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161. When should I start training for tech 2? - in Ships and Modules [original thread]
you should already be fitting Tech 2. Miner II's, FTW But I would not go getting into t2 ships unti you have the skills to propery fit one. Prsonally I followed this order for progression, and don;t worry bout tech 2 until stage 3. 1. learnings...
- by Rafein - at 2006.10.14 17:09:00
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162. Flux coils, anyone uses them? - in Ships and Modules [original thread]
Me, there is no reason to fit low slot mod other than a PDU. Other mods give a bit more of a bonus, but PDU's give ecent bonuses to 5 different things, all useful, that they are too useful to overlook. Even an armor tanking could use the small sh...
- by Rafein - at 2006.10.14 06:22:00
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163. Why dont you make some reeeel Torpedoes ...? - in Ships and Modules [original thread]
Originally by: Beringe Originally by: Noriath I would LOVE to see a weapon like this in general, something that just fires straight forward into whichever direction your ship is facing so you aim it by aligning... Then you would...
- by Rafein - at 2006.10.13 17:42:00
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164. Smartbombs - The long lost amarrian secondary weapon? - in Ships and Modules [original thread]
only things would be more range, and lower cap. And Yes, make them enery weapons.
- by Rafein - at 2006.10.13 17:26:00
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165. Nighthawk pilots... rejoice... - in Ships and Modules [original thread]
Nighthawk change was needed. I still think it needs another launcher up high, though. Especially since the Drake is comming soon with it's 7 launchers.
- by Rafein - at 2006.10.12 16:22:00
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166. Most Versatile Cruiser Progression? Caldari OR Gallentene - in Ships and Modules [original thread]
for what you want, Caldari works well enough. Osprey is the best mining cruiser in game, end of discussion. Caracal will be a mission running ship/empire ratting ship.
- by Rafein - at 2006.10.07 04:49:00
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167. Hybrids, but which race? - in Ships and Modules [original thread]
gallente have better rail specific boats. Caldari will have to Rokh, as it's only rail specific boat. Currently, all the caldari rail boats are realy mixed boats, using both Rails and missiles
- by Rafein - at 2006.09.26 10:11:00
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168. The Module That Shant Be Mentioned - in Ships and Modules [original thread]
all non ECM could use small buffs (range mostly, sniping range makes them useless as of now.) As for TP's, I think it's spec skill should get buffed to at least 10% effectiveness per level. So at level 5, you get a 50% bonus to the sig increase. ...
- by Rafein - at 2006.09.23 06:47:00
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169. Missiles weaknes? - in Ships and Modules [original thread]
slow ROF,long travel time to targets, so the can warp out before the missiles ever get to them. greatly reduced damage if using over sized missile, no matter if long range (turrets can still hit frigs for full damage at long range) or webs (a turr...
- by Rafein - at 2006.09.20 09:31:00
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170. Way to reduce powergrid need / Enhance powergrid capacity? - in Ships and Modules [original thread]
it's hard to find the right board, cause there are skills, and mods that boost grid. Engieering boosts grid, there are skills that reduce grid need, like advanced weapon upgrades for guns/turrets, shield upgrades for shield mods, for example. The...
- by Rafein - at 2006.09.16 16:38:00
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171. Is it time to boost Medium Rails? - in Ships and Modules [original thread]
as was stated, it's not really the lack of a damage bonus, but more the lack of being a specialized ship. Ships like the Moa/Ferox loose damage because their highs are split too much between missiles/rails, so the ship really only gets half of it...
- by Rafein - at 2006.09.12 16:51:00
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172. Ballistic Control Units bugged? - in Ships and Modules [original thread]
what missiles you using to shoot what? remember, missiles only do so much damage vs. small targets. If your not doing max damage, you will not see the full damage increase
- by Rafein - at 2006.09.07 00:15:00
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173. ECM "Why is it taking ccp solong to fix it?" - in Ships and Modules [original thread]
Problem is, if you make ECM non-random, then if someone has the points to Jam you, you will Never lock them. Ever. The chance based thing works both ways, it gives the jammer a chance to jam shipswith high Sensor strength, and it gives the low st...
- by Rafein - at 2006.09.05 18:10:00
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174. EW drones in a Celestis? - in Ships and Modules [original thread]
As I recall, there is a stacking nerf on dampening/Webbing/tracking disrupting, that was added in RMR when ECM drones first appeared. so with 3 Dampners on the target, a 4th will not not add much, especially if it is only a drone's bonus.
- by Rafein - at 2006.09.05 18:01:00
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175. Anybody who WOULD want the 250km targetting cap removed? - in Ships and Modules [original thread]
as long as EW's range is greatly increased, so it can reach out 300 KM+
- by Rafein - at 2006.08.28 14:11:00
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176. Rigs - in Ships and Modules [original thread]
I'm not sure if they trashed the idea of limited the number of rigs one can fit in tech # ships. AFAIK, they changed over to a point based system, where each ship has X number of points, tech 2 having more points available, where players have t...
- by Rafein - at 2006.08.28 14:04:00
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177. Industrial Ships - AFTB or MWD? - in Ships and Modules [original thread]
If you know your going to be running through potentially hostile areas, stick to the blockade runner, Prowler. it hauls a bit less, but you get +2 warp strength, so it's like you have 2 stabs on already. Also, it's faster/more agile when getting t...
- by Rafein - at 2006.08.26 10:41:00
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178. ECM balance proposal - bear with me please - in Ships and Modules [original thread]
Just EW hardpoints. It seems so simple a fix.
- by Rafein - at 2006.08.10 14:37:00
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179. Please make the Abaddon a carrier - in Ships and Modules [original thread]
6/8/6, 5 turrets. 5% bonus to drone damage per level (10% is for gallente) 5% tracking disrupter optimal range.
- by Rafein - at 2006.07.30 06:43:00
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180. Maelstrom (Minny Tier3 BS) - in Ships and Modules [original thread]
yeah, but even without going all rare drop out, with 2 Boost Amplifiers, you'll be gettin nearly double the shield boost from tech 2's. Throw on any kinda resists and cap recharge, and your gonna be hard to pop
- by Rafein - at 2006.07.27 10:34:00
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