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121. Dev post, a request for your assistance: RE: Siphon notice via API - in EVE Technology Lab [original thread]
thetwilitehour wrote: [quote=CCP FoxFourI mean, you have a goddamned group of players who advocate to you and get FLOWN TO ICELAND because you had a developer ACTIVELY CHEATING AND COVERING IT UP. Your response to someone making it known that O...
- by Quesa - at 2014.08.22 07:28:00
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122. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Quote: Jump Freighters Bonus per level: +10% to armor and hull hitpoints -10% jump fuel requirements What's the point of a bonus to armor/hp on a JF?
- by Quesa - at 2014.05.24 14:33:00
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123. API Changes On Sisi - Please Help Test - in EVE Technology Lab [original thread]
PLEASE add tickers to endpoints which return corporationName or allianceName. It doesn't seem efficient to me that another call to the api is required just to get a 5 character length string that should be given with basic information. Is it that...
- by Quesa - at 2014.03.09 06:23:00
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124. IGB and Bootstrap Glyphicons - in EVE Technology Lab [original thread]
Yeah, latest on everything. Additionally, shortly after making the thread it righted itself. Just published a new version and it's, again, not showing up right. Maybe it's a caching problem with the IGB, even though I cleared it.
- by Quesa - at 2014.02.18 01:26:00
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125. IGB and Bootstrap Glyphicons - in EVE Technology Lab [original thread]
Recently been playing with some IGB functionality in a couple of my sites and ran into a problem where bootstrap glyphicons are either rendering improperly (scale and thickness) as well as them not rendering a glyphicon at all. The glyphs show u...
- by Quesa - at 2014.02.16 20:50:00
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126. Sticky:The King is dead, long live the new King! (API switched ownerships!) - in EVE Technology Lab [original thread]
PLEASE add corporation and alliance tickers to the new API. I, and some others, tend to use the ticker for displaying information over the entire name string and in order to get the info for both corporation and alliance you have to hit the api se...
- by Quesa - at 2014.02.13 18:33:00
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127. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
Using MS Sql Server Mngt Studio 2012, it keeps looking for a log file that wasn't in the package. Never had this much of an issue restoring the backup.
- by Quesa - at 2014.01.23 02:51:00
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128. So, CREST - in EVE Technology Lab [original thread]
What happened? Are we moving forward or are we on a complete holding pattern for this highly publicized addition to the EO 3rd party development region of the game?
- by Quesa - at 2014.01.17 23:09:00
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129. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Honestly, this just reeks of adding to add . New shinies are cool but that doesn't mean you need to constantly add them to make people happy. If you continue to add in this fashion, you'll just have a game with a lot of unnecessary clutter. Yo...
- by Quesa - at 2014.01.07 18:59:00
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130. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
I think it's time that we either: a) remove mind-links all together or b) remove the racial qualities of the mind-link and reduce it down to a single mind-link that gives bonuses to all types. I can't find any other 'profession' in the game that ...
- by Quesa - at 2013.08.02 16:31:00
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131. Cloak Reactivation Delay after jumping through a gate. - in Test Server Feedback [original thread]
First of all, I completely understand that the reactivation delay for cloaks on bombers (15 seconds) persists through session changes (gate jumps). However, I've noticed that sometimes this reactivation delay gets reset upon loading the next syste...
- by Quesa - at 2013.07.13 06:17:00
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132. Gֽ G֬ LIVE STREAM - Solar staging system (focus on war progress). Chillout/Trance... - in In-Game Events and Gatherings [original thread]
Suggestion: STOP MOVING YOUR CAMERA SO MUCH Most of the time you move it and then we miss whats being shot/destroyed - nobody cares about a solitary off in the middle of nowhere.
- by Quesa - at 2013.06.17 07:06:00
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133. node death? - in EVE General Discussion [original thread]
Aridia affected.
- by Quesa - at 2013.06.07 03:27:00
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134. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Unless this is a way to lower the cost of large rigs and not a way to increase the cost or component requirements for capital sized mods vs large, this is going to be a bad change. I can't see a reason to increase the investment needed for a stan...
- by Quesa - at 2013.04.23 17:01:00
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135. Overview XML Elements and the locations of data - in EVE Technology Lab [original thread]
I've been taking a look at the XML files created by the client and trying to match db tables and/or API results to each of the elements and attributes. It's pretty self explanatory and I've been able to match each parent element with the function...
- by Quesa - at 2013.03.13 04:01:00
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136. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
I think that you should look at your clothes before you go off to work, look at them closely then decide to put on a pair of socks because, who really cares about the rest of them. You can't gripe about it all you want but looking at a single asp...
- by Quesa - at 2012.11.09 00:33:00
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137. TP as ewar - in Player Features and Ideas Discussion [original thread]
TP's are widely used, sig bloom has various negative effects which usually equate to someone dieing faster.
- by Quesa - at 2012.11.08 16:49:00
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138. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: fleet command ships are always meant to be in large-scale combat. This is an incorrect assumption. I can't even begin to count the number of times a ship has been used out of it's normally accepted role in this gam...
- by Quesa - at 2012.11.08 16:44:00
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139. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Yes, EFT can do some of these features but I highly doubt the OP took the time to venture into these features due to the poor handling of overall bonus. I too have done my fair share of solo and small gang warfare along with a healthy dose of lar...
- by Quesa - at 2012.11.08 13:10:00
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140. Defenses for freighters - in Player Features and Ideas Discussion [original thread]
These ships are behemoths and are specialized in transporting large amounts of goods. Their tradeoff is that they move, align and warp like a slug in December. That being said, they have nearly no defensive capabilities and while normally I like...
- by Quesa - at 2012.11.08 10:06:00
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