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1. Sentry drone range - in Ships and Modules [original thread]
Set your drones to 'Guard' the ship tanking. They will auto onto anything attacking it. --R
- by Rannoc - at 2010.05.01 17:22:00
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2. Ultimate Missioning Duo - in Ships and Modules [original thread]
Golem + Domi I use Garde 2's to assist the Golem and the Golem to tractor everything in for the Domi to salvage. 40km tractor beam plus salavaging as you go makes for a fast mission turn around. With my skills the Garde adds ~450 DPS and with mod...
- by Rannoc - at 2009.04.26 06:24:00
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3. Gallente Tank? - in Ships and Modules [original thread]
Helpful info: Gallente are more of an armor tanker then shield, although most Gallente ships can pull off shield tanking. If your skills are in armor then by all means go armor. Gallente ships also have the highest Hull HP's of all the races. So I...
- by Rannoc - at 2009.04.22 05:54:00
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4. Missions -> Maximizing Isk Per Hour - in Ships and Modules [original thread]
Originally by: IceWarriors Whats the point of the Med Arm Bots? You tank everything right, so your sentries take no damage. To repair the drones that have take damage. --R
- by Rannoc - at 2008.06.24 02:50:00
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5. Jovian Ships - in Ships and Modules [original thread]
Way back when you could get into Jove space with a clone trick but there was nothing there other then stations. As I can remember there was no Jove ship on the market and there was no NPC's ships/rat in the systems. IF CCP ever allows Jovian pl...
- by Rannoc - at 2008.04.11 04:49:00
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6. Lvl 4 Missions - Dominix - in Ships and Modules [original thread]
Well as a drone boat you want to avoid Smart Bombs. It really sucks when your own drone fly right into the blast
- by Rannoc - at 2008.03.24 15:53:00
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7. Lvl 4 Missions - Dominix - in Ships and Modules [original thread]
I would drop the guns and smart bomb, you do not needed them. Instead fit one laser (any kind) to get agro. I say laser because they do not use up ammo. Fill the rest of your highs with tractor beams and salvagers. This will give you something to ...
- by Rannoc - at 2008.03.24 15:45:00
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8. Which Ship for Solo PvP? - in Ships and Modules [original thread]
@Garmon, Low sec mainly but I have no problems going in 0.0 space. Hmm a thorax would work out nice. Maybe go for a recon like others suggested. And what I mean by "cheap" is for the ship + fitting to be under $150M. A CNR is out of my price rang...
- by Rannoc - at 2008.03.20 03:11:00
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9. Which Ship for Solo PvP? - in Ships and Modules [original thread]
Hello folks, I have been wanting to get back into PvP would like to know which ship is good for solo work. I am looking for Gallente or Amarr options and the cheaper the fit the better. As we all know its not an 'if' but a 'when' we loose our ship...
- by Rannoc - at 2008.03.19 21:42:00
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10. Cloak VS Gate Camps - in Ships and Modules [original thread]
Be aware that non-covert ops cloaks is not a guaranty that you will make it through. Cloak break when you are with in 2k of an object, a good gate camper knows this. If they see a non-covert ops ship cloak they will fly straight for your last know...
- by Rannoc - at 2007.10.12 17:21:00
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11. Domi - pvp - in Ships and Modules [original thread]
Originally by: Jess Cathura i have 37 accounts and if they change nos they'll all quit! and have 127 friends with 3 accounts each who will all quit in protest! yarr Can I have your stuff?
- by Rannoc - at 2007.08.07 11:21:00
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12. So which ship for PvP - in Ships and Modules [original thread]
What is a fun ship to fly for small gang or solo PvP? I am sure I will lose it sooner or later so a cheap to fit would be nice. So what have people beenhaving fun flying out there in low to 0.0 space? --R
- by Rannoc - at 2007.08.02 04:45:00
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13. Drone Hotkey - in Ships and Modules [original thread]
./signed ./bumped Please dev, put in hotkeys for drones. Drones are the only weapon system that has to walk through menus to be use. One misclick and our drone return to orbit instead of engaging target turning a winning battle into a lost one ...
- by Rannoc - at 2007.05.02 13:39:00
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14. Dominix Set-up: Help - in Ships and Modules [original thread]
If you are going to fly a Domi you need more drone skills. I have 3.7 mil in drone and just now feel that I can be effective in PvP. Nos Domi is great but dont forget about Energy Destabilzers. Tech2 can zap 25 cap per second vs Tech2 NOS's 10. Ev...
- by Rannoc - at 2007.04.13 14:25:00
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15. Expanded Cargo Holds: Math - in Ships and Modules [original thread]
Skill is figured differently then Mods; also are you using basic or standard cargo expanders? Skill Bonus ((235*(Skill*1.05)) = 270.25 Basic Expanders (((270.25*1.15)*1.15)*1.15) = 411 Standard Expanders (((270.25*1.175)*1.175)*1.175) = 438.4 --R
- by Rannoc - at 2007.02.20 21:08:00
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16. First BC fitting - will this work? - in Ships and Modules [original thread]
If I remember right level 2's is mainly Frigs with a cruiser or two. In which case I would swap the 250's for 150's, drop the RCU for more resist or Cap Relay and swap the Sensor boost plus Painter for Cap rechargers. The 150s track faster and h...
- by Rannoc - at 2007.02.15 17:58:00
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17. sorry another myrmidon setup question - in Ships and Modules [original thread]
Originally by: ForeverKnight An autocannon Myrmidon will crispy fry any nos-Myrmidon. A blaster Myrmidon will outdamage most battleships. The Myrmidon is unique in the game as a top-tier droneboat, with enough grid to fit cruiser sized gu...
- by Rannoc - at 2007.02.15 16:45:00
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18. sorry another myrmidon setup question - in Ships and Modules [original thread]
Originally by: ForeverKnight my own opinion is that you're wasting the myrmidon if all you want to do with it is run a dominix flavor of the month setup. Put some cruiser sized guns and a dual MAR tank on it, and you'll be much more effect...
- by Rannoc - at 2007.02.15 15:42:00
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19. sorry another myrmidon setup question - in Ships and Modules [original thread]
Here is what I started running, HIGH-SLOTS : ~~~~~~~~~~~~ - Medium Nos x5 - Salvager MED-SLOTS : ~~~~~~~~~~~~ - MicroWarpdrive - 20k Warp Inhibitor - Webber - Targeting Disruptor - Cap Recharger II LOW-SLOTS : ~~~~~~~~~~~~ - Medium Armor Repair...
- by Rannoc - at 2007.02.15 15:35:00
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20. Why Titans are going to kill Eve - in Ships and Modules [original thread]
"So, IF the Titan is alone (a very big IF), and away from a POS (another big IF)" Well your very big "if"s are old news now. If I remember correctly this is how ASCN lost their Titan. As I see it, Titans are more status symbol and mobile base the...
- by Rannoc - at 2007.02.15 14:45:00
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