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1. Cloaking Bubble Ship - in Player Features and Ideas Discussion [original thread]
This should be on a black ops ship as discussed in prior threads. It should be a module that only black ops can use. The black ops should have the ability to fit a Cloak bubble or a covops cloak, but cannot use both.
- by Raetherana - at 2010.04.21 14:02:00
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2. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Raetherana on 15/04/2010 19:12:53 Originally by: Dimitrios Ypsilanti Originally by: Shandas Black Ops Cloak Something like this would be interesting. A cloak which is gimped relative to the standard Cover Ops Clo...
- by Raetherana - at 2010.04.15 19:13:00
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3. A counter to cloak - in Player Features and Ideas Discussion [original thread]
There does need to be a type of EM scattering bomb that disables nearby cloaky ships.
- by Raetherana - at 2010.04.12 21:58:00
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4. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
Black ops needs less fuel consumption when bridging a fleet in, I don't see why we need the briding black ops to have all expanded cargoholds in the lows with a support transport ship with additional fuel to get the fleet jumped through. Black op...
- by Raetherana - at 2010.04.12 17:57:00
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5. Black Ops Covert Bubble - in Player Features and Ideas Discussion [original thread]
+1 Covert Ops cloak or a Cloak Bubble = MAKE THIS HAPPEN PLZZZ
- by Raetherana - at 2010.03.23 21:52:00
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6. CCP is reviewing Black-Ops Battleships again. - in Player Features and Ideas Discussion [original thread]
Originally by: 0oO0oOoOo0o Edited by: 0oO0oOoOo0o on 14/03/2010 02:15:17 Give this ship the option to jump into other systems without a 2nd char, by starmap navigation (landing somewhere randomly in the target system) instead of using ...
- by Raetherana - at 2010.03.23 20:34:00
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7. CCP is reviewing Black-Ops Battleships again. - in Player Features and Ideas Discussion [original thread]
covert ops cloak plz
- by Raetherana - at 2010.03.23 20:25:00
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8. Remote Surveillance Cameras - in Player Features and Ideas Discussion [original thread]
This is an idea that has come across my mind many times. To deploy a mobile PAN/TILT/ZOOM surveillance camera in form of a probe where you can launch at any location and it eventually dies out after a given time, depending on the size of the mobi...
- by Raetherana - at 2010.03.23 20:15:00
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