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61. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Honestly, these changes mean nothing without details on EWar/EWar Mod changes being discussed at the same time and I didn't see any discussion about those things.
- by Quesa - at 2014.12.18 21:41:28
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62. Off Grid Boosting - NO MORE - CCP, one more look - in Player Features and Ideas Discussion [original thread]
No, absolutely not. There is an entirely unique meta that has developed for the probing out and destroying of links.
- by Quesa - at 2014.12.01 19:07:47
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63. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Sorry if this was already suggested: I think one way you can fix drone boats like Ishtars is to make Sentries a capital drone weapon system, increase their volume and then give heavy drones a boost in mobility. You might be able to come up with a...
- by Quesa - at 2014.12.01 13:14:47
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64. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Hello there. I was unable to find a feature like this so I would like to suggest it. I have multiple accounts but even I mix up which character is on which account. Is it possible to color code the character tabs so that the characters on a sing...
- by Quesa - at 2014.11.26 10:34:29
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65. If you could change 5 things in the game. - in Player Features and Ideas Discussion [original thread]
1. NSec Local like WSpace 2. Some type of cloaky hunter mechanic, I prefer one that uses the probe scanning gear, like this: https://forums.eveonline.com/default.aspx?g=posts&m=4999671#post4999671 3. Simplified fatigue mechanic. I suggest...
- by Quesa - at 2014.11.16 03:10:56
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66. Idea: Filter for Names listed in channels. - in Player Features and Ideas Discussion [original thread]
Giribaldi wrote: Daichi Yamato wrote: no thanks. a chat channel that was never intended to be (and should never be furthered to be) an intel channel should not make it painfully obvious when a bad guy enters the same system as you. Tho...
- by Quesa - at 2014.11.10 07:49:25
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67. Awoxing: an alternative - in Player Features and Ideas Discussion [original thread]
Recruiting a awoxer/spy/thief is part of the risk of recruitment, thus a major component of the game. An artificial cooldown to change a fundamental aspect of being in the same corp is not a real solution. This is especially poorly thought out con...
- by Quesa - at 2014.11.10 07:38:17
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68. Now that clone costs are removed, some more suggestions. - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: Removing the need for clones outright is an outright bad move. This is a pure example of CCP moving two steps forward and then doing something that sends them two steps back. They recently adjusted EHP on station services, a...
- by Quesa - at 2014.11.07 00:20:51
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69. Keybind for multiple windows. - in Player Features and Ideas Discussion [original thread]
I don't hate myself that much.
- by Quesa - at 2014.11.07 00:12:00
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70. Keybind for multiple windows. - in Player Features and Ideas Discussion [original thread]
So, it seams as though you decided to change the keybind for ALT-D to only open up the probe scanner instead of both the probe scanner and directional scanner. This was my favorite keybind because it brought them both up quickly as I tend to use ...
- by Quesa - at 2014.11.05 00:22:26
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71. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
It would be super if you could spend time doing bug fixes or development on worthwhile areas of the game instead of creating a new gun for us to shoot structures with.
- by Quesa - at 2014.10.30 01:12:45
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72. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
Dreadbuchet v2.
- by Quesa - at 2014.10.30 01:02:47
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73. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. Here are our latest updates to the plan. We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +...
- by Quesa - at 2014.10.29 01:11:46
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74. Fake API's - in Player Features and Ideas Discussion [original thread]
Jean Luc Lemmont wrote: Tabyll Altol wrote: Why should i need something like this ? -1 Corporate Espionage and Awoxing spring to mind immediately. They would be a lot easier if you could fake your API data. Scams and selling items you don...
- by Quesa - at 2014.10.21 19:29:55
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75. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Vol Arm'OOO wrote: can the focused point script at least act as a scram to counter mjd? that would certainly make hics more useful again outside of its anti-capital role. MJDs were added to increase BS mobility and they can currently be shut...
- by Quesa - at 2014.10.17 04:24:00
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76. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Galphii wrote: DON't SHOOTMEPLZ wrote: Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games. Maybe also prevent docking? This is a good idea! This is a hor...
- by Quesa - at 2014.10.16 22:36:00
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77. On Bombs: Target them. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: this would work if you were willing to dedicate a few cruisers to the role they would have to almost exclusively be watching for bombs to lock them as they showed up then one salvo would be more then enough to kill it, bu...
- by Quesa - at 2014.10.16 20:30:00
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78. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Damage bonuses? Really? These are EWAR cruisers, not damage dealers. Instead, why not give me better tank, something like a Nos bonus or a speed bonus when not using the mod? Suggestion: Cyno Inhibitor script, 50km radius, 'charge up' time being ...
- by Quesa - at 2014.10.16 20:25:00
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79. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
I like some of this, think some of this is too much together and then some just ridiculous. The rebalance of ship resources has been needed for a couple of the bombers for a while now, more specifically, the Nemesis, which suffers from a lack of ...
- by Quesa - at 2014.10.16 17:44:00
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80. HIC Cyno Inhibitor Script - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Maybe they should make hictors immune to fighter and fighter-bomber fire to do what they are supposed to do? Special case rules like this would cause so much balancing headache in the future.
- by Quesa - at 2014.10.15 00:21:00
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