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1781. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Nice job with the predictive mouse movement stuff. I can't count how many times I've closed an entire chain of submenus by daring to move the mouse outside of the narrow band of context that it was previously allowed. One bit of feedback on the n...
- by Querns - at 2014.05.13 16:25:00
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1782. Sticky:Limited Single Sign On Trial! Sign Up Here. - in EVE Technology Lab [original thread]
Aw, dag, my laziness doesn't pay off, for once -- the project I'm working on would have been perfect for this. Oh well; good luck!
- by Querns - at 2014.05.12 20:53:00
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1783. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Max Goldwing wrote: Isotope jump usage increase which release ? Crius.
- by Querns - at 2014.05.12 20:46:00
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1784. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Seith Kali wrote: Quote: Moving the industry features to the Crius release on 22 July is an example of our new release model in action. Wouldn't that be to release the parts that are ready rather than pushing back a big bang release? N...
- by Querns - at 2014.05.12 18:03:00
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1785. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Well, dag, too bad. I was looking forward to the world changing in three weeks. Makes sense, though -- and the new release schedule lets you do stuff like this without it being a big deal. Looks like it is working as intended!
- by Querns - at 2014.05.12 18:00:00
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1786. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
CCP FoxFour wrote: Hello again, I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone. The conclusions of the meeting, and ...
- by Querns - at 2014.05.12 17:31:00
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1787. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Is the garmur supposed to have 25% missile damage per level, or is it 25% total?
- by Querns - at 2014.05.12 16:28:00
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1788. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Nice change on dreads. BTW, check the jump fuel thread -- I thought of a potential gotcha with the isotope volume change that you may want to consider.
- by Querns - at 2014.05.12 15:07:00
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1789. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Moving goods in JF will be cheaper , if this JF will cargo expanding rigs. This is predicated on JFs and freighters not taking a cargo bay nerf to partially or completely compensate for the rigs, which I feel is extrem...
- by Querns - at 2014.05.08 14:58:00
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1790. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
I dunno, that looks like an awful lot of math. Let's just do ME 0 to ME 10. That is much nicer.
- by Querns - at 2014.05.07 20:37:00
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1791. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: when is subcap 'blapping' getting fixed? It's hard to say, but at least it's an easy fix; just apply the same restriction on titan guns have to prevent "blapping" to dreads as well.
- by Querns - at 2014.05.07 20:03:00
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1792. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Inquisitor Tyr wrote: 1) Doubling the isotope useage and reducing its size by only 1/3 is effectively nerfing the range on capital ships. In essence, all you are doing is making the logistic work harder, forcing people to spend more time moving...
- by Querns - at 2014.05.07 19:19:00
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1793. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: Why exactly is it a problem if the Phoenix can damage stationary subcaps? Every other dread can, and won't suffer the radius penalties that the phoenix will. It might not be a problem, but I felt it was worth mentioning to...
- by Querns - at 2014.05.07 18:09:00
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1794. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Vaerah Vahrokha wrote: Weaselior wrote: Vaerah Vahrokha wrote: Apparently I am relevant enough to raise you and all the other center-pieces from the top of the biggest alliance. if the standard for eve relevance is "said something du...
- by Querns - at 2014.05.07 17:52:00
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1795. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
It's gonna be difficult to balance the explosion radius, unfortunately. A MWDing, shield fit maelstrom has a signature radius of about 2100 or so with the MWD on. (The reference values I am using are a little dated, so bonuses may drive the signat...
- by Querns - at 2014.05.07 17:45:00
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1796. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I won't rule out a UI bug. If so please file a bug report and we'll get our best people on it. On an unrelated, extremely low priority note, perhaps the name of this skill could be changed to "Missile Precision" or somethi...
- by Querns - at 2014.05.07 17:30:00
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1797. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Capqu wrote: Querns wrote: It's probably just being done so that if you have GMP at zero, you aren't at a disadvantage for shooting stationary structures, since missiles still enjoy damage reduction if the thing you are shooting is smaller ...
- by Querns - at 2014.05.07 17:28:00
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1798. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Capqu wrote: CCP Fozzie wrote: Guided Missile Precision does indeed apply to all Citadel Missiles. Settle down kids. noone said otherwise what we're talking about is that you increased pos mods to 3k so they'd get hit for decent damage,...
- by Querns - at 2014.05.07 17:27:00
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1799. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Capqu wrote: Querns wrote: HiddenPorpoise wrote: Querns wrote: So, you don't know if it does or not. Thanks for sharing. It doesn't: 2k is current max, 3k is new. Brain engaged. Is this back calculated from the flippant comment's...
- by Querns - at 2014.05.07 17:24:00
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1800. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Angry Mustache wrote: GMP does affect citadel torps, so at GMP V, citadel torps will have 2250 radius, which is larger than most linked armor caps (shield caps get hit for full damage). With 52.5 explosion velocity, they won't get speed tanked...
- by Querns - at 2014.05.07 17:23:00
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