Pages: [1] |
1. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Brokk Witgenstein wrote: ROXGenghis wrote: I just want to point out that, from a lore perspective (groan, and I'm not even an RP'er), a MD bonus would be more appropriate for an Amarr hull because their natural enemy are the missile-spewing...
- by ROXGenghis - at 2015.10.19 08:17:15
|
2. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Sorry I'm tardy to the feedback party, but that's my jam. Someone in this thread suggested moving these new MD bonuses to Caldari ships because Caldari only have one form of ewar and the suggested change would _kind of_ be giving Amarr three types...
- by ROXGenghis - at 2015.10.19 02:08:09
|
3. Remove interceptor immunity to HIC bubbles - in Player Features and Ideas Discussion [original thread]
So far, so good. On the second page now and so far nobody has been able to explain why the op is a bad idea. Most negative responses are trolls or from people with relatively little related PVP experience. To the "post your killmail troll": your ...
- by ROXGenghis - at 2014.06.04 14:03:00
|
4. Remove interceptor immunity to HIC bubbles - in Player Features and Ideas Discussion [original thread]
Good points so far about alternative approaches to this. Maybe this proposal should morph into the larger issue of Tiericide, specifically the rebalancing of HICs. HICs could be used as a counter to not just Intys, but any nullified ships (e.g.,...
- by ROXGenghis - at 2014.06.04 09:06:00
|
5. Remove interceptor immunity to HIC bubbles - in Player Features and Ideas Discussion [original thread]
TL;DR: Revoke interceptor immunity to one type of bubble, for example a HIC bubble. Keep immunity to other types of bubbles. Like everyone else, I've enjoyed the near-complete safety afforded by brainless gate-to-gate travel through nullsec in my...
- by ROXGenghis - at 2014.06.04 07:21:00
|
6. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
This change screws over people like me: non-industrialists who only play Eve to PVP, solo and in small gangs who live in NPC 0.0 or lowsec and are independent or in a small corp Was this your intended target? It's now going to...
- by ROXGenghis - at 2014.04.29 23:51:00
|
7. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Here's my concern with the Mobile Scan Inhibitor (MSI). Won't it require roamers to bring a prober and an interdiction nullified ship wherever they go to (1) find and then (2) investigate every MSI? How does it help to force solo'ers and small gan...
- by ROXGenghis - at 2014.01.10 04:54:00
|
8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
This change sounds pretty sketchy to me. There is a fundamental imbalance with all missile systems, and you (Rise/CCP) are making an awkward tweak to one of them in an attempt to fit it into the already broken spectrum. The correct approach wo...
- by ROXGenghis - at 2013.11.09 00:30:00
|
9. Request - remove GCC from repping outlaws - in Player Features and Ideas Discussion [original thread]
Originally by: Ick Ickagami just be prepared to become kin to them and subject to all legal agression they have. Except that the pirates don't have legal agression at the time of repping, and yet you as a repper get agression. So you'r...
- by ROXGenghis - at 2010.02.19 14:55:00
|
10. Scan-Timer Frustration. - in Player Features and Ideas Discussion [original thread]
/signed There are some good ideas for compromise solutions in this thread. Devs, please consider them. Current implementation is too frustrating.
- by ROXGenghis - at 2009.09.16 15:44:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |