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1. DPS required for lv 4's - in Ships and Modules [original thread]
To be able to do all level 4's you need about 380dps+. The more the better. Below that Rachen can be a pain and take a long time to take down. ------------------------------------------------ Just because your not paranoid doesn't mean they're not...
- by Ragnor Dayton - at 2009.04.03 19:01:00
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2. Watch out for the sign! - in EVE General Discussion [original thread]
This was a dev's sense of humour from the 5th Alliance tournament. I belive it was put in to mark the centre of the arena as several participants complained of not knowing how far from the edge of the arena they were. -----------------------------...
- by Ragnor Dayton - at 2008.12.03 19:55:00
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3. Recommendation Caldari lvl4 ship - in Ships and Modules [original thread]
Originally by: Last Wolf Edited by: Last Wolf on 12/11/2008 22:53:43 Edited by: Last Wolf on 12/11/2008 22:53:27 Those who passive tanked NH? pffffft. A passive tanked NH only gets about HALF the tank of my Tech II fit Large Shiel...
- by Ragnor Dayton - at 2008.11.13 20:43:00
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4. Angel Copper Tag? - in Missions & Complexes [original thread]
Tags are for entry into some level 3 / 4 mission bonus rooms or for the data centres. Most I received for a sold item was 848,000,000 which was on contracts - a Gist C-type large shield booster, which I had bought for 150,000,000 a few months ear...
- by Ragnor Dayton - at 2008.11.05 12:31:00
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5. Level 3 missions in a HAC? - in Missions & Complexes [original thread]
Cerberus can run Level 4's with little difficulty bar the really tough ones - WC, ES5/5, although AE/GE bonus rooms are possible. ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you!
- by Ragnor Dayton - at 2008.10.17 18:13:00
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6. Should i go with 3x Pithi B-type small shield boosters on my raven? - in Ships and Modules [original thread]
Low grade crystal set not long ago was about 600m - add 33.83% to tank so not a bad investment ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you!
- by Ragnor Dayton - at 2008.10.17 12:04:00
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7. Balance Nighthawk!!! - in Ships and Modules [original thread]
Yawn, Yawn, Yawn. Move on nothing to see here. Try comparing like for like. Drake is using Caldari Navy missiles, Nighthawk is using Tech 1 missiles. It why they are hidden folks. Correct consistent stats Drake - Tank 536, Firepower 472 Nightha...
- by Ragnor Dayton - at 2008.10.12 09:48:00
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8. Noobie Question: Missile comparison - in Ships and Modules [original thread]
Originally by: BillMerc Thanks... I take it you don't switch missiles during the heat of the battle... but rather warp to safety, load and re-enter You'll frequently change missiles during a battle - it only takes 10sces, so if that c...
- by Ragnor Dayton - at 2008.10.04 19:21:00
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9. How did you make your billions? - in EVE General Discussion [original thread]
The early days of invention with Tech II still selling for 5 - 10+ million a time with build cost of 1 - 2 million. Was nice for a couple of months. Also selling previously owned deadspace loot a few weeks after the fixed plexes were removed helpe...
- by Ragnor Dayton - at 2008.10.02 16:44:00
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10. Cerberus 0.0/L4 set-up (Ratting) - in Ships and Modules [original thread]
Try something like High 5 HAMLII with std and Javelin Tractor Beam/Salvager Mids 2 Pithi B-Type Small Shield Booster (about 20m each) Shield Boost Amplifier 2 Rat specific hardener II Low Cap Flux Coil II 3 BCSII Rigs 2 CCCI Should be able to...
- by Ragnor Dayton - at 2008.06.30 11:17:00
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11. Why don't Warp Jammers prevent MWD? - in Ships and Modules [original thread]
Maybe better to make it a MWD speed boost effect though rather than complete disruption needing a WCS to correct. So if the scrambler/disrupter had say a -100%/-50% respectively MWD speed boost effect (based on current strengths of 2/1) due to it'...
- by Ragnor Dayton - at 2008.06.26 11:45:00
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12. Officer spawns - are they tough? - in Missions & Complexes [original thread]
Never fought one but from the stats from eve info they appear to be about as tough as Rachen Mysuna. ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you!
- by Ragnor Dayton - at 2008.06.06 15:41:00
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13. Scripts for damage mods - in Player Features and Ideas Discussion [original thread]
Edited by: Ragnor Dayton on 01/06/2008 06:21:35 Not sure if this has been suggested before, but here is a possible use of scripts that could help the player base. Example uses T2 damage mods, which increase damage by 10% and ROF by 10.5%. Thi...
- by Ragnor Dayton - at 2008.06.01 06:13:00
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14. Level 2 Drake Setup - in Missions & Complexes [original thread]
Drake for L2 7 Assault Missile Launchers (lots of frigs in L2) AB 2 LSE 2 EM hardener 1 Thermal Hardener 4 BCS (nothing else needed here tank wise) Assumes facing Sasha/Blood/Drones ------------------------------------------------ Just because y...
- by Ragnor Dayton - at 2008.05.19 10:29:00
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15. lvl 3/4 for the impatient - in Missions & Complexes [original thread]
Don't nano in PVE - some missions an AB is all you need to get you between gates faster than you kill everything in the room, other than that max out dps (4th damage mod only add 6% but every little helps) to minimize time taken. When I was tryin...
- by Ragnor Dayton - at 2008.05.19 10:24:00
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16. Cerberus for running level4's - in Missions & Complexes [original thread]
My current setup High 5 HAML II with javs/std/CN Tractor Beam Mids 2 Pithi B-Type Small Shield Boosters Caldari Navy Shield Boost Amplifier 2 Mission specific T2 Hardeners Low 3 BCS II CFC II Rigs 2 CCC With 5/5 cap skills and +3% cap implant...
- by Ragnor Dayton - at 2008.05.19 10:09:00
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17. HAMs vs. Heavies - in Missions & Complexes [original thread]
Javelin HAM's do 6% more damage and have 2% less range than standard heavies. I use them in my L4 missioning Cerberus. The biggest pain is killing the T2 frigates, they just don't do enough damage to them. Never really had an issue with the Javeli...
- by Ragnor Dayton - at 2008.05.13 11:49:00
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18. Cerberus PvE (lvl4 and comlexes) - in Ships and Modules [original thread]
Currently using:- 5 HAMLII with Javelin/std/CN Tractor Beam 2 Pithi B-Type Small Shield Boosters (about 20m each) Caldari Navy Shield Boost Amplifier 2 T2 Hardeners 3 BCSII 1 CFCII 2 CCC This will perma run with a 3% cap implant, and with rel...
- by Ragnor Dayton - at 2008.05.12 14:42:00
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19. Enable blindfiring - in Player Features and Ideas Discussion [original thread]
Originally by: Opertone why not energy pulse weapons which shoot in the area... just like big remote smart bombs... special module for the dreadnoughts to allow the to catch the flies i can't see how little interceptors can tackle a dread...
- by Ragnor Dayton - at 2008.04.17 12:19:00
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20. Nano Fix [Idee's/Discussion] - in Player Features and Ideas Discussion [original thread]
I think the basic issue isn't about the speeds being reached but the sustainability of speed over a long period of time which is where the excessive speed tanking ability comes from. A nano Sacrilege with no cap mods can sustain its MWD permanentl...
- by Ragnor Dayton - at 2008.04.17 11:47:00
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