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81. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
FT Diomedes wrote: Querns wrote: You do know that you have access to Delve's Elysian hunting grounds, yes? I'm keen on these changes because they remove a huge source of top-down income. I am a staunch believer that nullsec should be about ...
- by Querns - at 2017.03.27 17:13:46
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82. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
SIEGE RED wrote: Querns wrote: You're putting the cart before the horse here. Lowsec mining doesn't really occur today because there's nothing valuable to mine. Lowsec has no ihub-spawned mining anomalies, and the asteroids in their belts ...
- by Querns - at 2017.03.27 15:26:29
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83. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
These ships clearly need a role bonus for corpse tractor beams.
- by Querns - at 2017.03.27 15:12:17
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84. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Man, nerf Moloks. Their corpse bay is 10 times as big as the fax and dread.
- by Querns - at 2017.03.27 15:10:24
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85. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Brigadine Ferathine wrote: Querns wrote: There are significant stockpiles of moon minerals held by basically everyone with a brain. Those need to be drained. Having a hard cutoff will help that quite a bit. itll take time to build the new...
- by Querns - at 2017.03.27 14:44:17
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86. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Tribal Trogdor wrote: How is the transition going to be made from towers to refineries? Obviously you can just release them and all the towers stop working. I would imagine there would have to be a period where they both work while the refiner...
- by Querns - at 2017.03.27 14:16:56
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87. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Ocean Ormand wrote: Iit seems to me that currently we likely have close to a 100% production from the valuable/useful moons. With the new system, it seems likely that the moons in lowsec will be abandoned/unmineable. Mining in lowsec is almost ...
- by Querns - at 2017.03.27 14:09:33
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88. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
ll Kuray ll wrote: Querns wrote: ll Kuray ll wrote: Gevlin wrote: I think this will be interesting Moving the old Tech II mining into active game play vs passive income should encourage more targets out on the field for PVP players. ...
- by Querns - at 2017.03.27 12:27:15
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89. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
ll Kuray ll wrote: Querns wrote: You do know that you have access to Delve's Elysian hunting grounds, yes? I'm keen on these changes because they remove a huge source of top-down income. I am a staunch believer that nullsec should be about...
- by Querns - at 2017.03.27 12:26:06
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90. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
FT Diomedes wrote: Citika wrote: I see a few issues with this plan: More miners will be needed in Null just to mine these Moon belts. These moon belts are covered by refinery weapons, which makes them somewhat safer than normal belts, makin...
- by Querns - at 2017.03.27 12:08:44
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91. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Drago Shouna wrote: Querns wrote: Citika wrote: I see a few issues with this plan: More miners will be needed in Null just to mine these Moon belts. These moon belts are covered by refinery weapons, which makes them somewhat safer than n...
- by Querns - at 2017.03.27 12:05:58
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92. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Citika wrote: I see a few issues with this plan: More miners will be needed in Null just to mine these Moon belts. These moon belts are covered by refinery weapons, which makes them somewhat safer than normal belts, making them more attractive...
- by Querns - at 2017.03.27 01:04:19
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93. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
ll Kuray ll wrote: Gevlin wrote: I think this will be interesting Moving the old Tech II mining into active game play vs passive income should encourage more targets out on the field for PVP players. I would like to see some work on the i...
- by Querns - at 2017.03.27 01:03:21
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94. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Elithiel en Gravonere wrote: I have a question on booster production in particular. Previously, the best way to be involved in Booster production was via wormhole space. You open wormholes to the various nullsec gas constellations or regions an...
- by Querns - at 2017.03.26 12:19:07
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95. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
ll Kuray ll wrote: Didn't see you answer the question about, have you replaced a relatively dull part of the game with an even duller part of the game? Yup I mean, at least now you'll be able to participate in the T2 game, rather than hav...
- by Querns - at 2017.03.26 01:44:06
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96. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
SIEGE RED wrote: Querns wrote: The idea that we'd follow moon goo like this is fantasy. We'd just stay put and wait for the moongoo to come back, if your vignette was made real. Moongoo just isn't that important to income any more. Nah,...
- by Querns - at 2017.03.25 22:37:45
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97. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Gevlin wrote: Is it possible to have moon mineral resources depleat and respawn in other locations over an extremely slow progression. Ie a planet will replenish x mineral over a period over time, representing the advancement of technology able...
- by Querns - at 2017.03.25 18:24:52
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98. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Marcus Tedric wrote: If everyone was self-sufficient - there would be no reason at all for anything more than meaningless and frivolous pretend combat. War is driven by economics. With logistics in EVE so easy - if no ...
- by Querns - at 2017.03.25 11:22:55
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99. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
zluq zabaa wrote: Mr Bowers wrote: Nothing ap force then NC and PL. With them letting people fight in the thunder dome they will have ton of peepons. I would say. Goons are doing a good job building up supers . They protect their miners for...
- by Querns - at 2017.03.25 11:21:28
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100. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
McBorsk wrote: We must have access to a wide selection of moon goo so we can finally be self-sufficient. Let the chunks be completely random, with a higher chance of the good stuff if you have a large structure/t2 rig etc. If we don't all have ...
- by Querns - at 2017.03.25 01:10:39
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