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1. Pirates & Incarna - in Player Features and Ideas Discussion [original thread]
Just as long as their hair turns into flashy ginger in highsec stations so people can easily recognize them for what they are. Recruiting!
- by Ran Khanon - at 2010.11.10 11:29:00
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2. Unlimited Skill Queue-read before trolling - in Player Features and Ideas Discussion [original thread]
I'd love it to be longer. Because I tend to neglect my skill queues and sometimes forget about them :_: There is still another factor that makes you want to log in at least occasionally though: it is not possible to inject and train skills which ...
- by Ran Khanon - at 2010.11.03 13:35:00
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3. Fleet Align - in Player Features and Ideas Discussion [original thread]
Let's have some more: Fleet target my target Fleet approach my target Fleet deploy drones Fleet fire all highslots at my target Fleet orbit target at: Fleet drones attack my target Fleet dock at station You see where I am getting at right? ...
- by Ran Khanon - at 2010.10.31 05:54:00
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4. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
"I'm in ur lulsec, minin ur ABC ores?" I'm not a miner but very much supported. This would tempt a lot of people to leave highsec occasionally for exciting mining outings and would benefit the game as whole.+1 Recruiting.
- by Ran Khanon - at 2010.09.30 08:34:00
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5. Dramatic camera angles. - in Player Features and Ideas Discussion [original thread]
I like. But you should be able to turn it off in case of imminent pvp etc. Maybe if CCP would work at this, they could implement specific camera drones / probes as a tool for movie producers and/or vain people. Recruiting.
- by Ran Khanon - at 2010.09.09 14:02:00
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6. Concord is too powerful. They should be nerfed. - in Player Features and Ideas Discussion [original thread]
Edited by: Ran Khanon on 06/09/2010 07:19:08 Originally by: Leysritt instead Concord should be assigned to players as a police force instead of godlike drones. Concord officer > I understand this is all terribly inconvenient for...
- by Ran Khanon - at 2010.09.06 07:17:00
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7. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Originally by: Mike TheMiner How does this one person stop entire corp production ? Only thing i can think of that a cloaker would stop me doing is solo ratting. They might use macro ratters/miners with auto-dock functions triggered by...
- by Ran Khanon - at 2010.09.02 10:38:00
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8. Idea for Incarna: ship-bay scanning - in Player Features and Ideas Discussion [original thread]
Originally by: Thoraxe Rig Wait until incarna is released before you suggest ideas for it. NEVER! I agree with everything Barakkus posts.
- by Ran Khanon - at 2010.07.31 17:00:00
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9. Idea for Incarna: ship-bay scanning - in Player Features and Ideas Discussion [original thread]
Edited by: Ran Khanon on 31/07/2010 14:16:02 In order to link Incarna with in-space pvp and general intelligence gathering to be used in space I was thinking that it would be cool to be able to travel to the the location of any player's ship ...
- by Ran Khanon - at 2010.07.31 14:06:00
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10. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
Parrot, Ninja Utility Ship Bonus and ability wise there are a lot of options. Here are a few picks: - Codebreakers also work on secured containers - Can tractor anyone's wrecks - Can smuggle any booster, drug or other illegal cargo. - Can ag...
- by Ran Khanon - at 2010.07.01 09:15:00
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11. Nerf Alliances, Super caps, Blobs and Corporations to open up 0,0 - in Player Features and Ideas Discussion [original thread]
Posting in a thread where someone pleads for massive restrictions to the freedoms of EVE and concludes his statement with multiple question marks :< Help us to make parrots game related today!
- by Ran Khanon - at 2010.05.29 21:59:00
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12. Eyjafjallajokull and the skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: ChrisIsherwood There are many sorts of things like this: not only Eyjafjallajokull, but Mt St Helens, Krakatoa, Sept 11, hurricanes, airline strikes, Chunnel issues and the trendy global flu pandemic. With Atlanta traffic, s...
- by Ran Khanon - at 2010.04.26 14:30:00
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13. Drone bandwidth attacks - in Player Features and Ideas Discussion [original thread]
Edited by: Ran Khanon on 25/04/2010 22:30:23 What about 'Drone Hacking' instead? A skill/module/ability to gain control of opposing drones? Of course a skill in which Gallente ships would be best. Maybe an idea for a new combat assist ship c...
- by Ran Khanon - at 2010.04.25 22:30:00
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14. Fix the NS BS. - in Player Features and Ideas Discussion [original thread]
Edited by: Ran Khanon on 10/04/2010 16:22:16 Originally by: Toric Gaul Edited by: Toric Gaul on 10/04/2010 16:14:41 Clearly quite a few of you didn't read my posts or have reading comprehension problems. Originally by: Ynon...
- by Ran Khanon - at 2010.04.10 16:21:00
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15. Proposal-Cryosurgery - in Player Features and Ideas Discussion [original thread]
Hehehe. This idea is deliciously evil and it would actually add to the game. Corpses having an actual use and having a cryosurgery / cryo-pathology skill to search them for useful implants is a great idea on it's own account; as the bounty system...
- by Ran Khanon - at 2010.04.05 19:57:00
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16. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
Originally by: Bongo Debbie Originally by: Villian Originally by: Sir Carnage Edited by: Sir Carnage on 23/03/2010 19:29:39 We are in need of a second destroyer class ship. I say we name them after the most oft "not eve...
- by Ran Khanon - at 2010.04.05 17:45:00
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17. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
Originally by: Aznwithbeard Edited by: Aznwithbeard on 24/03/2010 14:28:28 You guys serious? Lets make ninjaing easier? Seriously? All you do is scan random ships down and start salvaging. how much easier wcould it get? u flip cans, th...
- by Ran Khanon - at 2010.03.24 21:34:00
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18. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Carnage Edited by: Sir Carnage on 23/03/2010 19:29:39 We are in need of a second destroyer class ship. I say we name them after the most oft "not eve related" sigs, starting with the Kakapo. also, parrots, now with ...
- by Ran Khanon - at 2010.03.24 12:29:00
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19. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
Thank you Boomershoot and Lady Spank for your great suggestions. I shall add them to the OP right away. Help us to make parrots game related today!
- by Ran Khanon - at 2010.03.21 16:02:00
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20. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
Thanks for all the replies so far. I appreciate the criticism as well. The initial list is perhaps a ... *coughs* ... slight bit unbalanced. I do agree that Parrots should be more flimsy and that opening containers at larger ranges should not ...
- by Ran Khanon - at 2010.03.21 10:08:00
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