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1. cyno beacon as a citadel module. - in Player Features and Ideas Discussion [original thread]
Seing as ccp is looking towards making all the abileties of the old POSes usable with the new structure system i do belive we will get a strucutre specialized in relocation of assets and some kind of replacement for the old POS Cynosural generator...
- by RainReaper - at 2016.12.24 20:47:14
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2. Moon mining replacement suggestion - in Player Features and Ideas Discussion [original thread]
Now while i cant say 100% for sure this is waht is planed. i asked the CCP devs when i was att fanfest in spring 2016 about changing the act of moon mining form a passive thing to a much more active activity in the form having the new winter drill...
- by RainReaper - at 2016.10.15 00:30:53
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3. Industrial Arrays and the Astrahus - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you mean like right now in WH? Well not in WH space. Thats the only exeption cause there is no stations there for asset safety to work. And you cant place structures in Thera as far as I know lol. but yeah everywhere el...
- by RainReaper - at 2016.09.26 15:29:13
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4. Industrial Arrays and the Astrahus - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: O.o they said the main feature of citadels would be the asset safety. though that was two fan fests ago so they may have changed their mind lol I think that was a missunderstandthing then. I remember reading that it...
- by RainReaper - at 2016.09.26 12:06:27
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5. Industrial Arrays and the Astrahus - in Player Features and Ideas Discussion [original thread]
...Where did you guys read that these new structures will not have asset safety? I was att fanfest and asked ccp themselves and they said that ALL structures will have asset safety because people wont dare use the new structures without that or so...
- by RainReaper - at 2016.09.26 11:46:18
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6. so you want our rorquals in the belts, huh? what about ice belts? - in Player Features and Ideas Discussion [original thread]
hm... I kinda like the idea. Make all ice be the size of 10m3. this way you need 100 to refine a batch and you would still get the same amount of mats while the total m3 of ice needed would still be 1k. This just makes it possible to use drones on...
- by RainReaper - at 2016.08.29 21:36:10
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7. Agents in Citadels - in Player Features and Ideas Discussion [original thread]
When I asked the Devs about agents in Citadels att the last fanfest they did say that they would like for players to be in control of that. But they dont curently know how to make that work in a good way. We will just have to wait and see what t...
- by RainReaper - at 2016.08.25 11:22:10
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8. Future of NPC stations - in Player Features and Ideas Discussion [original thread]
If all npc stations disapeared. Then the game could teoreticaly destroy itself. Because we could be left with nowhere to manufacture things. Meaning that we cant build new structures. Meaning that in the end we could be left in sapce with nowhere ...
- by RainReaper - at 2016.05.05 10:35:53
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9. Micro Jump Field Generator - in Player Features and Ideas Discussion [original thread]
...one we get citadels we can see what is outside where we are docked.
- by RainReaper - at 2016.01.04 15:16:30
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10. Police skins - in Player Features and Ideas Discussion [original thread]
Netan MalDoran wrote: elitatwo wrote: We already has threat about it, use it I didn't know this escalated into a threat! proff that we need moar police skins! people might get hurt if we dont!
- by RainReaper - at 2015.12.21 21:00:18
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11. Making Repair Shops Player Owned. - in Player Features and Ideas Discussion [original thread]
wonder if citadels will have repair shops...
- by RainReaper - at 2015.12.14 11:00:14
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12. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
so your telling me i will now be able to mine glare crust in lowsec space to get a lot more heavy water and liquid ozone and not have to mine 1000 blocks of glacial mass just to power my tower for a fev days because the glassial mass got a **** am...
- by RainReaper - at 2015.10.04 10:36:10
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13. question about the structures and their functions - in Player Features and Ideas Discussion [original thread]
another question would be. how far apart do these structures have to be? can they be close so we can build like a city in space? or do we have to be far away from other structures?
- by RainReaper - at 2015.03.23 21:36:20
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14. question about the structures and their functions - in Player Features and Ideas Discussion [original thread]
Memphis Baas wrote: It will be stuck to "drill platform" or "administration hub". They're making structures function like ships, to simplify the server software. So a Megathron looks like a Megathron, and is restricted from some modules (covop...
- by RainReaper - at 2015.03.23 21:32:52
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15. What would you use these new structures for? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: RainReaper wrote: Danika Princip wrote: Finding the ones set up by people who want to keep all their stuff inside, killing them and harvesting the tears. you know the structure would shot back right? its not defen...
- by RainReaper - at 2015.03.23 21:08:11
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16. question about the structures and their functions - in Player Features and Ideas Discussion [original thread]
on thing im curious about here, will the look and type of the structure be based upon the service modules we put in. or is it stuck to being like a drill platform or like a administration hub? where we can only use specific modules for it?
- by RainReaper - at 2015.03.23 20:53:01
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17. What would you use these new structures for? - in Player Features and Ideas Discussion [original thread]
this is prety much a curiosity thing. im really damn exited for the new structures and i just kinda want to see what people think might happen and stuff.
- by RainReaper - at 2015.03.23 20:46:45
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18. What would you use these new structures for? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Finding the ones set up by people who want to keep all their stuff inside, killing them and harvesting the tears. you know the structure would shot back right? its not defence less. and i would not leave valuuable stuff...
- by RainReaper - at 2015.03.23 20:35:46
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19. What would you use these new structures for? - in Player Features and Ideas Discussion [original thread]
read the title lol. personaly. i would set things up like so that in a system i would have 1 base somewhere in a system. anywhere lol where i could keep all my items and such because having your own home is nice lol. and then maybe set up one of t...
- by RainReaper - at 2015.03.23 20:31:12
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20. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Antonia Iskarius wrote: EvilweaselFinance wrote: RainReaper wrote: [yeah. but why should it even be a risk to lose a titan or a super simply cause you left it in an array? it should be possible to leave a ship without risking it geting st...
- by RainReaper - at 2015.03.23 20:07:37
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