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121. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
apostrophe's
- by Rain6637 - at 2015.06.23 06:49:41
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122. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Drones are like bombs for being odd weapons. Their platforms are going to look weird, especially if you are going to keep touching the hull to adjust for the weapon, based on usage. I think you would need to make it a glass Dominix before you see ...
- by Rain6637 - at 2015.06.23 05:29:08
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123. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Wouldn't mind seeing Hictors get some love.
- by Rain6637 - at 2015.06.19 21:23:31
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124. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
unimatrix0030 wrote: baltec1 wrote: A55 Burger wrote: That's not how I read "CCP Larrikin: I agree, I want anchoring taken out of the game. " Perhaps my reading of this is askew, but orbit, approach, and keep at range are all methods t...
- by Rain6637 - at 2015.06.19 13:46:43
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125. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
A55 Burger wrote: The point I'm making Rain, is that you know more about what should change in the game than CCP does. I'm not going to speak as to how much more, because that's between me, you, and the fence post. This shouldn't be the case....
- by Rain6637 - at 2015.06.19 01:55:30
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126. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
A55 Burger wrote: Rain6637 wrote: Somehow I don't think subscription income works the way people think. This type of change is bold, and it might seem to mean fewer vet subs, and then EVE will die. But consider the possibility that most of...
- by Rain6637 - at 2015.06.19 00:53:28
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127. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Somehow I don't think subscription income works the way people think. This type of change is bold, and it might seem to mean fewer vet subs, and then EVE will die. But consider the possibility that most of EVE's subscription / real money income ...
- by Rain6637 - at 2015.06.18 19:45:36
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128. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
EVE is the most fun while playing on just one client. Multiboxing happens because some people will simply play as hard as they can. Take the ability or benefit away, and then we can start playing a game that is balanced and played under the assump...
- by Rain6637 - at 2015.06.18 16:17:51
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129. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
My clickfinger hurts just thinking about this. This needs to be offset by an improved UI that doesn't require your eyes to move to the edges of the screen.
- by Rain6637 - at 2015.06.18 15:13:06
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130. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
The new multiboxing meta: have identically-skilled pilots in identically-fit reships ready to warp in as you die. Looks like we're going to separate the men from the boys, as they say.
- by Rain6637 - at 2015.06.18 14:52:13
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131. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Cloaky Proteus.
- by Rain6637 - at 2015.06.12 04:00:51
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132. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I'd like to see multiboxing disallowed. Then you can have fleet roles filled by different players, and the sense of accomplishment and teamwork that comes with it. Until then, you're going to have changes like this one that are made for convoluted...
- by Rain6637 - at 2015.06.12 03:57:53
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133. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Why not remove fleet warp altogether, serious question.
- by Rain6637 - at 2015.06.12 03:32:19
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134. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I haven't been this amused by what's happening to EVE since jump fatigue.
- by Rain6637 - at 2015.06.12 02:46:00
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135. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
This changes very little for me. What was the theorycrafting behind this change, what is it supposed to do? With the exception of solo players and multiboxers, it feels like a nerf to everyone else... and not even bombers in particular.
- by Rain6637 - at 2015.06.12 01:42:44
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136. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
The probe bonus to Tactical Destroyers that always seemed out of place finally makes sense.
- by Rain6637 - at 2015.06.12 00:15:36
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137. Moving fleet interface out of right click menu hell - in Player Features and Ideas Discussion [original thread]
Enjoy your accidental mis-double-click because someone broadcasted something else?
- by Rain6637 - at 2015.05.18 13:46:43
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138. Character Morphing - in Player Features and Ideas Discussion [original thread]
I find this version of identity switching appealing, though I think the straightforward version of changing a character's identity is OK too.
- by Rain6637 - at 2015.05.18 09:34:27
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139. Turret Sig Radius - in Player Features and Ideas Discussion [original thread]
Pretty sure the premise of the question is flawed. Signature Resolution, though it is static, is still important in the turret damage formula.
- by Rain6637 - at 2015.05.12 13:54:09
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140. GENIUS RIGHT? Overview hotkeys!!!!! - in Player Features and Ideas Discussion [original thread]
Yes I support any move away from clicking actions. Clicking requires an accurate motion with the mouse, and of course the physical movement of the mouse away from controlling the ship. Hotkeys allow you to manipulate the client in place. It's not...
- by Rain6637 - at 2015.05.12 01:58:35
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