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1. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I think CCP Rise is deliberatly posting ships with stats that confuses us as hell to see the reaction and what will we say about it. And he fixes it on a second pass. CCP Rise , I see what you did there :trollface: Well played, well played :)
- by Psihius - at 2013.12.03 20:38:00
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2. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Consider using one of these additional bonuses for the drones: 1. Drone control range 2. Drone optimal 3. Drone tracking 4. Drone speed If you don't want to make it a sentry drone, but more heavies/medium, a drone speed bonus would be preferable....
- by Psihius - at 2013.12.03 18:45:00
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3. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
I really appreciate this being done, please thank CCP Masterplan for doing an effort for this, I know from personal experience how tough and ugly it can get with outdated non-documented systems :) On the sidenote - warp-entering effect? I really ...
- by Psihius - at 2013.10.03 13:34:00
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4. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
Hi! First of all, include into the import/export the tabs that are missing: Filters -> State, All subtabs in Appearance tab, Columns, Overview Tabs. If all that would go into the export file, it would help a lot. Right now you import your sett...
- by Psihius - at 2013.08.08 20:20:00
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5. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: bla bla bla ... 10% increase in signature resolution for all Cruise Missiles[/b] ... Rise Missiles do not have a Signature Resolution parameter, so this is eighter Exsplosion Velocity or Explosion Radius . Please clari...
- by Psihius - at 2013.04.16 14:55:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I'm having mixed feeling about Dominix. As people said - it really lacks a bonus for Drone Control Range. Also, I think either the drone damage bonus is a little weak, or Sentry drones need a small buff in damage. Building a serious drone damage b...
- by Psihius - at 2013.04.08 20:42:00
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7. Sticky:[Odyssey] T1 Cruiser Polish Pass - in Player Features and Ideas Discussion [original thread]
That Navy Vexor, my precious! Gotta start to fly that one!
- by Psihius - at 2013.03.27 18:31:00
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8. W-ORE ships - in Player Features and Ideas Discussion [original thread]
To me some ideas look like a magic rainbows wanted, but still some rational seeds are there. Personaly me is missing these things: Cruisier/Battlecruisier sized gas cloud harvester. Venture is good, but it's essentially a noob ship for high-...
- by Psihius - at 2013.01.22 10:09:00
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9. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Marian Devers wrote: +2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps? ...
- by Psihius - at 2012.09.24 12:46:00
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10. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining ...
- by Psihius - at 2012.09.21 20:29:00
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11. A look at ECM (and ewar in general) - in Player Features and Ideas Discussion [original thread]
Zindale wrote: two things that everyone seems to forget when they compare ECM to Sensor Dampers and Tracking disrupter and that it both of the other two work every time you activate the module, unlike ECM that has a percentage chance to fail. ...
- by Psihius - at 2012.02.02 12:09:00
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12. An idea to add buffer to mining vessels to reduce market manipulation - in Player Features and Ideas Discussion [original thread]
Hello! First, I mine myself. I have 2 characters - one bonus Orca and a hulk, and I organize mining ops for the noobs so that they can make a good use of my bonuses. We mine in high-sec of course. Second, I support the suicide ganking as a fun ga...
- by Psihius - at 2011.11.08 09:47:00
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13. So .. What are the plans for time dilation? - in Player Features and Ideas Discussion [original thread]
beor oranes wrote: CCP Spitfire wrote: We are in process of getting it to the Singularity test server; please refer to this post for more information. I think a WOOP WOOP is in order. Although like everyone else (and probably CCP) it...
- by Psihius - at 2011.09.29 11:32:00
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14. Forum: "No new posts" icon needs to be changed. Attention - common sen... - in Player Features and Ideas Discussion [original thread]
A bug I found - read 1-2 themes in forum and all themes in this section get marked as read.
- by Psihius - at 2011.09.07 08:41:00
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15. Forum: "No new posts" icon needs to be changed. Attention - common sen... - in Player Features and Ideas Discussion [original thread]
Please change it to a dark one, because every forum engine out there uses a colorfull icon for themes with new posts and a gray (or just some dark shade depending on the color scheme) one for themes with no new posts. Right now I look at the foru...
- by Psihius - at 2011.09.06 15:06:00
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16. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Mentira A reminder : Don't take away easily with local if you want to get mining and industry going there. Noone is going to risk hulk and rorqual without the chance to get a few seconds advanced warning to warp-off. Because...
- by Psihius - at 2011.08.23 21:24:00
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17. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
To my liking, and as EVE gameplay, mining should become closer to a PvP style: get in, do stuff - die or get out. What I mean, is, that it should not be a long process. It can stay almost as it is now (tweaks and refreshing is welcome, that's for...
- by Psihius - at 2011.08.23 15:41:00
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18. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Edited by: Psihius on 17/08/2011 18:19:35 One more thing - I had a quite big topic about the changes to EVE on eve-ru.com forums in Russian and there is a good section about mining. Your russian speaking dev could make use of it. The main tho...
- by Psihius - at 2011.08.17 18:13:00
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19. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Edited by: Psihius on 17/08/2011 15:24:59 Originally by: CCP Greyscale According to the latest data I have, 27% of Arkonor, 21% of Bistot and 25% of Crokite is mined in wormholes (including the improved ores). If you assume the standa...
- by Psihius - at 2011.08.17 15:19:00
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20. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
CCP Greyscale Living in the C2, we have some miners and I have an Orca/perfect miner character myself. Together with a corp we have chewed about 3-5 grav sites at most. And then I had to get it to refine facility. 2 600 000 m3 of it when it pil...
- by Psihius - at 2011.08.17 15:07:00
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