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1. The 200.000.000 skillpoint club - in Skill Discussions [original thread]
Oh, hey look. I finally made it. Woot.
- by Ra'ita - at 2016.06.28 06:11:44
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2. The 200 level V club - in Skill Discussions [original thread]
201 . Proof that terribad starting attributes eventually stop mattering.
- by Ra'ita - at 2015.03.25 01:33:04
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3. For Sale: Full Fighter BPO Set + Concussion Bomb BPO - in Sell Orders [original thread]
I'll take the fighters.
- by Ra'ita - at 2013.11.07 17:29:00
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4. Sticky:Sanctuary Image Contest Submission Thread Week 3 - in Live Events Discussion [original thread]
http://imgur.com/gallery/JL1TM/new Made some serious money on salvage this time through. No ships lost. One ship killed.
- by Ra'ita - at 2013.07.19 21:47:00
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5. Sticky:Sanctuary Image Contest Submission Thread Week 2 - in Live Events Discussion [original thread]
http://imgur.com/gallery/iIACg/new
- by Ra'ita - at 2013.07.14 23:04:00
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6. Sticky:Sanctuary Image Contest Submission Thread Week 1 - in Live Events Discussion [original thread]
I took pictures .
- by Ra'ita - at 2013.07.02 20:53:00
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7. [RAFFLE] Bombers Bar Black Ops Celebration! - in Sell Orders [original thread]
In for 10.
- by Ra'ita - at 2013.01.21 04:38:00
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8. The 100.000.000 skillpoint club - in Skill Discussions [original thread]
Finally clawed my way in: http://eveboard.com/pilot/Ra%27ita I'm fairly certain that if remaps hadn't been introduced I'd have another year and a half to wait. Stupid starting attributes....
- by Ra'ita - at 2012.03.06 16:39:00
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9. Wrapping up a long per/will remap - in Skill Discussions [original thread]
Large Rail Spec 4 is in the queue. Might as well; it's my last spec floating down at 3. I'd forgotten about jump freighter requirements, so yeah, freighter 4 suddenly makes sense, especially if I'm going to invest in jump skills anyhow. My reaso...
- by Ra'ita - at 2011.09.06 17:16:00
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10. Wrapping up a long per/will remap - in Skill Discussions [original thread]
Roger on Bomb Deployment; not sure how I forgot that one. Subsystems will go to 4. I think I'm going to keep EAF 5 on the list mostly because it isn't so much a performance skill so much as a "need to have" if you want to fly the things in the fi...
- by Ra'ita - at 2011.09.03 20:48:00
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11. Wrapping up a long per/will remap - in Skill Discussions [original thread]
Edited by: Ra''ita on 01/09/2011 20:34:12 So as per the subject, I'm finally getting close to mapping away from per/will and finally getting back to support skills. My current skills are here . To finish out, I'm looking at at least: Logis...
- by Ra'ita - at 2011.09.01 20:30:00
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12. Hulk, yes, again. - in Ships and Modules [original thread]
Originally by: Jason Edwards you're right newb. I did appropriately call you a newb. Sigh. You haven't been around here long, have you? Quote: No you're the wrong one. You have no idea where this guy is. You cant assume he is i...
- by Ra'ita - at 2008.04.27 06:34:00
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13. Building Rigs? Wheres the guide? - in Ships and Modules [original thread]
I don't have an answer for you. But I do know that you'll likely get a better answer if you post it here Module stacking guide
- by Ra'ita - at 2008.03.28 05:51:00
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14. Drake needs a boost - in Ships and Modules [original thread]
Originally by: Liang Nuren The doctor prescribed "Sarcasm Detection" pills for you to take tonight. Take 2 and read the entire thread tomorrow. You're a cruel, cruel man. And I love you for it. Module stacking guide
- by Ra'ita - at 2008.03.26 05:38:00
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15. Cov Ops - high-slot-add needed! - in Ships and Modules [original thread]
Originally by: Treean Fly a real cov-ops ship maybe? The Helios is a joke. Meh. I fly one for the same reason I fly a Ferox: they just look good. So yes, being useful would be a nice bonus. Module stacking guide
- by Ra'ita - at 2008.03.16 20:04:00
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16. Ferox fitting for 0.0 solo - in Ships and Modules [original thread]
I'm going to try to be helpful here, but be prepared for some criticism. It's not for criticism's sake, but it involves lots of things that might otherwise take time to learn. First, get a Drake if you want to spew missiles. The Ferox is an inter...
- by Ra'ita - at 2008.03.06 01:27:00
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17. First Cruiser? - in Ships and Modules [original thread]
Originally by: Sephra Star Edited by: Sephra Star on 01/03/2008 14:51:41 Lots of stuff. I think I agree with all of the above. Destroyers make really short work of L1 missions, and low skill battlecruisers do better than cruis...
- by Ra'ita - at 2008.03.02 22:59:00
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18. OTAL - What is an "Off the assembly line" ship? - in Ships and Modules [original thread]
I'm digging these basic setups, despite any flaws they might have. It's a great place to start. But take note: Originally by: Liang Nuren A suggestion: Link to this post in your forum sig. Seriously seconded there. Module stacking g...
- by Ra'ita - at 2008.01.27 02:02:00
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19. Un Nerf the Ishkur.... - in Ships and Modules [original thread]
Originally by: Liang Nuren You see, that's not simply "improbably", it is inconceivable. It's bull****. There's no point in posting such ridiculous **** all over these forums. EFT is not wonderful for being able to spit out such ridicu...
- by Ra'ita - at 2007.12.10 09:16:00
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20. sensor boosters and damp on SISI - in Ships and Modules [original thread]
Originally by: J Valkor Sweet jesus. Bring Caldari and Gallente recons together. Have the Gallente recons concentrate on lowering lock times and the Caldari ships on trying to make as many ships as possible lose locks. Have an EOS support...
- by Ra'ita - at 2007.11.04 16:53:00
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