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101. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
Let me reiterate how much I'm loving Incarna and Captain's Quarters! Y'all can moan and b*tch all you want, but in the end WiS/Incarna is nothing more than putting the RPG back in MMORPG. Remember the part where EVE is supposed to be a Role Playin...
- by Ranka Mei - at 2011.02.21 10:06:00
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102. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
Originally by: TalonClark you sir have obviously NO IDEA about marketing...and thats why programmers are usually kept out of that business field. Yes, it may be better for Q&A to have the REAL testbed (tranquility) for their bughunting ex...
- by Ranka Mei - at 2011.02.19 13:25:00
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103. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
To all the ****ers and whiners who cry: "SIMS in Space!," I just want to say: I totally and utterly love captain's quarters and the road to Incarna, as reported by CCP Chiliad! It's what I've been waiting for like for ever. So, thank you CCP, from...
- by Ranka Mei - at 2011.02.19 02:47:00
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104. New Dev Blog: An update on the SSE compatibility issue - in EVE Information Portal [original thread]
Originally by: Ranka Mei Now that really wasn't called for. Please keep the discussion civil. Spitfire Not sure what to say, here. I stand by everything I said: I don't want a 0.3% of the EVE population to hold back the graphical dev...
- by Ranka Mei - at 2011.02.11 04:52:00
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105. New Dev Blog: Missiles Hate My Hamsters - in EVE Information Portal [original thread]
Originally by: Licinius CrassusFilius I think this is just an example of why you need to re-introduce learning skills, but make them transferable to real life. However you would also need to introduce a 'basic reading comprehension' skill...
- by Ranka Mei - at 2011.02.10 03:08:00
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106. New Dev Blog: Missiles Hate My Hamsters - in EVE Information Portal [original thread]
You know, can't say I like this blog. On the one hand CCP wants people to get with the program, and have them update their hardware to support SSE2 instructions, and on the other I read this blog here, the tl;dr version of which is that a dev want...
- by Ranka Mei - at 2011.02.09 03:53:00
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107. New Dev Blog: An update on the SSE compatibility issue - in EVE Information Portal [original thread]
Edited by: Ranka Mei on 06/02/2011 13:55:41 Originally by: Heimer 0.3% is a bogus number. Guaranteed. (And how many people is that? A thousand or two? You're really telling them to take a hike?) Yes, take a hike. From your own self...
- by Ranka Mei - at 2011.02.06 13:54:00
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108. New Dev Blog: An update on the SSE compatibility issue - in EVE Information Portal [original thread]
Originally by: Karia Sur What sort of time-frame are we talking about before Shader 3 comes into effect? 'In the coming months' leaves a very wide range to the imagination. Are we talking 1-2 months? 3-4? in under 6 months? etc?? This i...
- by Ranka Mei - at 2011.01.27 21:06:00
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109. New Dev Blog: The API is Going HTTPS - in EVE Information Portal [original thread]
Originally by: CCP Stillman No, EVEMon should still work correctly. We're aware of another issue which causes the charactersheet to fail, which would affect EVEMon. We're fixing that as a part of Incursion 1.1.2, which is being deployed t...
- by Ranka Mei - at 2011.01.27 19:49:00
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110. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Quote: Character Creation and New Player Experience ò A history slider function has been added to the character creator. This allows players to undo and redo changes they have made when designing their character. サンキ...
- by Ranka Mei - at 2011.01.26 21:57:00
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111. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Originally by: Leovarian Lavitz I was FC'ing a forty man fleet picked up from the incursion channel and local, we did all-right even though they didn't have fleet drilling. We still completed sites, we still made profit. I was the only on...
- by Ranka Mei - at 2011.01.26 20:23:00
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112. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Originally by: General Bleu Originally by: Ranka Mei Is it? If the intent of CCP is to go towards forcing major system-wide events on everyone that only 3+ year old players can handle, well, that's a choice, but not a wise one, I...
- by Ranka Mei - at 2011.01.26 17:49:00
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113. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Originally by: Cajun Style (...) as for the incursions, empire carebears should quit their *****ing. if you don't have good sp, good isk, and aren't well organized with logi support, etc then the problem is you not the content. Is it? ...
- by Ranka Mei - at 2011.01.26 17:37:00
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114. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Are Sansha Incursions too tough? I think so, yes. The way things currently are, 1) The loyalty point system is borked. Either you get nothing at all, or so little it cannot possibly outweigh the enormous losses you're incurring. 2) There are sys...
- by Ranka Mei - at 2011.01.26 17:11:00
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115. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Edited by: Ranka Mei on 26/01/2011 09:24:48 Originally by: Admiral Rufus I'm fairly happy with the culling of carebears, call it Darwinism I think you're confusing Darwinism with jealousy. Most self-proclaimed pirates going off on...
- by Ranka Mei - at 2011.01.26 09:24:00
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116. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Originally by: Farrah Contractor Personally I hope that they re-balance the incursions a little. Currently, on one incursion in Algingtal Constellation, player ship losses are in excess of 3300 ships. That is just one constellation . T...
- by Ranka Mei - at 2011.01.26 08:55:00
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117. New Dev Blog: Neural remap, PLEX and the way forward - in EVE Information Portal [original thread]
I am one of a select few, it seems, who doesn't mind seeing microtransactions for remaps. The EVE training systems works fine, but doesn't scale well, in terms of available time. The first wave of 7-year-old characters had it easiest, in that res...
- by Ranka Mei - at 2011.01.25 15:58:00
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118. EVE Online: Incursion 1.1.0 Feedback - in EVE Information Portal [original thread]
Originally by: Kirana Originally by: Gergely Bornemissza Yeah, and I really like the idea of being able to pick one of the four portraits at login, too. Would be a small, simple, but effective way to mix things up. I don't kno...
- by Ranka Mei - at 2011.01.23 21:58:00
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119. New Dev Blog: Changes to CPU requirements with Incursion 1.1.0 - in EVE Information Portal [original thread]
Originally by: Hino Sakura Bite the bullet, CCP! Implement SSE3 and PS 3.0 too, please. My performance improved after the patch, probably due to the use of SIMD calls in various locations (maths done with these can be orders of magnitud...
- by Ranka Mei - at 2011.01.23 21:45:00
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120. New Dev Blog: The Sanshas are Coming - in EVE Information Portal [original thread]
Originally by: Starnap Originally by: Ranka Mei Now, if CCP changed things in such a way that fleet members can't target each other, then we might perhaps see some epic collaborative battles! Otherwise don't expect people to fleet...
- by Ranka Mei - at 2011.01.23 15:01:00
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