Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. HAIR for GOOD - in EVE General Discussion [original thread]
I think you should give us goals, so if we raise, says, 100k, you shave off the left half. Or shave off the bottom half (so it starts looking more and more like a Mohawk).
- by Quesa - at 2015.05.20 15:51:27
|
42. Increasing capital maintenance/hanger/fuel bay space. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Let's do it the freighter way and nerf the current base stats so you can only achieve it by fitting for it while losing the options you used to have. Sarcasm detector is going off.
- by Quesa - at 2015.05.18 20:10:31
|
43. Station Freeport mode - in Player Features and Ideas Discussion [original thread]
This actually doesn't have anything to do with the new sov system being developed/released in June. I was actually thinking that it would be a good/cool idea to allow station managers to flag a station as a Freeport Station . Once this Fr...
- by Quesa - at 2015.05.18 20:05:42
|
44. Increasing capital maintenance/hanger/fuel bay space. - in Player Features and Ideas Discussion [original thread]
While I feel there is a great opportunity to add some capital sized mods which specifically increase each of these storage areas, I believe you could more immediately add to these by slightly changing the Cargohold Optimization rigs to also includ...
- by Quesa - at 2015.05.18 19:55:05
|
45. A reward for 10Y+ people active playing , a small one, Devs hear me ... - in EVE General Discussion [original thread]
Been around since early 2004, think this would be kinda cool. Could name the vet station "Bitter Vet Haven"
- by Quesa - at 2015.05.06 17:05:25
|
46. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: Man, formulating one sentence outlining the proposal and then copy-pasting your numbers from the docs would go a long way here. If you're spamming this on all available forums, then you're failing horribly, because t...
- by Quesa - at 2015.04.17 16:40:02
|
47. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: not reading all that, but sounds like you want it too replace wrecking shots? .. only advantage is it would apply too missiles aswell as turrets.. you can't just flop out a virtually complete thread and expect people too re...
- by Quesa - at 2015.04.17 16:16:37
|
48. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: I am guilty of using a couple of big frickin google docs in the one fairly major thread I've run, but the concept level stuff was included in the that thread. I hope you don't mind me using this as an example of what NOT ...
- by Quesa - at 2015.04.17 16:14:45
|
49. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: The amount of new calculations done is arguable more than Tracking+Damage/resists calculation, and that would be on top of what we have now. Server is dead. No. Signature resolution reduction of the large-er weapon...
- by Quesa - at 2015.04.17 15:25:19
|
50. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Quintessen wrote: I glanced over it some. An interesting idea, but it seems that it's covering the same ground that signature radius/signature resolution does along with hit points. This would just make it that much more difficult for smaller ...
- by Quesa - at 2015.04.17 15:23:16
|
51. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Sorry but... post the meat of your proposal here rather than just expect people to jump through links. This is just as bad as people linking others to their blogs because they can't be asked to post on the forums. This is...
- by Quesa - at 2015.04.17 14:14:27
|
52. RE: Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
I was wondering if CCP had put together the results of this survey, I'm rather interested in the thoughts of others regarding this issue. CCPFOZZIEplz
- by Quesa - at 2015.04.17 13:27:13
|
53. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Link to the document: https://docs.google.com/document/d/1Ua0M35OPrB4FNDa58aWBpZzn9wMoVeLHdOU1oJcgbnQ/edit?usp=sharing Link to original Reddit thread with discussions: http://www.reddit.com/r/Eve/comments/32l9ob/better_balance_through_penetra...
- by Quesa - at 2015.04.17 13:22:03
|
54. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
I find it humorous that POS warfare offered the best system when dealing with timezones. You could risk a reinforcement during your off-peak times for a good timer (closer to your own TZ) while setting timers depending upon which enemy you though...
- by Quesa - at 2015.03.13 15:32:37
|
55. Black OPS and the need for a re-design - in Ships and Modules [original thread]
Good news is, Fozzie eluded to delayed-local as a possibility.
- by Quesa - at 2015.03.11 22:28:29
|
56. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Quesa wrote: Dave Stark wrote: EvilweaselFinance wrote: Trollceptors fundamentally don't fit the "effective control of the grid" argument. The things that can hit an orbiting snaked-out interceptor are few and far between...
- by Quesa - at 2015.03.09 13:53:29
|
57. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
I have always believed that there needs to be a risk to the asset deployed for the taking/defending of sovereignty to be a worthwhile process for both attacker and defender. Trollcepters don't really risk an asset to mess with Sov as they are incr...
- by Quesa - at 2015.03.09 13:51:10
|
58. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: EvilweaselFinance wrote: Trollceptors fundamentally don't fit the "effective control of the grid" argument. The things that can hit an orbiting snaked-out interceptor are few and far between and require very specific fits t...
- by Quesa - at 2015.03.09 13:46:19
|
59. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Tracking needs to be addressed. Even with a small drop in overall DPS, they will still apply BS level damage with Medium gun tracking.
- by Quesa - at 2015.02.27 22:14:33
|
60. Off Grid Boosting - NO MORE - CCP, one more look - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Quesa wrote: No, absolutely not. There is an entirely unique meta that has developed for the probing out and destroying of links. That's sort of a bad rationale for keeping a mechanic. There was a unique meta for capi...
- by Quesa - at 2014.12.19 00:57:37
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |