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41. Multiple Clients: Ctrl+click... (needs improvement) - in Player Features and Ideas Discussion [original thread]
I come across a slight annoyance. When I want to lock targets on both my clients (with my main and my alt) I want to do this as fast as possible, but you can't just hold down Ctrl and click both screens/overviews. Currently you have to click Ctrl...
- by Rahnim - at 2011.02.08 01:03:00
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42. Nerf ECM drones NOW - in Player Features and Ideas Discussion [original thread]
Edited by: Rahnim on 21/01/2011 06:08:36 Originally by: Hirana Yoshida You think a Curse is bad? Wait until you see a carrier get jammed by ec-300 .. its a hoot and a half You can reliably use them instead of a tank on a glass cann...
- by Rahnim - at 2011.01.21 06:08:00
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43. What a WH ship must do to survive in a Sleeper Neut Universe - in Missions & Complexes [original thread]
Originally by: Dabusiness The only problem with logistics in c5/6 is keeping the buggers alive. When 5 or 6 guardians suddenly switch target to your Logi, you better have a lot of reps on it for it to survive. actually people who know w...
- by Rahnim - at 2011.01.21 05:46:00
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44. Guristas Sanctum Spanking - in Missions & Complexes [original thread]
Originally by: Guilliman R Edited by: Guilliman R on 28/11/2010 08:47:06 Double carrier here. 22+ sentries eat battleships for breakfast. *edit for numbers; Atm I'm looking at between 80 to 100m per hour, that's station sanctum per ...
- by Rahnim - at 2011.01.04 21:13:00
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45. sanctum, carrier, dualboxing - in Missions & Complexes [original thread]
Originally by: Carniflex You should be aware that fighters do not auto agro, like regular drones. If you want them to attack something you have to order them to attack it. Otherwise they will just orbit you after killing the previous tar...
- by Rahnim - at 2010.12.28 20:56:00
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46. sanctum, carrier, dualboxing - in Missions & Complexes [original thread]
... get a second monitor :P
- by Rahnim - at 2010.12.28 02:50:00
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47. A Little Help [Dual Monitors VS Graphics Card] - in EVE General Discussion [original thread]
don't know if it helps, but I was able to run 3 clients no problem with a gtx 260,
- by Rahnim - at 2010.12.26 01:32:00
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48. Remap Skillpoints? - in Player Features and Ideas Discussion [original thread]
Originally by: Marchocias I would only support this if you only get 50% of your skillpoints back. So would I, personly I have a 90mil sp char, I almost don't care about the the "FOTM"s, what ever that means, since I have cross trained ...
- by Rahnim - at 2010.12.19 18:42:00
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49. Super Carrier Jumping Delay plz - in Player Features and Ideas Discussion [original thread]
Edited by: Rahnim on 10/12/2010 16:16:28 personly I like the idea of cynos being delayed in general. Could be like a 15-30sec delay which would give people at gates or stations just enough time to react, deagress or even kill the cyno before ...
- by Rahnim - at 2010.12.10 16:15:00
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50. Undocumented change to mission respawns after DT? - in Missions & Complexes [original thread]
As far as I know, its always been like that. if you didnt finish the mission before downtime the rats would have respawned after warping to it again. a few years ago while I was in a mining corp, my corp used to save a specific mission which had l...
- by Rahnim - at 2010.11.22 05:28:00
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51. Crazy sanctum ships - in Ships and Modules [original thread]
Originally by: 4d Escort How would you set up the two thannies? All sentries with rigs or fighters? I'd think 28 t2 rigged and tracking linked sentries would tear any anom a new one Personly I think Sentrys suck compared to my fighters...
- by Rahnim - at 2010.11.19 00:21:00
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52. Angel Sanctum, Station - in Missions & Complexes [original thread]
nothing, but you get a notification in local when it pops
- by Rahnim - at 2010.11.19 00:10:00
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53. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Well, yes I do hope it disrupts the mission runners :P that will force them all in high sec to go against the incursion if they wana make better isk again :P im sure you will also make alot of friends from it, and I might be wrong, but the penalti...
- by Rahnim - at 2010.11.19 00:06:00
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54. Crazy sanctum ships - in Ships and Modules [original thread]
Originally by: Culmen Edited by: Culmen on 10/11/2010 16:33:17 I'll just leave this here. [Moros, Ratter] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Capital Armor Repairer I Energized Adaptive Nano Membrane II Capacitor...
- by Rahnim - at 2010.11.11 08:50:00
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55. Crazy sanctum ships - in Ships and Modules [original thread]
Originally by: Terianna Eri So to do 1750 DPS out of a Thanatos you have to have Gallente Carrier V, Fighters V, and 4 drone control units. I agree that once your fighters get in range (that time is dependent on which anomaly you're doing ...
- by Rahnim - at 2010.11.11 08:35:00
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56. Crazy sanctum ships - in Ships and Modules [original thread]
Originally by: Larry Wickes Originally by: Leksi Bar'zuk Originally by: Mercantelle Originally by: Leksi Bar'zuk Thanatos; anything less is wasting time. Not at all. Thanatos is a lazy way to do sanctums but you...
- by Rahnim - at 2010.11.10 14:40:00
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57. Crazy sanctum ships - in Ships and Modules [original thread]
Originally by: World Director Edited by: World Director on 09/11/2010 23:24:39 Machariel 23-25mil/20min P.S. Only thing that can do more are supers particulary Nyx I make 27-33 mil/20 mins in my thanatos
- by Rahnim - at 2010.11.10 08:05:00
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58. Noctis and Zephyr - in Ships and Modules [original thread]
It seems some people don't understand why people are afraid of a single "afk cloaker"... main reason would be covert cyno... and the fact they often are not afk. Depending on where they are from, even if your in a fleet, you risk getting 20 recon ...
- by Rahnim - at 2010.11.09 09:23:00
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59. Did you know you can use PLEX for portrait swaps and char transfers ? - in EVE General Discussion [original thread]
It's very interresting to see all the whining about microtransactions... when in fact its the opposite. Power of 2 option has been there a few times, before you could get it for like 60 euro or something... now you can get it for free by buying a...
- by Rahnim - at 2010.11.08 21:43:00
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60. stop anchor/online timer, during extended down times. - in Player Features and Ideas Discussion [original thread]
What do people think? Could be an 1 hour times while server I down, and beyond that, the onlineing structure would stop counting down? Input?
- by Rahnim - at 2010.11.04 09:07:00
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