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81. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
Edited by: Rafein on 01/12/2006 10:47:08 Directly from Patchnotes Tech 1 battleships, cruisers and frigates receive a 25% increase. Tech 2 cruisers and frigates receive a 12.5% increase. Tech 1 Destroyers receive a 66.67% increase. Tech 2...
- by Rafein - at 2006.12.01 10:46:00
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82. Datacores, etc... (for Rokh construction) - in Ships and Modules [original thread]
For RnD, Caldari have Lai Dai Kaalakotia
- by Rafein - at 2006.12.01 10:14:00
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83. Rigs... the big let down. - in Ships and Modules [original thread]
I just wish they would change 2 things with salvaging. 1. Salvage always works. You run the salvage module on a wreck, the wreck disappears. Done. No more running a salvager 1 on a wreck, failing 5-6 times before you finally get it to work, and f...
- by Rafein - at 2006.12.01 10:12:00
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84. Vampire domi: Still viable 1v1PvP ship? - in Ships and Modules [original thread]
actually, you just put Dampeners on, so you force him into NOS range. But that's just me
- by Rafein - at 2006.12.01 09:59:00
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85. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
1. ALL ships take longer to kill any target now, not just HAC's. So any damage boost should be to ALL ships, which won;t happen anyway, cause it defeats the purpose of the HP change. 2. HAC's are not supposed to be the end all, be all of ships. I...
- by Rafein - at 2006.12.01 09:56:00
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86. Bubble BPO's - in Ships and Modules [original thread]
Edited by: Rafein on 29/11/2006 17:27:44 I'm assuming they are permanent seeds. old Bubble BPO's got upgraded to T2, and have the old radius. If you check new BPO'ss on the market, you'll see they are much smaller. Small bubble is like 4 KM ...
- by Rafein - at 2006.11.29 17:27:00
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87. On what exactly do I use analyzer modules - in Ships and Modules [original thread]
usually iding the can will tell what what skill is needed to open it. Sometimes it's hacking, sometimes Archaeology.
- by Rafein - at 2006.11.27 17:47:00
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88. Salvaging - in Ships and Modules [original thread]
afaik, last time I was on test, salvager was mid slot
- by Rafein - at 2006.11.27 17:11:00
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89. Head to Head: Amarr BC's/BS's vs Gallente BC's/BS's. Your choice? - in Ships and Modules [original thread]
gallente. At least they have a bit of variety, can do a few different things. All Amarr ships are pretty much exactly the same.
- by Rafein - at 2006.11.26 11:34:00
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90. Can we finally get EM drones fixed? - in Ships and Modules [original thread]
Em drones got 2nd best tracking, 2nd best speed, and most armor, as I recall. They just suck at dealing damage, with the lowest damage mod.
- by Rafein - at 2006.11.20 16:38:00
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91. Blackbird for solopvp - in Ships and Modules [original thread]
Edited by: Rafein on 20/11/2006 11:19:10 Blackird does barely any damage. And with the HP changes, it will take you far too long to kill anything bigger than a shuttle before help arrives. The main bebefit of the Blackbird is the ability to n...
- by Rafein - at 2006.11.20 11:19:00
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92. T2 Cruise vs T2 Torp (in Kali) - in Ships and Modules [original thread]
If your 0.0 ratting, killing only BS, stick to torps. Everything else, Cruise. more cersatile, and easy enough to fit that there is room left over for some fun missile rigs.
- by Rafein - at 2006.11.19 18:11:00
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93. Drake, what should ve been done. - in Ships and Modules [original thread]
Originally by: Aramendel Originally by: Grey Area WRONG! Tracking computers have an across the board effect on chance to hit on ALL targets, and thus DIRECTLY increase DPS. Exept when you go beyond a certain threshold any amoun...
- by Rafein - at 2006.11.19 17:07:00
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94. Rigs and drawback.... - in Ships and Modules [original thread]
most rigs have different drawbacks, just depends on what nes your fittin
- by Rafein - at 2006.11.19 16:53:00
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95. Are Webbers too powerful? - in Ships and Modules [original thread]
don't look at me, i was just answering the question, are webs too powerful. My opinion is, they are. I'm not gonna go calling for webbing's head, though, as there are effective counters to webbing. As long as NOS is unchanged, it's not worth get...
- by Rafein - at 2006.11.18 16:28:00
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96. **** +5% Kinetic missile damage/ level. - in Ships and Modules [original thread]
Actually, it is more restrictive to Caldari than anyone else. Take Amarr, for example. All of their weapons do Em and Thermal damage, to varying degrees. If they get a 5%/level damage bonus, it is not just to EM damage, but to Em and Thermal dama...
- by Rafein - at 2006.11.18 16:09:00
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97. Drake, what should ve been done. - in Ships and Modules [original thread]
Personally, I think all the BC's were fairly balanced, prenerf. Personally, I don't see the hurrican's change as crippling as the Drake's. TBH, if the Drake needed something done, it should have been an Either/or kinda thing. Either lose a launch...
- by Rafein - at 2006.11.18 15:58:00
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98. Are Webbers too powerful? - in Ships and Modules [original thread]
Originally by: Talasan oh ffs, give it a rest, stop whining about stuff that is fine as it is, there is a counter to webs, its called a mwd 1. a single MWD does not remove the affects of a single web, the single web is stronger than a...
- by Rafein - at 2006.11.18 11:37:00
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99. Inertial Stabs - in Ships and Modules [original thread]
Yes, it's a % mass reduction, but Inties already have very small mass. SO, not sure which is better, have not really tested it.
- by Rafein - at 2006.11.17 09:45:00
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100. Death to Seleene (AKA Battlecruiser Nerf) - in Ships and Modules [original thread]
Originally by: Derrios welcome to the myrmidon club guys ! Um, if you fit it with guns, it was already the 3rd best BC, behind the Brutix and hurricane, with the Drake a respectable 4th. Now, #2 and #4 got nerfed.
- by Rafein - at 2006.11.16 19:53:00
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