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161. The new items/ships/cargo interface - it's awful - in Player Features and Ideas Discussion [original thread]
Inventory(cargo) should default to the specific ship or other item you are looking at first, then give you the option to expand what you are viewing. As it is now, if you are in space at a POS and you want to see what's in your ship cargo, you ma...
- by Quesa - at 2012.05.23 01:32:00
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162. The missile change. - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Quesa wrote: Is great except that to see these new and improved missile graphics you need to be zoomed in pretty far. Could we maybe modify this? How? How? I don't know but you can't see your own missiles about 30k out ...
- by Quesa - at 2012.05.23 01:21:00
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163. The missile change. - in Player Features and Ideas Discussion [original thread]
Is great except that to see these new and improved missile graphics you need to be zoomed in pretty far. Could we maybe modify this?
- by Quesa - at 2012.05.23 00:01:00
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164. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
I have a concern about the war-dec system and it's defender component . I didn't notice (correct me if I'm wrong) an NPC cost associated for defending another Alliance. Won't this open up the field for defender corp griefing and dodging the wa...
- by Quesa - at 2012.05.22 22:18:00
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165. Control towers not shooting back? - in Test Server Feedback [original thread]
It's odd that I see this thread here because I've witnessed this on the live server.
- by Quesa - at 2012.05.19 00:15:00
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166. EWAR Bombs - in Player Features and Ideas Discussion [original thread]
Yeah, I know alot of people will hate this BUT: Damp/Tracking disrupt bombs. If you're within the blast radius, you will be damped (or whatever) for the standard duration of the current single target mods. Can cap the # of ships effected or redu...
- by Quesa - at 2012.05.16 09:14:00
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167. StarGate and station game fix, deny jump or docking under fire or with bubble - in Player Features and Ideas Discussion [original thread]
No, bad idea.
- by Quesa - at 2012.05.16 09:10:00
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168. t2 shuttle - in Player Features and Ideas Discussion [original thread]
No, this tries to make an already filled role with another, cheaper ship. CovOps frigates already do what this would be used for.
- by Quesa - at 2012.05.16 09:09:00
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169. Self-expanding universe - in Player Features and Ideas Discussion [original thread]
Daeva Teresa wrote: Enter w-space. Problem solved. Its everyday changing space. There is nothing random about w-space.
- by Quesa - at 2012.05.16 08:51:00
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170. Tactical Overlay: Manually set radius - in Player Features and Ideas Discussion [original thread]
It would be fantastic if I could right-click the Tactical button and set my own default sphere radius while still being able to use the standard functionality by rolling over modules.
- by Quesa - at 2012.05.16 08:47:00
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171. New cap batteries - Testing. - in Test Server Feedback [original thread]
TheButcherPete wrote: Tankn00blicus wrote: The whole cap battery change sounds like it is an attempt to create a counter to neuts so that active tanking isn't taken completely off the table for PvP due to the threat of being neuted. I really...
- by Quesa - at 2012.05.16 05:44:00
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172. Will CCP ever make the t2 plates worth fitting? - in EVE General Discussion [original thread]
CCP Greyscale wrote: illirdor wrote: CCP Greyscale wrote: Added ~15% HP to them all this morning, probably won't be on TQ until after the summer though. why not 20% ?? not a troll... Because 15% felt like a nice compromise between "...
- by Quesa - at 2012.05.11 05:19:00
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173. Free to Play account for EVE online - in Player Features and Ideas Discussion [original thread]
This game can be f2p, provided you earn enough ISK to purchase a plex.
- by Quesa - at 2012.04.27 04:23:00
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174. Player Founded NPC Corporations - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Can not be war dec'd? No.
- by Quesa - at 2012.04.27 04:21:00
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175. Turret Damage linked to sig radius!? - in Test Server Feedback [original thread]
Parsee789 wrote: ^ Changing the entire turret mechanics will be nothing but a big hassle for everyone including CCP. Changing the turret mechanics to your suggestions will make flying Battleships even more useless and make everything eschewed...
- by Quesa - at 2012.04.26 23:58:00
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176. Turret Damage linked to sig radius!? - in Test Server Feedback [original thread]
CCP Masterplan wrote: In the current version on sisi, the damage reduction against smaller targets applies to all XL guns. We've a slightly newer version where the damage reduction only applies to XL guns when mounted on a Titan. This should be...
- by Quesa - at 2012.04.26 14:41:00
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177. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Great comments in here, let's address some of them. MERLIN: we can see how the loss of the shield resistance bonus poses a problem to this hull; we first wanted to get feedback on a possible medium-long range ove...
- by Quesa - at 2012.04.25 08:15:00
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178. Swaping T3 mods form orca's and POS'S. - in Player Features and Ideas Discussion [original thread]
Because it's a part of the ship. It's not a module, it's PART of the ship. The ship is not pilot-able without all components nor can you put it together without 5 subsystems.
- by Quesa - at 2012.04.25 08:05:00
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179. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Nvee Dramiel..... Aeon.... Vagabond.... just saying... Yes, lets just homogenize the game where everything has an equal chance against everything else. We'll start by changing all ship bonuses to be the same in each of t...
- by Quesa - at 2010.10.23 19:52:00
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180. Comprehensive design changes to the current sov system. - in Player Features and Ideas Discussion [original thread]
So, this is a project that has spanned over the past 6~ish months. Lately you may have seen this proposal on some other, player driven forums. I've finally decided to formally propose it. Due to the obvious problems of posting 4 pages and then re-...
- by Quesa - at 2010.10.22 17:15:00
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