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1. CCC rig vs SMC rig - in Ships and Modules [original thread]
though really, if your looking at fitting only cap rigs, a combo typically would be your best bet. I would think 1 CCC rig and 2 SMC rigs would probably give you the best results, but SMC's take 2x the materials.
- by Rafein - at 2007.08.28 16:26:00
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2. Tentative ideas for a new Tech 2 Destroyer - in Ships and Modules [original thread]
first, give us a tier 2 Destroyer, that has a bit more room for fittings/tank, so it can live a bit in combat. Then, Tech 2 Destroyer, that fit the role as anti-frig fleet support ships.
- by Rafein - at 2007.08.24 12:14:00
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3. rokh bouns change? - in Ships and Modules [original thread]
why tracking bonuses? It's a sniper ships. It's made to be used at long ranges. And at long ranges, Tracking is not very important, since transversal is so low. Tracking is more useful on a short range ship. Instead, the Resistance bonus allows ...
- by Rafein - at 2007.08.19 14:05:00
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4. how to fit a Myrmidon in a gang with two Warfare links - in Ships and Modules [original thread]
Mym, and all Tech 1 BC's, can only 1 command link AFAIK
- by Rafein - at 2007.08.18 07:26:00
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5. Apocalypse change on Testserver (and Vagabond) - in Ships and Modules [original thread]
Of course it was a fake. I mean, man, That Apoc just screamed AWSOME. No way Amarr would ever get a ship anywhere near as useful as that.
- by Rafein - at 2007.08.16 15:31:00
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6. DAMPS ARE FINE SERIOUSLY - in Ships and Modules [original thread]
Originally by: Cyan Nuevo Tracking Disruptors: Only useful against turret ships. ECM: Needs a dedicated ECM setup to use effectively. Target Painters: Obviously only useful in limited situations. RSD: 3x RSD! PWNT, LOL! If damps aren't ov...
- by Rafein - at 2007.08.15 18:01:00
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7. are sentry drones good for pvp? - in Ships and Modules [original thread]
situational. So really, only the Domi can maxamize it's potential, since it can carry other drones when target's get beneath the sentrie's tracking.
- by Rafein - at 2007.08.13 10:22:00
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8. About named mining upgrade modules - in Ships and Modules [original thread]
my undederstanding of it so far, is. 1. Current named ore Mining upgrades have been turned off. Current named ice miners do currently still work. 2. All named mining upgrades are going to be changing. The bonuses were far to high. In next patch,...
- by Rafein - at 2007.08.12 07:14:00
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9. 249.99km locking range - in Ships and Modules [original thread]
Eh, I dunno. I like the cap on range. Most ships cannot reach it. Ships like the Rokh, that can reach it, still have a bonus, allowing them to use higher damage ammos at longer ranges, so they are still getting their bonus. So I think it's fine.
- by Rafein - at 2007.08.11 06:29:00
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10. DoT damage? - in Ships and Modules [original thread]
Honestly, the only think I would like to see get a DoT is Bombs, so they would have a bit of staying power, to offset their high cost. Course, that would be more difficult to balance, as it would be an AoE DoT, but honestly, I don;t see bombs, in ...
- by Rafein - at 2007.08.09 16:16:00
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11. Nos Domi nerfed? - in Ships and Modules [original thread]
Well, with the proposed changes, Neuts would be the way to go now. However, if you really want to remove his cap, something like Energy Emission 5, and 3 Energy Emission rigs would really spare your cap need for running Neuts. Should be kina int...
- by Rafein - at 2007.08.09 16:11:00
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12. Celestis? - in Ships and Modules [original thread]
Edited by: Rafein on 09/08/2007 16:00:11 Originally by: Helllooo Originally by: r0b0to replace the webber and disruptor with an mwd and a cap injector. cap injector is for damping for long periods of time, which is your main f...
- by Rafein - at 2007.08.09 15:59:00
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13. What's the point of cruisers? - in Ships and Modules [original thread]
really, T1 Cruisers have seen better days. Other than a sparse few, like Caracal, Thorax, they rarely if ever get flown. However, I a big fan of Cruisers for their Ewar capabilities, and often ran around in a BB/Arby when home defence calls came ...
- by Rafein - at 2007.08.08 15:26:00
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14. Gallente - Shield Tanking - in Ships and Modules [original thread]
Originally by: Marcathonas Shield tanked Gank dominix for the utter, utter win. 6 x Guns of choice (I like using Neutrons here, but rails would probably be more efficient, especially since you have no prop mod) Warp Disruptor II X-large...
- by Rafein - at 2007.08.08 15:20:00
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15. So i fly Amarr *whine* - in Ships and Modules [original thread]
Originally by: Kagura Nikon If one day Ammar receive some sort of explosive damage it cannot, and won't be a high percentage. Maybe a crystal with 80% EM and 20% Explosive... (but would need to be the type that eats EXTRA cap) Well, te...
- by Rafein - at 2007.08.08 15:11:00
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16. Which Implants? - in Ships and Modules [original thread]
well, considering your running missions in a Drake and a Raven, you would probably want to avoid a damage hardwire in slot 6, as it would only work on one ship. I'd look for more the CPU hardwire, as it might let you fit T2 heavieson a Drake, and ...
- by Rafein - at 2007.08.05 06:29:00
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17. The new mass increasing module - WTF happens to minmatar? - in Ships and Modules [original thread]
Originally by: ZEUUL thats what happens when CCP twaddles and guages everything superior and balanced about eve from the weaker noob perspective. Thanks CCP, for holding my hand all the fragging way to the bus stop, where lagging begins...
- by Rafein - at 2007.08.05 06:21:00
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18. Khanid Mk II sux! - in Ships and Modules [original thread]
QFT, why would CCP allow Amarr to use missiles? It totally goes against their entire history. Amarr are the EM race, and lasers did primarily EM damage. Now, CCP comes along, and gives Amarr the ability to do all damage types, instead of doing m...
- by Rafein - at 2007.08.04 18:53:00
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19. The new mass increasing module - WTF happens to minmatar? - in Ships and Modules [original thread]
few things. 1. It's in test, no guanentee it will ever be released. Plenty of modules are in test, and have been for ages, that have never been released to Tranq. 2. Even if it is released, it increases a ships mass by a % of it's current mass. ...
- by Rafein - at 2007.08.04 18:40:00
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20. Cap killers are the new tacklers- - in Ships and Modules [original thread]
most likely, he wants to see a designated Neut ship in fleets. Something like a Neut Domi, 4-5 neuts. It loses less cap than the opponent because of Energy Emission 5's 25% cap reduction, and 3 Energy Emission rigs, which would lower Neut cap's u...
- by Rafein - at 2007.07.31 13:24:00
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