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1. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: RAW23 wrote: CCP Greyscale wrote: Gilbaron wrote: Quote: Currently all the run numbers are based on 24 hours' production for T2 or 48 hours' production for T1. How much time seems reasonable to target for cap co...
- by RAW23 - at 2014.06.02 15:16:00
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2. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Gilbaron wrote: Quote: Currently all the run numbers are based on 24 hours' production for T2 or 48 hours' production for T1. How much time seems reasonable to target for cap components? roundup(MaxAmountNeededFor...
- by RAW23 - at 2014.06.02 15:07:00
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3. Yet Another Moon Goo Reaction Sheet. - in Science and Industry [original thread]
Nice sheet but it would benefit from a column providing the investment need to achieve the profit in the profit column, i.e. cost of mats plus fuel for the reactions.
- by RAW23 - at 2014.02.11 16:27:00
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4. Initial Research on Freighters - in Science and Industry [original thread]
Soft Step wrote: Krixtal Icefluxor wrote: It's your choice. Please give me a specific instance where you would prefer a Providence over a Fenrir or a Charon. I once had to do regular runs from near Rens to Jita. The volume was about...
- by RAW23 - at 2013.11.29 09:22:00
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5. How to value goods for a manufacturer-station trader broker agreement - in Science and Industry [original thread]
I think the suggested 2:1 split in favour of the manufacturer/hauler is weighted rather too heavily in your direction. In my experience the absolutely critical thing in such arrangements is to keep the station trader sweet, as by cutting out the m...
- by RAW23 - at 2011.06.01 17:56:00
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6. Technetium ??? what the hell - in Science and Industry [original thread]
Originally by: Akita T Well, to be fair, I am used to making accurate warnings that are never heeded At least the trading profit is nice for very little work It would be nicer if a certain someone didn't keep capping the price I...
- by RAW23 - at 2011.02.22 03:50:00
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7. Easy PI Fix - in Science and Industry [original thread]
Originally by: Steve Thomas Originally by: Razeminds Ok, im not sure what that has to do with what im saying, . well then your a total moron, but I will try to explain this one last time. And you, sir, are acting like a c...
- by RAW23 - at 2011.01.20 21:50:00
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8. Struggling with when to use decryptors - in Science and Industry [original thread]
Edited by: RAW23 on 10/05/2010 11:56:41 There is another consideration when using decryptors that has not been mentioned yet: personal efficiency (too early in the day to come up with a decent term for it ). If you just invent and build the o...
- by RAW23 - at 2010.05.10 11:56:00
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9. Researchers and Manufacturing Salaries - in Science and Industry [original thread]
Yes, it is feasible. Contact my alt, Kara Roideater, in game if you want to come build stuff for me. We can talk about rates in more detail but for T2 comp builders, for instance (my main need at the mo) I'm looking at paying 1.5-2mil per day per ...
- by RAW23 - at 2010.05.02 18:02:00
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10. How to deal with can flippers when you're mining. - in Science and Industry [original thread]
Hire mercs to grief their corp. Expensive but fun
- by RAW23 - at 2010.03.01 15:25:00
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11. ore prices after Hulkageddon II - in Science and Industry [original thread]
Originally by: Gordo Fartis Hulkageddon has the effect of removing a a fraction of the Miners from game No it doesn't. It has the effect of sending them back to station to pick up a new ship after being ganked or of encouraging the...
- by RAW23 - at 2010.01.12 16:23:00
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12. ore prices after Hulkageddon II - in Science and Industry [original thread]
Originally by: Gordo Fartis So far roughly a 1000 hulks have been destroyed and asuming that a hulk canroughly produce 2 million units of trit per hour this means that roughly 2 billion units of tritanium equivalent have been removed from ...
- by RAW23 - at 2010.01.12 01:46:00
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13. The financially frustrated researcher - in Science and Industry [original thread]
Edited by: RAW23 on 27/12/2009 23:23:52 Originally by: Breaker77 Originally by: RAW23 Originally by: Kyle Cataclysm Fortunately nobody else has jumped on the bandwagon. Thats why margins on these items are really high a...
- by RAW23 - at 2009.12.27 23:21:00
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14. The financially frustrated researcher - in Science and Industry [original thread]
Originally by: Kyle Cataclysm Originally by: RAW23 Edited by: RAW23 on 27/12/2009 18:21:16 Try inventing and building the following: Ballistics Control II Damage Control II Cargohold II Gyrostabilzer II These all had great ma...
- by RAW23 - at 2009.12.27 21:50:00
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15. The financially frustrated researcher - in Science and Industry [original thread]
Edited by: RAW23 on 27/12/2009 18:21:16 Try inventing and building the following: Ballistics Control II Damage Control II Cargohold II Gyrostabilzer II These all had great margins and volumes 6-8 weeks ago. Not sure how the Dominion changes ...
- by RAW23 - at 2009.12.27 18:20:00
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16. New to Science and Industry tips and pointers - in Science and Industry [original thread]
Originally by: Rykanator so really the serious money comes when your mining all the minerals to cover the item's your making and its a pure profit and skilling up will just make it a more efficient in reguards to time spent to whats produ...
- by RAW23 - at 2009.09.25 11:38:00
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17. anti goon pos defence - in Science and Industry [original thread]
Originally by: Jinger Lee For a long time it seemed like Goonswarm was all about sticking it to 'the man', and was the scrappy brawler against the more established 'big guy'. BIG misconception about Goons! They are interested in s...
- by RAW23 - at 2009.09.13 11:20:00
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