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1. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Raimo, 88, 02, 95, 08, 90, 99, 76, 85, 66, 91, 65, 81, 53, 30, 59, 18, 16, 14, 13, 12, 57, 26
- by Raimo - at 2013.08.05 21:15:00
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2. Sticky:New dev blog: Alliance Tournament X Sign Ups, Commentators and Schedule - in EVE Information Portal [original thread]
CCP Loxy wrote: Duncan Tanner wrote: CCP Loxy wrote: Raivi wrote: Would other teams with similar specific concerns be able to contact you via some official channel to discuss it? Yes you can contact us at [email protected] if a...
- by Raimo - at 2012.05.11 05:46:00
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3. Sticky:New dev blog: You people really do love blowing up spaceships. - in EVE Information Portal [original thread]
CCP Diagoras wrote: Grarr Dexx wrote: This is probably a long shot, but could we have the most active corporations and systems for January and February 2010? Can do. Excluding rookie ships, shuttles and capsules, PVP kills per corporation...
- by Raimo - at 2011.12.02 14:43:00
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4. Sticky:New dev blog: You people really do love blowing up spaceships. - in EVE Information Portal [original thread]
Shadoo wrote: In the name of ... well, I don't know what -- but you know what I mean -- I'd like to request following statistic: Top 5 capsuleer corporations rated on the number of kills per avarage member. Those pesky sniggs have nothing on ...
- by Raimo - at 2011.12.02 14:37:00
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5. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Zarnak Wulf wrote: I approve of getting it to SISSI to start testing it. With regards to specifics for the Deimos: It's too large. 160m signature radius as it slowly charges it's enemies means not much will fail to hit it. It's too slow. It g...
- by Raimo - at 2011.11.02 17:04:00
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6. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Hi Tallest, thanks for your reply! CCP Tallest wrote: "Armor rigs should not reduce speed" Possibly... I definitely considered it and haven't completely dismissed it. "This isn't enough, we need bigger boosts to damage" That is entirely...
- by Raimo - at 2011.11.02 17:03:00
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7. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
BTW, one possible and more finely balanced version of the additional blaster boost would be along the lines of 5-10% +DPS for small blasters (they're best off atm, afterall) 20-30% +DPS for medium blasters (worst off atm) 10-20% +DPS fo large b...
- by Raimo - at 2011.11.02 06:42:00
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8. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Hamox wrote: Raimo wrote: and the FOTMs need to be changing... Yepp, in reallity every faction would spend huge amounts on developing technologies to get the advantage. Why not make the same real for EVE. Make it an never ending balancing ...
- by Raimo - at 2011.11.01 19:04:00
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9. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Gabriel Karade wrote: ... Overload damage boost Come on Tallest, you know you want to... Not emptyquoting! Would bring a nice unique gameplay twist and complement the blaster role very nicely.
- by Raimo - at 2011.11.01 18:41:00
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10. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Bottom line why I think blasters really still need either added DPS OR added overload DPS: The game desperately needs a new FOTM, contrary to what many people ITT say. That's the only way to get bittervets to resubscribe in larger amounts, people ...
- by Raimo - at 2011.11.01 18:31:00
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11. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tiger's Spirit wrote: This changes not enough. Blaster ships will still useable for docking warriors, but not enough for real fighters who want to fight not just at the stations Oh and please Tallest, try to weed through the massive amount...
- by Raimo - at 2011.11.01 08:07:00
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12. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Gynoceros wrote: These changes are a nice start, but, as others have already said, I don't think you can truly fix blasters as long as armor tanking has such a huge impact on speed and agility. BTW, while you are looking at T2 ammo, Null needs...
- by Raimo - at 2011.11.01 08:05:00
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13. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Instant or drastically faster reload times for hybrids could be a decent "fix" too.
- by Raimo - at 2011.10.31 23:00:00
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14. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Valarie Rikeen wrote: We can see that DPS is not too far apart, (768 dps vs 592 dps), yet the speed of a hurricane is 1434 m/s vs the Brutix's 1112 m/s (before the change). Tank is only different by 4k EHP. thats not really "close" brutix ha...
- by Raimo - at 2011.10.31 18:53:00
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15. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Gabriel Karade wrote: Can I ask how you came to the figure of 20% for the tracking boost? I ask as, in the context of the web changes you refer to (90% --> 60%, representing a 400% change to potential target speeds under webbing), the propo...
- by Raimo - at 2011.10.31 18:48:00
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16. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Hungry Eyes wrote: Perdition64 wrote: hurricane vs brutix this is a good summary of why pvp'ers generally stick with AC platforms. - incredible falloff - better tracking - no cap use - minnie ships are the fastest - while tank remain...
- by Raimo - at 2011.10.31 16:37:00
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17. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Morel Nova wrote: I like it overall, but a few reflections: 1. I still think blasters need a flat 10% or so damage buff up close, perhaps even 20% to make them competitive, as it is now an armor hurricane will out-dps a brutix and be more agil...
- by Raimo - at 2011.10.31 16:27:00
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18. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
A lot of the changes look ok but a few important points: The T2 ammo changes look shady. The tracking boosts and improving Hail range are really too much (Hail is v good as is) And most importantly, the blaster boost is inadequate by a large mar...
- by Raimo - at 2011.10.31 16:01:00
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19. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
BTW, CCP really needs to rethink the customs office locations too. Small gang and solo baiting became very messy when every planet got one (like they eventually will after this change too), so there was a very close but separate warpable grid fo...
- by Raimo - at 2011.10.28 08:15:00
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20. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Clavius XIV While 0.0 should be more lucrative than empire due to the risks, the main draw of 0.0 is the ability for players to strike out into the unknown and make their mark on the cluster without the shackles of Concord, ...
- by Raimo - at 2011.03.27 07:35:00
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