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181. Maelstrom (Minny Tier3 BS) - in Ships and Modules [original thread]
Hmm, I wonder if it is possible to make the ship absorb more damage the the gallente can do? I mean, 2 Pith Shield BOost Amplifiers and an Crystal Set, with Minnie BS 5, your getting close to what, 125% shield boost? Through in a Pith-X X-large s...
- by Rafein - at 2006.07.27 10:14:00
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182. Maelstrom (Minny Tier3 BS) - in Ships and Modules [original thread]
Hmm, I wonder if it is possible to make the ship absorb more damage the the gallente can do? I mean, 2 Pith Shield BOost Amplifiers and an Crystal Set, with Minnie BS 5, your getting close to what, 125% shield boost? Through in a Pith-X X-large s...
- by Rafein - at 2006.07.27 10:14:00
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183. domi drone bonus - in Ships and Modules [original thread]
Well, all the new drones were balanced for the 5 drones max. If there was the possibility of 3x the drones, I'm sure all new drones would be 3x less useful.
- by Rafein - at 2006.07.26 17:04:00
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184. Nerf the Rokh. - in Ships and Modules [original thread]
OMG, it is a Marginallly better sniper over the current #1 Blasterboat. NERF!!!!
- by Rafein - at 2006.07.26 16:59:00
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185. Top 3 ships/modules to be fixed, in your opinion. - in Ships and Modules [original thread]
1. MWD penalty 2. ECM 3. Ship MWD bonuses. Should get a 5% speed increase to MWD AND afterburners per level, so they actually give a bonus in Deadspace
- by Rafein - at 2006.07.26 16:51:00
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186. Some advice about switching over to Caldari - in Ships and Modules [original thread]
TBH, there is not that much of a difference between SP needed for a level 4 Domi, and a Level 4 Raven.
- by Rafein - at 2006.07.26 16:45:00
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187. Dear Tuxford - in Ships and Modules [original thread]
Give it 7 mids. And Add EW hardpoints, and give it one.
- by Rafein - at 2006.07.26 16:26:00
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188. T2 Battleships and the Yamato Gun? :) - in Ships and Modules [original thread]
I just want my frigs with a Suicide module. Does like double the HP of the ship in damage to all ships in the area.
- by Rafein - at 2006.07.23 14:07:00
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189. Caldari Tier3 BS as a blaster boat? - in Ships and Modules [original thread]
Main problem with Caldari and Blasters are keeping close range. Caldari ships fly worse then Veld roids, so if someone starts flying one way, then turns and goes the other way, they could be it the next region before the Caldai ship actually turn...
- by Rafein - at 2006.07.23 14:04:00
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190. The Amarr T3 BS is going to be... - in Ships and Modules [original thread]
Originally by: Cruz Originally by: Audri Fisher TBH, 5% damage 10% optimal on a caldari Battleship would probably be overpowered.They are probably going to get 5% shield resist, and 10% optimal. No tech I caldari Railboat has a da...
- by Rafein - at 2006.05.23 10:13:00
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191. Domi: 375m3 drone space, what do you use? - in Ships and Modules [original thread]
Depends how well you handle your drones, and what our fighting really. in 0.0 Vs. angels ratting, they like to get close, so I use tech 2 Berserkers, with one set of mediums for backup In Caldari Empire, running missions, they like to stay back,...
- by Rafein - at 2006.05.23 09:41:00
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192. How bad is the Sig Rad nerf... - in Ships and Modules [original thread]
Basically, Intercepters are small, faster ships. They will avoid damage better than AF, while being a much better tackler, and doing nearly equal the damage. All while being cheaper to replace. So, Unless Intercepters lose a highslot or 2, AF's a...
- by Rafein - at 2006.05.21 10:14:00
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193. How many titans and carriers out there? - in Ships and Modules [original thread]
you may, or may not be able to tank a Titan's Super Weapn. But there is a 15 second buildup, And Everyone knows it. So you can warp away, and come back after it shot.
- by Rafein - at 2006.05.16 19:09:00
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194. Change interceptors to INTERCEPTORS! - in Ships and Modules [original thread]
Originally by: Mortuus Interceptors role is med-high damage, high speed. They work great at this. But I've had to run from many situations with a pair of ceptors that myself and one good AF could have handled. Wait, I though Intercep...
- by Rafein - at 2006.05.11 08:03:00
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195. So What's the Big Deal about Nossers? Need a Counter? - in Ships and Modules [original thread]
Originally by: maGz Why not just make frigs completely immune to battleships? The end of fleet-battle as we know it will end... If nosses gets nerfed all you have to do is warp all frigs on top the hostile fleet containing 100 BSs and laug...
- by Rafein - at 2006.05.11 08:01:00
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196. So What's the Big Deal about Nossers? Need a Counter? - in Ships and Modules [original thread]
It seems CCP is working on a balance, adding a new module that will counter NOS. Which is the way it should be, you should sacrifice something for protection. Hopefully it's something like a high slot mod that makes all nerfs by 50% all energy n...
- by Rafein - at 2006.05.11 07:40:00
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197. Change interceptors to INTERCEPTORS! - in Ships and Modules [original thread]
Hey, I do agree Cepters need to be put into their role, instead of stepping on Assault Frigs. All cepters should lose a high slot for an extra medum and low thus trading damage for survivability. And all damage bonuses should changed to aid in in...
- by Rafein - at 2006.05.11 06:54:00
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198. Tier 2 BC what do you want them to be ? - in Ships and Modules [original thread]
I do like what I heard from the rumored Caldari BC. 7 Launchers. one more than a Raven. Sadly, it will lose the Ferox's tankability, in favor of gankability, getting 2 heavy missile bonuses. Which will bring other issues like cap
- by Rafein - at 2006.05.05 00:04:00
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199. Tier 3 BS's...make them useful, not overpowered. - in Ships and Modules [original thread]
I'm getting to the point where I think the new BS should be tier 1, but be exactly as they are currently designing them. Reason being, it seems people are getting totally freaked out by the tier being one higher, like it's threatening their manho...
- by Rafein - at 2006.05.01 22:22:00
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200. Gate gank domi - in Ships and Modules [original thread]
Since you are in a gang, I would consider Target painters. Reason for the Painters is it boosts the targets sig radius so the entire gang hits more often, and does more damage. Also, warp jammers, as one never knows how many stabs someone is carr...
- by Rafein - at 2006.05.01 22:13:00
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