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1. Connections Skills Price Crash? - in Skill Discussions [original thread]
Originally by: Vasiliyan The nexus chips are offered by some corps, which have NPC buy orders giving a lower bound on LP value at 1000isk. Really not expecting this to survive today's patch.
- by Rafein - at 2007.07.03 14:31:00
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2. What race drone specialization should i pick? I am Amarr. - in Skill Discussions [original thread]
all but Amarr drones Amarr have like the lowest damage, and 2nd lowest speed and tracking, and compensate by having the most armor (meh).
- by Rafein - at 2007.06.23 16:50:00
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3. Manufacturing + money making - in Skill Discussions [original thread]
ammo, if unless your amarr. Makes it so you don;t have spend isk after a few missions on fresh ammo. Also, Drones, if you lose them often.
- by Rafein - at 2007.06.23 16:45:00
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4. Which skills for a scavenger specialist? - in Skill Discussions [original thread]
destroyer for 8 high slots on a frig. 3 tractors, 5 salvagers. decent cargohold (round 400), and room for expanders in the lows. As for skills, just the salvage skills really, probably jury rig and level of of each rigging so you can make rigs t...
- by Rafein - at 2006.12.23 13:13:00
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5. what are best skills for an uber domi? - in Skill Discussions [original thread]
also consider the base and spec skill for dampeners, sicne ECm is a bit nerfed now
- by Rafein - at 2006.12.03 10:48:00
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6. Revelations and New mining character - in Skill Discussions [original thread]
High int, Perception. Int is primary for most industry skills Perception, cause you will still want new ships/Barges. But personally, I'd recommend a balanced character. One that would allow you to also dabble in hauling/trading as well.
- by Rafein - at 2006.11.29 14:21:00
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7. Free points boost? - in Skill Discussions [original thread]
everyone with less than 800K sp got raised up to 800k SP.
- by Rafein - at 2006.11.29 14:16:00
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8. [How] Build a research alt with minimum training? - in Skill Discussions [original thread]
wait till Kali to roll up a new character. get more SP/skills outta it. As for working with Tech 1 BPO's, you'll just need research, lab operation, and metallurgy. Wana get into RnD and Tech 2 BPO's and BPC's, need standing's, probably some com...
- by Rafein - at 2006.11.23 18:57:00
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9. Hauler Alt Setup? - in Skill Discussions [original thread]
Also depends what your going to do with him, just haul from point A to B, or other jobs. If your looking for him to loot, don;t slouch on Int. You'll be needed it for Tractor beams, Salvaging, Tanking and fitting skills.
- by Rafein - at 2006.11.17 18:31:00
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10. Mining Foreman Mindlink Implant - in Skill Discussions [original thread]
it does what it says it does, decreases cycle time. Nothing more, nothing less. It used to increase yield, but it was not stacking with the foreman skill, so you either go the foreman skill 10% bonus, or Director 10% bonus, not both. So they cnag...
- by Rafein - at 2006.11.07 15:50:00
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11. what's battlecruiser rank for - in Skill Discussions [original thread]
batlecruiser II will also be needed to use the new BC's in Kali.
- by Rafein - at 2006.11.04 18:47:00
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12. Charisma getting useful, Gang skills and size limits - in Skill Discussions [original thread]
I would not be surprised to see them all prereqs of each other so need squad command 5 to get wing command, wing command 5 to get fleet command. My main concern is how will gang links work, will they simply be shared within a squad, or pass thro...
- by Rafein - at 2006.10.25 13:12:00
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13. Charisma getting useful, Gang skills and size limits - in Skill Discussions [original thread]
nah, squad command just boosts gang link bonuses, so I really doubt it is going to magically become winf command, cause we would still need a skill to boost gang link bonuses. Which really makes it seem gang bonuses will be by squad.
- by Rafein - at 2006.10.24 17:55:00
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14. Charisma getting useful, Gang skills and size limits - in Skill Discussions [original thread]
Edited by: Rafein on 24/10/2006 17:07:29 unknown, hoping to find out soon. but could need a gang link per squad, for more balanced squadsm and to push people in BC's.
- by Rafein - at 2006.10.24 17:07:00
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15. Charisma getting useful, Gang skills and size limits - in Skill Discussions [original thread]
http://imagesocket.com/view/leader6e1.png
- by Rafein - at 2006.10.24 16:41:00
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16. Is 3 charisma too low? - in Skill Discussions [original thread]
Well, if you started with 3, you can get it up to 12 not too difficult. Which is low, but there are very few skills that need Charisma, epecially if your not going into leadership/trading/Corp running. Personally, I think it's best to take a bit ...
- by Rafein - at 2006.05.24 08:21:00
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17. Advance Drone Interfacing....... - in Skill Discussions [original thread]
I have still never seen the module. But then again, I don;t have the Capital ship needed to actually fit the modules, so I have really been looking.
- by Rafein - at 2006.03.10 16:15:00
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18. Mining Foreman - in Skill Discussions [original thread]
I never checked if he is docked, but you do get the if he is undocked, anywhere in the same system.
- by Rafein - at 2006.02.28 10:52:00
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19. Political Connections for 100 mill? - in Skill Discussions [original thread]
actually, the price has REALLY been dropping. Few months ago, you woul be lucky to find any less tan 130 million. Now, other than Labor, getting 100 million is probably pretty impossible. I see most for 85-95 now, with labor still at 270
- by Rafein - at 2006.02.26 06:41:00
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20. About Mining Foreman/Director - in Skill Discussions [original thread]
And again, remember, you can only fit a gang module on BC's or Capital ships. So you have to have one member give up a barge for a BC to even get the mod to work.
- by Rafein - at 2006.02.11 18:07:00
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