skin. You will get abused here no doubt, let it roll off your back, and BAN people who make retarded remarks like "you fail at life". Just stick to you...
- by ProphetGuru - at 2006.06.15 05:57:00
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13. Tux - polite request for an ETA on the Nighthawk fix - in Ships and Modules [original thread]
Originally by: Jim Raynor Missiles as secondary weapons? Maybe when NOSFERATU is nerfed, because that is the only secondary weapon in this game worth using. Wanna pwn with nos? Train energy emissions 3, want to pwn with missiles? Train abo...
- by ProphetGuru - at 2006.06.10 07:46:00
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14. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
I would wet myself if they made transversal work properly. On the other stuff, very good points. The splitting sensor booster functions up is good, but don't forget to do the same to sensor damps if that happens.... Evolution..... Just when yo...
- by ProphetGuru - at 2006.06.05 22:40:00
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15. Dear Tux, pls take a short break. - in Ships and Modules [original thread]
To the OP. I know the point you are trying to make, but to be honest, while I don't think you intended this at all, I believe you are insulting Tux's intelligence. Just because a whine goes up here does not mean he's gonna code it the next day. I...
- by ProphetGuru - at 2006.06.02 05:32:00
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16. Short range weapon revampage. - in Ships and Modules [original thread]
I'd pay money if they made tracking more real. Weapons shouldn't take the speed of the ship firing into account when tracking a webbed target. That pretty much screws the megas tracking bonus and minnie speed advantage. Yes minnie can dictate enga...
- by ProphetGuru - at 2006.05.13 05:41:00
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17. Would a Raven and a Dominix be a good team? - in Ships and Modules [original thread]
Originally by: Gronsak they should be able to solo 3 normal bs easy. How do 2 ships solo 3. THey like, take turns shooting at the bad guys? :) couldn't resist Evolution..... Just when you thought you were winning.
- by ProphetGuru - at 2006.02.19 00:28:00
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18. Are Titans the end of fun in 0.0? - in Ships and Modules [original thread]
Ships will survive, but that's irrelevant really. If you hit with a domsday weapon, it will effectively put those fleets out of action. If a fleet warps in on me in a hac after a doomsday strike, and I have only 1700str left..... any bs will 1 vol...
- by ProphetGuru - at 2006.02.17 22:26:00
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19. Are Titans the end of fun in 0.0? - in Ships and Modules [original thread]
Talking about titans like they will be operated solo is pointless. Titans have more uses then just the doomsday weapon. That being said, the doomsday weapons can be very good if used by a good fleet with good timing and tactics. I'd have the cyn...
- by ProphetGuru - at 2006.02.17 19:39:00
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20. Caldari Tier 3 Battleship Question - in Ships and Modules [original thread]
I have no faith in the devs giving minnie flying folks a ship that is actually good at 1 thing. That being said maybe they will I hope go the other way and make it extremely versatile. 8turret 8 launcher. with appropriate bonuses. Make it a ship y...
- by ProphetGuru - at 2006.02.04 07:27:00
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