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181. Invention Jobs - in Science and Industry [original thread]
As with any other lab job you can queue 11 jobs if your skills are maxed. So saying you cant queue isn't quite true. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.13 10:26:00
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182. CCP/Wormhole Pocket Gas Miners have a Problem - in Science and Industry [original thread]
Once CCP wises up and gives us Tech 3 modules demand should ensure a fair price. That of course will eman T3 ships will allways stay a high cost item... "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.09 19:51:00
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183. Most ugly looking ships in New Eden - in Ships and Modules [original thread]
Originally by: Merin Ryskin Hm, good point. After what they did to my beautiful old Helios, I try to forget that the Imicus hull even exists. The old Heilos was easily one of the most beutifull ships of the game. Then CCP nerfed the l...
- by Qual - at 2009.05.07 09:55:00
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184. T2 gear on Dominix? - in Ships and Modules [original thread]
'Some people' are WRONG... Of course if you mean PvP as in suicide empire gank dominix, then they are right, but else, they are wrong. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.07 09:51:00
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185. Do the roid fields just dry up in WH Space? - in Science and Industry [original thread]
Originally by: emf This is also WRONG. A dev has confirmed that POSs do not have an effect on the chance of a site spawning in your system. So you explain it all with the 72 hour timer? Hm... That could work as an explanation I gues...
- by Qual - at 2009.05.07 07:10:00
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186. Happy 6th birthday EVE! - in EVE General Discussion [original thread]
Six years? Hm. With the monthly fee that means I have payed... Wait, on socond thought: Dont wanna go down that line of thought. Happy Birthday EvE! "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.06 16:51:00
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187. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Mystafyre * Increase build cost * Make build and research times longer ... What do you think? Remove the concept of Sov lvl 4. Thats the reason for teh huge number of Super caps. When you can build them without risk ...
- by Qual - at 2009.05.06 12:12:00
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188. Tech3 Salvage Hulls No Longer in Class 3 WHs?- Where did They Go? - in Missions & Complexes [original thread]
Originally by: Fergus Runkle Well after finding a w-hole system with 3 magneto sites none of which had a Talocan ship I petitioned this. Ahem. Is see your problem. The hulls appear in Radar sites... "The short version: Qual is ri...
- by Qual - at 2009.05.06 11:51:00
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189. Do the roid fields just dry up in WH Space? - in Science and Industry [original thread]
Edited by: Qual on 06/05/2009 11:46:33 Originally by: Jacob Leinenkugel We have been in WH space for a while now and we've noticed that there are no new fields respawning. This has been going on for the start of the second week now. Ke...
- by Qual - at 2009.05.06 11:46:00
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190. What is confirmed about WHs and Exploration Sites - in Missions & Complexes [original thread]
Edited by: Qual on 05/05/2009 11:43:40 Originally by: Svedge II Originally by: Qui Shon That's gotta be a bug? "The size restriction can change at anytime depending on how many ship have gone through it. In this case this...
- by Qual - at 2009.05.05 11:41:00
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191. Wormhole POS Capital ship construction - in Science and Industry [original thread]
Originally by: Nethras The wormhole types with a per-ship limit of 1.8 billion kg that would allow a mom through barring other mechanics Slight correction: 1.8 allows for all Titans. The 1.35B kg allows for moms. Both of these sizes ...
- by Qual - at 2009.05.04 19:38:00
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192. List of STUPID CCP Game Rules - in EVE General Discussion [original thread]
Originally by: Galen Naranek 4) Not being able to contract a damaged item (just give the recipient a warning for crying out loud...) 5) Not being able to destroy a jump clone remotely Oh, yes! These are really annoying! Number 4 beei...
- by Qual - at 2009.05.04 16:35:00
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193. WH problem - in Missions & Complexes [original thread]
POS in a system seems to be a huge problem. Why that is I am investigating. Basicly I want to know if it is the POS itself that gives a penalty on the spawn table or if it is something a bit more subtile. My cuuretnlist of ideas include: * POS...
- by Qual - at 2009.05.04 16:22:00
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194. List of STUPID CCP Game Rules - in EVE General Discussion [original thread]
Actaully the asnwer to all of them is simple: Game balance. Doesn't really allways have to make sense, just need to prevent the game from imploding due to some silly possibility to misuse a mechanic. "The short version: Qual is right." -Papa ...
- by Qual - at 2009.05.04 07:21:00
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195. Wormhole POS Capital ship construction - in Science and Industry [original thread]
Originally by: Lianoras Nope. Mass limitations on WHs to highsec prevent you from doing that. Yes, its funny. Mass limitations prevent BS and larger to enter CLass 1 systems. Mass limitations also prevent capital ships from going into ...
- by Qual - at 2009.05.04 06:39:00
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196. Capital ships in wormhole systems - in Missions & Complexes [original thread]
Originally by: ArcDragon You guys are making me do a face palm to the head. Read this. Funny so did I, reading this ... "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.02 20:27:00
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197. What is confirmed about WHs and Exploration Sites - in Missions & Complexes [original thread]
Edited by: Qual on 02/05/2009 19:59:08 You seemed to have missed one uber important fact. The class of the system does NOT affect the difficulty of the sites. It only determince what kind of sites are likely to spawn in the system. 'Perimiet...
- by Qual - at 2009.05.02 19:56:00
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198. Gas Mining - in Science and Industry [original thread]
Originally by: Wardo21 4 x 80 = 320 x 2 = 640 5 x 150 = 750 My numbers allready had the number of harvesters taken into account. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.01 17:56:00
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199. How many original '03 Toons are still out there? - in EVE General Discussion [original thread]
Still here... "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.01 16:23:00
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200. Class 3 WH hub? Haha! - in Missions & Complexes [original thread]
I would class as system that has MORE than one standard wormhole in it as a hub. Havent heard that such systems even exists. As previous posters have said all system have one wh of a specific type that allways respawns, so that not really special....
- by Qual - at 2009.05.01 10:15:00
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