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61. Why don't 'roids shrink? - in EVE General Discussion [original thread]
AFAIK, Roids do shrink, but not constantly, and not visably to the mining player. Probably along the lines of skill training/Researching ME, once you warp in, the server sends you data on how big the roids are. Instead of constantly updating, whi...
- by Rafein - at 2007.07.05 08:39:00
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62. Invention a Flop? - in EVE General Discussion [original thread]
Originally by: Alyth Originally by: Ehranavaar the "secret" to invention being profitable is to generate your own datacores. if you are buying them well you've just pretty much doomed yourself to failure as an inventor. of course g...
- by Rafein - at 2007.07.03 16:15:00
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63. deployed to iraq. need thoughts about this problem - in EVE General Discussion [original thread]
It is a touchy subject, cause to allow accout sharing/transfering at all basically opens up to acount selling for RL cash, with players making back alley deals through e-mail, then going through official channels when money is transfered. Which wo...
- by Rafein - at 2007.07.03 09:01:00
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64. Blood Raider / Angel Faction Battleship! - in EVE General Discussion [original thread]
look like torian federation from Gal civ 2
- by Rafein - at 2007.07.02 17:27:00
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65. @Devs: LP-shop offers are unfair - in EVE General Discussion [original thread]
Originally by: Zoi Opia Actually, I feel that the NPC buy orders for Nexus chips (and any other goods available from LP store) should be removed. I hope it's just something CCP forgot to do when they added the LP store. Yeah, what I'm ...
- by Rafein - at 2007.07.02 14:27:00
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66. Remove isk from game = ...... - in EVE General Discussion [original thread]
Originally by: Jennai Originally by: Amuko Sure, Player B has to buy a new kestrel, but the isk never dissapeared from the game, it actually created more. Pos fuel (from npc goods) and all stuff that gets sold by NPCs are the bigg...
- by Rafein - at 2007.06.30 18:07:00
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67. Can we see Caldari/Gallante decent solo ships? - in EVE General Discussion [original thread]
Originally by: Marketcheck2 Thats what solo pvp is about, being able to ESCAPE the blob's and gangs. Gallente and Caldari can't in any ship that can also solo firepower/bonus wise. I'm not sure why this is so hard to grasp. Because ...
- by Rafein - at 2007.06.30 16:28:00
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68. Is pirating dead? - in EVE General Discussion [original thread]
The game has changed somewhat, but really, the players got smarter as well. I cant remember how many times I saw a post about someone getting killed in low sec, and the reply was, bring friends. So now, people listen, and bring friends to low sec,...
- by Rafein - at 2007.06.30 16:15:00
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69. still no patch for the patch ? - in EVE General Discussion [original thread]
I did think they had one planned for the week after RevII, just to fix some bugs, but they are probably holding it off till they get a lot of the desynch bugs worked out.
- by Rafein - at 2007.06.29 19:10:00
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70. Faction Standings - in EVE General Discussion [original thread]
is your corp running missions all for one faction? It takes into account all factions when determining the Corps's overall faction, so if you got 10 guys running missions for Caldari, and 10 for Gallente, they will prety much cancel each other out...
- by Rafein - at 2007.06.29 19:08:00
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71. We the undersigned protest suicide ganking and request changes. - in EVE General Discussion [original thread]
wow, thread necro, pulling back over a month old post. But High sec is not secure space, it is more secure. And the problem with high sec suicide ganks is Players make themselves too juicy of targets. And Sadly, CCP can not patch in smarter playe...
- by Rafein - at 2007.06.29 19:04:00
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72. Heat - Did we really want/need it? - in EVE General Discussion [original thread]
A lot of people were really looking forward to it, but yeah, implementation is kinda bleh. Would be nice if a few more skills came out with it, like a mechanic skill that boosts a mods Hp, a skill to increase the overheating bonus. The ability to ...
- by Rafein - at 2007.06.29 18:57:00
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73. A couple of question about LP store items - in EVE General Discussion [original thread]
Seems faction items are the faction items from their respective Pirates. Caldari Navy = Dread Guristas mods Minmatar = Domination mods. Amarr = not sure if True Sansha and/or Dark blood, since they get 2 pirates factions. Gallente = serpentis, wh...
- by Rafein - at 2007.06.27 16:15:00
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74. Motsu agents on the move. - in EVE General Discussion [original thread]
actually, i am wonding f they are trying to appeas the mission runners, instead of moving the missions. I got a mail today from the level 4, Ql -4 agent in Motsu. Says she got promoted, and the promotion will increase her quality. So, maybe mul...
- by Rafein - at 2007.06.27 10:13:00
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75. Gallente/Amarr/Minni space here I come - in EVE General Discussion [original thread]
Well, yeah, especially now with Navy ammo, it's a good time to get outta Caldari space. I mean, the Navy Blaster/Projectile, somewhat rail ammo will be in high demand from non-missionrunners. These ammos are the backbone of most PvP fleets, peopl...
- by Rafein - at 2007.06.27 09:41:00
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76. CCP would have no lag if they put this system in place - in EVE General Discussion [original thread]
Originally by: DeODokktor By the looks of it, systems can only have 1 node, so until they are able to process a single system on more than one node, then it'll suck :/ Really, having systems run on more than one node would not solve ...
- by Rafein - at 2007.06.27 09:38:00
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77. Motsu agents on the move. - in EVE General Discussion [original thread]
Don't know what will be better, being able to run missions for the Caldari Navy again, or the sawam of whine posts complaing about their agents not giving missions at all for a few weeks while they move.
- by Rafein - at 2007.06.27 09:22:00
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78. Make Cloaking Device for Covert Ops, Recons and Stealth bombers ONLY! - in EVE General Discussion [original thread]
Well, I would not mind allowing probes to find Cloaks. I mean, every mod needs a counter, and, well, probes are to find stuff. Kinda makes sense. But definatly need to remove cloaking on Cap ships. Put a mass limit or something on the cloaks.
- by Rafein - at 2007.06.26 15:42:00
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79. Critical hits, a way to fix amarr damage. - in EVE General Discussion [original thread]
Originally by: James Duar There has been some speculation that at long range the proportion of wrecking shots goes up somewhat. To be fair, it does seem like hitting a target way out of range would require it to be a pretty spectacular sho...
- by Rafein - at 2007.06.26 14:35:00
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80. Probing for cloakers.......possible yet? - in EVE General Discussion [original thread]
Originally by: Ishmael Hansen Now WHY do you guys keep pushing this, it would make a ship class useless. And cloaked ships can't kill ya. Case pretty much evert other module has Counters, can jammer the webbers, NOS the scramblers outt...
- by Rafein - at 2007.06.25 16:23:00
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