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61. Battleship or carrier? - in Missions & Complexes [original thread]
Like the above said. And also, i agree a battleship can be better. But at thanatos, with max skills, and 4 dcu, its hard to beat in terms of cleaning an anomaly. But before level 5 fighters and carrier, a golem or mach can potentially do better, s...
- by Rahnim - at 2010.11.04 07:07:00
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62. stop anchor/online timer, during extended down times. - in Player Features and Ideas Discussion [original thread]
As tittle says, stop online.timers during extended downtimes. That should prevent the test event from happening again.
- by Rahnim - at 2010.11.02 23:58:00
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63. Battleship or carrier? - in Missions & Complexes [original thread]
If you have two chars (1 in carrier and 1 in legion) you might aswell bring them both to the anomaly... it gives better income with 13-14 fighters + legion, than 5 fighters + legion
- by Rahnim - at 2010.11.02 14:12:00
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64. thanatos -Guristas Sanctum - in Missions & Complexes [original thread]
Edited by: Rahnim on 02/11/2010 14:11:24 instead of using something like above, your better off using a battleship...
- by Rahnim - at 2010.11.02 14:09:00
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65. Proteus or Legion - in Missions & Complexes [original thread]
Back when I was in CCRES, the proteus was considered the best in our fleets because with our warp ins spawns landed right ontop of us, and they had the highest dps + webs to hold them in place. tank wise... we normally had 3+ guardians with us.
- by Rahnim - at 2010.11.02 02:52:00
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66. Battleship or carrier? - in Missions & Complexes [original thread]
I do 1750 dps with 14 fighters in my thanatos.
- by Rahnim - at 2010.11.01 00:32:00
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67. thanatos -Guristas Sanctum - in Missions & Complexes [original thread]
but if your not a noob, and know what your doing. the most optimal fit is following Highs = 4x Drone Controle units, 1x probe launcher (for finding sanctums and havens fast after finishing) mids = 4x target painters (or 3) and 1 sensor booster w...
- by Rahnim - at 2010.11.01 00:29:00
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68. What should I waste my isk on? - in EVE General Discussion [original thread]
How about goodwill projects, like lottery, or free giveaways
- by Rahnim - at 2010.10.26 22:39:00
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69. Upcoming drake nerf, train minmitar or amarr? - in Ships and Modules [original thread]
Make missiles work less like an object and more like an animation on client side, and same with drones, making damage somehow the same, that should help alot.
- by Rahnim - at 2010.10.26 21:32:00
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70. Deviant Art Contest Semifinalists to be Announced Today. - in EVE General Discussion [original thread]
In the future, CCP should let the players be the judges. (just as with csm, giving us the ability to vote on some ships)
- by Rahnim - at 2010.10.24 20:16:00
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71. Loggin screen and esc menu, (shift focus...) - in Test Server Feedback [original thread]
I am crazy about the new multi monitor support, but I have two suggestions for tweaking it to make it even better. on the loggin screen while you have dragged EVE across two screens, the loggin location will be split right between the two screens...
- by Rahnim - at 2010.10.20 11:56:00
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72. Frozen Corpse - in Player Features and Ideas Discussion [original thread]
:P if anything, it could include the clone type, (how many skill points estimate the pilot had) that could be useful intel from the corpse, even better... it would give a estimate of how much extra isk you cost the guy for killing his pod, I perso...
- by Rahnim - at 2010.10.19 22:28:00
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73. Mothership Nerf? - in Test Server Feedback [original thread]
I agree, it wouldnt hurt others I think, if they added like 1000m3 extra drone bay :P if it really is such a big problem...
- by Rahnim - at 2010.10.19 02:53:00
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74. What is the highest dps artillery can reach? - in Ships and Modules [original thread]
Originally by: Niclas Solo Originally by: Lance Fighter I think 6k dps is a fairly conservative estimate. Right i think he mean ingame ships not something you have wetdreams about. Moros in siege get 2k dps, anything else of it...
- by Rahnim - at 2010.10.17 22:28:00
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75. Megathron Navy Issue for W/Hs - in Ships and Modules [original thread]
Don't... in a c1-c2 you could do them with a tech 1 cruiser... or battlecruiser no problem...
- by Rahnim - at 2010.10.08 14:06:00
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76. Allow Covert Cyno's in highsec - in Player Features and Ideas Discussion [original thread]
supported, will also make black ops a more loved.
- by Rahnim - at 2010.10.07 01:08:00
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77. D-Scan with Solar system map - in Player Features and Ideas Discussion [original thread]
I like this idea, all it would do is give a visual representation of where your scanning with your directional. Will of cause make it slightly easier, but hardly overpowered
- by Rahnim - at 2010.10.05 22:55:00
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78. Dragonfly Fighter Bug - in EVE General Discussion [original thread]
Noob! just capital noob... :P seriously, this is a known issue with the dragonflys, don't use them for ratting, they are just horrible because of their huge slowboating distance, even the firbolgs have a slowboating distance where the shots don't ...
- by Rahnim - at 2010.10.01 15:56:00
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79. New incentive to leave the NPC corp - in Player Features and Ideas Discussion [original thread]
I agree, this would be a good feature :P could possibly add a little fun for the game too :P
- by Rahnim - at 2010.10.01 10:19:00
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80. PLEX for SP time - in Player Features and Ideas Discussion [original thread]
I agree that people shouldnt be able to buy sp, but for anyone who played just a few years like myself, will know that just having alot of skill points doesnt make you more powerful, you can only excell so much within each field, getting more sp w...
- by Rahnim - at 2010.10.01 10:10:00
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