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161. Ship previews - to dark (cant see skins) - in Player Features and Ideas Discussion [original thread]
I'll cross post another thread asking for the exact opposite. I think the solution in both cases is a selectable background in previews. https://forums.eveonline.com/default.aspx?g=posts&m=5706958#post5706958
- by Rain6637 - at 2015.04.29 09:37:56
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162. Keep the Rifter model - in Player Features and Ideas Discussion [original thread]
This is how I felt when the Golem was redesigned. I was about to attend EVE Vegas in '13 just to get my hands on the complimentary Raven ship model, to repaint it as a Golem. Deflated that plan. I agree with the topic, that the Rifter is iconic a...
- by Rain6637 - at 2015.04.29 09:34:58
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163. Background nebula in the fitting screen - in Player Features and Ideas Discussion [original thread]
That's funny, this is the other half to another suggestion about the preview background being too dark. https://forums.eveonline.com/default.aspx?g=posts&m=5705019#post5705019 Perhaps a better solution in both cases is a selectable racia...
- by Rain6637 - at 2015.04.29 09:32:26
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164. Force Field collor - in Player Features and Ideas Discussion [original thread]
In OP's defense I should point out that I bumped this thread from page three or so, while trying to find a relevant thread for an Industry UI suggestion I had. Using the search forum function is impossible.
- by Rain6637 - at 2015.04.29 09:29:53
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165. How to fix bounty. - in Player Features and Ideas Discussion [original thread]
If you want to make sure your ISK goes to getting someone killed, you give your bounty ISK to a third party and make your payout terms bound to a killmail. You can even get fancy with it and only make the bounty payable for a kill above a certain ...
- by Rain6637 - at 2015.04.29 09:27:32
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166. Interbus caldari skin - in Player Features and Ideas Discussion [original thread]
Thanks for the chuckle.
- by Rain6637 - at 2015.04.29 09:23:40
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167. UI Improvements For All The Things - in Player Features and Ideas Discussion [original thread]
Hey Rivr, nice thread. Dear CCP, I apologize for not taking part in the Industry UI testing when it was on Sisi. I am just not an industry type of capsuleer and tonight was my second industry job ever, and my first using the new industry window....
- by Rain6637 - at 2015.04.29 09:12:34
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168. SKINs, PLEX, and AUR: Removing PLEX to AUR conversion function - in Player Features and Ideas Discussion [original thread]
I was disappointed to see AUR packs take a hit on Tuesday, and was wondering if making a multiple-PLEX redeeming bonus for AUR would free up the $100 AUR pack to have more of a bonus beyond $50 x 2
- by Rain6637 - at 2015.04.29 09:07:23
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169. Ship previews - to dark (cant see skins) - in Player Features and Ideas Discussion [original thread]
Had trouble seeing the Nidhoggur SKIN in preview. Racial space color is dark. The standard blue green space in fitting window is much better.
- by Rain6637 - at 2015.04.29 09:03:41
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170. Force Field collor - in Player Features and Ideas Discussion [original thread]
Was thinking along the same lines the other day. Racial forcefield colors.
- by Rain6637 - at 2015.04.29 09:02:23
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171. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I'm so tired of all this talk. I'm unsubbing. from this thread.
- by Rain6637 - at 2015.04.29 02:50:01
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172. SKINs, PLEX, and AUR: Removing PLEX to AUR conversion function - in Player Features and Ideas Discussion [original thread]
So PLEX prices. Poking through the 800s just about. Once SKINs become consumable, I see PLEX jumping even more. Any plans to remove the PLEX -> AUR conversion altogether? That would be a truer treatment of AUR as a irl money microtransaction ve...
- by Rain6637 - at 2015.04.25 15:27:31
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173. Higher AUR transaction packages - in Player Features and Ideas Discussion [original thread]
I have some more AUR things to purchase. Better do it now while the rates are better.
- by Rain6637 - at 2015.04.22 06:24:31
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174. Higher AUR transaction packages - in Player Features and Ideas Discussion [original thread]
Called it!
- by Rain6637 - at 2015.04.22 05:45:49
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175. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: skins used to be destructible (well, technically they still are....) because they're currently different varieties of ship...... with the only difference being the colouring... CCP are DELIBERATELY MOVING AWAY from this mode...
- by Rain6637 - at 2015.04.17 02:15:24
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176. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
I was just thinking about the wardrobe in space thing. It seems like the server remembers your last pose, and it's just the camera distance that gets reset when you go to take another snapshot. I'm wondering how difficult it would be to allow war...
- by Rain6637 - at 2015.04.16 22:46:34
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177. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
Not God. Guard.
- by Rain6637 - at 2015.04.14 13:03:33
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178. Turn off warp shake of UI elements - in Player Features and Ideas Discussion [original thread]
It reminds me of my iPhone icons when I want to delete something. They shake in their boots...
- by Rain6637 - at 2015.04.14 12:12:08
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179. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
Now that's an opinion worth expressing.
- by Rain6637 - at 2015.04.14 10:57:16
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180. Make all vanity items consumable - in Player Features and Ideas Discussion [original thread]
Correct. Thanks for that.
- by Rain6637 - at 2015.04.14 10:43:25
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