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181. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
I'm going to disagree because I'm pretty sure you're wrong. Not only would binding a vanity item to a character (permanently) benefit market by providing another ISK sink, but those items would behave in a healthier... fashion... in terms of suppl...
- by Rain6637 - at 2015.04.14 10:42:38
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182. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
It's a good thing I wasn't asking for your permission, and that my points are still valid despite your opinion.
- by Rain6637 - at 2015.04.14 10:29:35
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183. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
I stated in the OP, vanity items would maintain their ISK value on market, rather than crashing into the ground.
- by Rain6637 - at 2015.04.14 10:22:28
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184. Turn off warp shake of UI elements - in Player Features and Ideas Discussion [original thread]
It also requires a distinction between form and function. Some things should retain their utility, while other things can be messed with and made to look pretty.
- by Rain6637 - at 2015.04.14 10:21:02
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185. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
Consumable as in bound to the character & selectable from a menu like SKINs (rather than reversible back to market). Effectively, applying a SKIN to a character removes it from market just as permanently as destroying it. This is a sink that...
- by Rain6637 - at 2015.04.14 10:18:02
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186. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
Is there any chance that clothing items can become consumable, like SKINs and the Golden Pod? Vanity items pretty much drive themselves into the ground as a result of never being consumed. Unlimited and limited items would benefit at the same tim...
- by Rain6637 - at 2015.04.14 08:06:28
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187. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Rain6637 wrote: I was toying with that idea, yeah, that in exchange for more frequent opportunities to come out of Entosis and catch reps, it would drain resources faster by virtue of cycling faster. Keep in mind t...
- by Rain6637 - at 2015.04.14 01:33:02
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188. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Dersen Lowery wrote: Rain6637 wrote: At the very least, I think Entosis links should have skills that reduce cycle time. Cycle time is irrelevant to capture time. All those skills would do is increase the capacitor and fuel cost of runnin...
- by Rain6637 - at 2015.04.13 21:49:12
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189. Standardize the m3 volume for fitted ships - in Player Features and Ideas Discussion [original thread]
I'm curious to know the answer to why this is, I'm sure there's a good balance reason for it. The only thing that comes to mind at the moment is what you're able to put in each ship once it's assembled. You can do things like put battleship turret...
- by Rain6637 - at 2015.04.13 08:25:53
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190. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Hey CCP, if you let me swap clones in station (for the purpose of going from learning implants to PVP implants), I'd consider all issues regarding remaps, learning implants, and risk aversion (due to implants) solved. Right now you have to use a j...
- by Rain6637 - at 2015.04.13 07:07:12
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191. Make Null Sec Moons Destructible - in Player Features and Ideas Discussion [original thread]
this is a good idea.
- by Rain6637 - at 2015.04.13 07:01:52
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192. Question regarding SKINs and Character transfers - in Player Features and Ideas Discussion [original thread]
whoa, what? account-bound? I don't think that's accurate. click through the dev posts in this thread and you'll find every mention of binding involves character rather than account. https://forums.eveonline.com/default.aspx?g=posts&m=541759...
- by Rain6637 - at 2015.04.13 06:47:08
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193. The dynamic sorting in the character selection... - in Player Features and Ideas Discussion [original thread]
I've had a few occasions where I nearly lost caps due to mis-clicks in character selection. What about a confirmation box if the character being selected is logged off in space?
- by Rain6637 - at 2015.04.13 06:32:09
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194. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I can't say I disagree with anything you've said, so for the sake of forum PVP I shall feign righteous indignation and [insert logical fallacy insult here]. ooooh iiiii get it now. You -=want=- it to take 2 hours no matter what. You said "**** H...
- by Rain6637 - at 2015.04.13 05:37:47
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195. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
The other problem with the randomness of the timers (rather than always coming out at the same time) is the possibility of moving the same force from one system to another, if their timers are far enough apart. Between laziness and greed, if you a...
- by Rain6637 - at 2015.04.13 04:23:19
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196. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
2 hours isn't so bad, I guess. If it's an unoccupied system, it just means splitting up and hitting several things at once. The part about the 4 hour window: If structures are only vulnerable for 4 hours, isn't that enough warning for the occupa...
- by Rain6637 - at 2015.04.13 03:56:37
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197. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I missed that figure, 120 minutes of Entosis? Welp. At least there's still POSes to cherry pick. (120 minutes... what is that balanced against... a ratting carrier?)
- by Rain6637 - at 2015.04.13 03:36:23
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198. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
If a limited vulnerability window is going to be implemented, timers should synchronize, rather than exit at some random number of hours +/-. I'd agree with the timers and the vulnerability if timers come out at the same time alliance-wide.
- by Rain6637 - at 2015.04.13 02:50:34
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199. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
What's the problem with bringing max dudes, I mean, isn't that what Entosis does... proliferates sov flipping down to just one character? I'm just spitballing and exploring possible motivations here. Man you can get a lot done with just three or...
- by Rain6637 - at 2015.04.13 02:26:16
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200. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
See, that point about man hours. You have to submit to a set number of minutes under Entosis. Unlike right now, like I did on Sisi last night, just bring three or four dreads and get it done in 10 mins. I don't think it's a worthwhile trade off. I...
- by Rain6637 - at 2015.04.13 01:26:06
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