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1. Allow non official languages in corporate adverts and search - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: https://forums.eveonline.com/default.aspx?g=topics&f=265 Problem solved... no google required. Please explain me how this helps you to filter down posts? You still need to search them with some keywords. Pointing goog...
- by Raphendyr Nardieu - at 2017.03.02 15:39:47
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2. Allow non official languages in corporate adverts and search - in Player Features and Ideas Discussion [original thread]
Wolfgang Jannesen wrote: I found Finnish corps with a quick Google search, in Canada. I see what you're saying but you're exaggerating a lot. On your own you can find players of just about any group, it would be nice if every human language w...
- by Raphendyr Nardieu - at 2017.03.02 14:04:30
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3. Allow non official languages in corporate adverts and search - in Player Features and Ideas Discussion [original thread]
When finding new corporation player can only filter corporation languages by the officially supported ones. In real world there is way more languages than 6. For non official language communities it would be huge help if new players could find co...
- by Raphendyr Nardieu - at 2017.03.02 08:09:44
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4. History of fitting simulations [UI, ghost fitting] - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Raphendyr Nardieu wrote: Currently to do the same one needs to save or share the fit (make link) and use that to recover the previous simulation. Look, you found your own solution already. Or you could use one of the m...
- by Raphendyr Nardieu - at 2016.12.22 22:03:35
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5. History of fitting simulations [UI, ghost fitting] - in Player Features and Ideas Discussion [original thread]
Idea is that when you open fitting simulation there would be history of last 5 or so closed fittings (those that are gone when you load new or close the simulation). That way one can simulate something and close the simulation to fit his active s...
- by Raphendyr Nardieu - at 2016.12.22 14:15:51
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6. Account email addresses not allowing Gmail "+" symbols? - in Player Features and Ideas Discussion [original thread]
As reference to readers, + is valid email address character (as there are many other valid characters). https://www.ietf.org/rfc/rfc2822.txt secions 3.4.1. Addr-spec specification and 3.2.4. Atom .
- by Raphendyr Nardieu - at 2016.12.20 09:36:37
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7. [NPE, Social] Grid chat bound to space to hilight event messages - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: We need fewer chat channels, not more. Local/System should go and just use Constellation, avoids the intel being as perfect while still allowing some intel. I do agree that fewer is better, though not saying there would...
- by Raphendyr Nardieu - at 2016.10.10 06:09:47
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8. [NPE, Social] Grid chat bound to space to hilight event messages - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: But let me view grid chat history some how. Like a drop down that expands it. Above idea tried to explain that the actual chat would always stay as chat windows are now, but there would be also secondary view that would ...
- by Raphendyr Nardieu - at 2016.10.08 19:01:21
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9. [NPE, Social] Grid chat bound to space to hilight event messages - in Player Features and Ideas Discussion [original thread]
EVE has slight problem to get people to same place and when we get them there I think we are missing some social tools for them to interact better with each other. No I'm not talking about null groups but more in areas of starting the game (HS and...
- by Raphendyr Nardieu - at 2016.10.08 04:16:03
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10. Contact list limit of 1024 entries - in Player Features and Ideas Discussion [original thread]
Better implementation would be tailor ACL to work as overview color source. Aka. CVA KOS list as ACL that is the distributed to corps in it or related. And then the corps would mark that "mark people in the ACL as red".
- by Raphendyr Nardieu - at 2016.06.09 11:04:31
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11. Add mission agents to wormhole space - in Player Features and Ideas Discussion [original thread]
Acceptable wormhole area implementation for the agent service (should be coming some day). So instead of new wormhole specific service, it would be implemented part of the same service as for k-space.
- by Raphendyr Nardieu - at 2016.06.09 11:02:13
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12. The new role mmanagement UI to title management side - in Player Features and Ideas Discussion [original thread]
I think it was around year ag when we got new UI for granting access rights to members. This UI seems to be quite nice. Would it be too much to ask to get this same for the title management side too? Other related feature. Mark access gained via ...
- by Raphendyr Nardieu - at 2016.02.14 19:23:58
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13. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Now knowing what could be coming in March, could the fitting window show capacitor resistance similarly to armor etc resist. Also similar bar for ECCM etc. resistance could be nice.
- by Raphendyr Nardieu - at 2016.02.11 21:43:02
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14. [UI] Better Window/Channel Management - in Player Features and Ideas Discussion [original thread]
One good way to handle huge list of tabs/channels is making the list vertical. So in the addition to playerlist on channel, there would be identical list on the left side of the window that would contain all of the channels. Though, I would presu...
- by Raphendyr Nardieu - at 2016.02.07 06:12:15
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15. More interactive mining - in Player Features and Ideas Discussion [original thread]
Sorry skipping most of the chat for now, but was looking up the other thread. Check if there is anything to add to ones listed from here: https://forums.eveonline.com/default.aspx?g=posts&t=431265
- by Raphendyr Nardieu - at 2015.10.13 20:00:44
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16. Drone And UI related suggestions - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: 4) Repairing drones is a bit annoying, or requires you to simply pay. Not saying there's a problem with this, but I had a suggestion.. Could we broadcast repair request for drones. It's bit risky to mark them as targets fo...
- by Raphendyr Nardieu - at 2015.10.13 13:46:12
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17. Docking in capital ships - in Player Features and Ideas Discussion [original thread]
You should remind ccp about this when they get the new structures done. Basically, docking to capital should be possible the handle as same way the new structures do things. If I have understood correctly new structures derive code more or less f...
- by Raphendyr Nardieu - at 2015.08.31 14:41:11
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18. Skill Points - in Player Features and Ideas Discussion [original thread]
SP could be awarded from actions only in limited scale. Like completing an opportunity could reward you with set amount of skillpoints to set skill. This could be away to distribute first 2M SP and could not be grinded (as there is direct restrict...
- by Raphendyr Nardieu - at 2015.08.31 14:29:01
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19. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
To facilitate the chat, I'll add my thoughts. For what I think wardecs are needed (or used): To allow POS and POCO removal (shooting others POSes). Area control, like shooting competitors miners or making hauling corps hauling harder (mar...
- by Raphendyr Nardieu - at 2015.08.31 14:21:18
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20. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
DoToo Foo wrote: Barry Black wrote: I got another great idea..... how about put a mass counter on the side so ppl dont have to do math. If you want a mass counter for friendly ships, get tripwire. We should know what our ships do and are...
- by Raphendyr Nardieu - at 2015.08.25 19:01:56
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