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1. Is WU and AWU both to level 5 a must? - in Skill Discussions [original thread]
AWU V lets u fit a better grade of weapons. IE : Heavier guns, (150mm instead of 125mm), etc.
- by Psorion - at 2008.05.21 07:49:00
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2. Destroyer guns skillz for Caldari? - in Skill Discussions [original thread]
Yes he gave you a great list. Those skills are needed by any Railgun ship tbh. They will help you as you progress from small rails to med and large.. (t2)!
- by Psorion - at 2008.03.26 15:34:00
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3. Maximizing Rocket Skills. - in Skill Discussions [original thread]
I have a need to max out my Rocket skills . Where do I start ? I have Rockets a V. Are there related skills and what order ? Thanks in advance
- by Psorion - at 2008.03.18 19:40:00
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4. 1 MILL SP'S LOST! - in Skill Discussions [original thread]
Originally by: Wayward Hooligan Edited by: Wayward Hooligan on 06/12/2007 19:13:39 The skill point loss is necessary. There are cloning services in outposts in 0.0 When you invade an enemies space you go and pop the cloning service. ...
- by Psorion - at 2007.12.08 14:29:00
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5. question about covert ops - in Skill Discussions [original thread]
I lose alot of ships :( rules to live by 1: Dont uncloak (repeat over and over) 2: Align BEFORE you uncloak 3: Cruise missles do 0 damage if u cloak before they hit. 4: Bookmarks are your friends 5: Dictors are your enemy. Cloaked and AFK at a...
- by Psorion - at 2007.08.28 00:32:00
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6. iGoogle + EvE = EvE Training Monitor - in Skill Discussions [original thread]
/Signed for Awesomeness .. You are great (I should set you blue :) ) Cloaked and AFK at a system near you...
- by Psorion - at 2007.08.19 13:59:00
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7. Caldari Character + Drones? x_X - in Skill Discussions [original thread]
Drones are great. Get drones to V if nothing else . Guns for Caldari are good too. Then cross train gallentie. Gallente cruisers, bcruisers and bships have bonuses to drone damage .. :) Cloaked and AFK at a system near you...
- by Psorion - at 2007.06.16 04:20:00
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8. Any way to increase targeting further? - in Skill Discussions [original thread]
Edited by: Psorion on 18/05/2007 14:00:19 Or sensor - amp http://www.eve-online.com/itemdatabase/EN/shipequipment/electronicsandsensorupgrades/signalamplifiers/6310.asp for the Low slot .. Requires no power but extends range. Cloaked and ...
- by Psorion - at 2007.05.18 14:01:00
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9. Increasing Heavy Missile Damage - in Skill Discussions [original thread]
You can fit 'assault missile launchers' to a Caracal in addition to your heavy launchers. Assault missile launchers use light missles, but your bonuses will make them hit a little harder than if they were fired from frigates (except Kestrel). More...
- by Psorion - at 2007.04.27 17:38:00
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10. Is this a joke? - in Skill Discussions [original thread]
Happens to me all the time, (I spend so much time in structure damage its not funny..). I usually just 'leave ship' and then re-activate ship. That will get you out of 'dock' because as we all know you cannot use your repair modules while in the s...
- by Psorion - at 2007.04.21 17:15:00
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11. Drake skills - in Skill Discussions [original thread]
For you I would say the first thing is to get those heavy missle skills up to at least a III. Then I would max out your Electronics, Engineering, and Mechanic Skills to V (and Hull Upgrades). These 4 skills will enhance any ship u fly because they...
- by Psorion - at 2007.03.19 08:02:00
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