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601. 24 jump clone timer - in EVE General Discussion [original thread]
I'd go for a lower clone jump timer. I would like to be able to move from my manufacturing base to a base deep in 0.0 and back in a single session. This isn't so I can avoid combat, but so I can keep an eye on my manufacturing and trading base, an...
- by Ratchman - at 2009.01.20 15:14:00
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602. eh? spastic pod? - in EVE General Discussion [original thread]
Originally by: The Fugly What I found there was more, erm, disturbing. A unpiloted pod, trembling like a spastic kiddo. Do be careful of the words you choose. I have a disabled brother, and this is an offensive term for me. I'm sure yo...
- by Ratchman - at 2009.01.20 14:58:00
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603. You know the modern definition of "apocrypha" means spurious or false. - in EVE General Discussion [original thread]
Because Trinity had three...ummmmm. Because Red Moon Rising had, err, a moon that was red, err, somewhere in the game. Because Empyrean Age was all about empires fighting each other...oh wait. Titles get picked mostly because they sound cool, r...
- by Ratchman - at 2009.01.20 14:35:00
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604. Long term idea to improve data base performance... deleteing inactive - in Player Features and Ideas Discussion [original thread]
I'd say that deletion of old accounts would help reduce the size of the database, but at the same time, these characters to take so long to foster, that it would be harsh to delete them entirely. The safe option would be to back up the old data, ...
- by Ratchman - at 2009.01.20 14:21:00
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605. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
I can't see any need to change the cloaking mechanics. Yes, people can remain cloaked indefinately if they wanted to, but this is a purely static situation and changes nothing if you are passing through. Their name would still appear in local. It...
- by Ratchman - at 2009.01.20 14:05:00
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606. Anti-Gatecamping Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Vaerla Myshtana I remember an article in EON where they were talking about how 0.0 factions were having trouble becoming actual empires and one of the reason was trade. Part of ruling an empire is permitting people into and ...
- by Ratchman - at 2009.01.20 13:44:00
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607. HOMING DEVICES! - in Player Features and Ideas Discussion [original thread]
I quite like this idea, as it could lead to some dramatic chases over several systems. Don't know quite how practical it would be though. It could be abused in a few waysa, so it might be that we need to ensure that any firing of a homing beacon f...
- by Ratchman - at 2009.01.20 12:04:00
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608. Nebulae - Encouraging PVP In Lowsec - in Player Features and Ideas Discussion [original thread]
Rather a shameless bump, I'm afraid. I'd like to keep the idea on the agenda, as I believe it has some serious merit.
- by Ratchman - at 2009.01.20 11:54:00
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609. EXPLOIT: Pirates joining Factional Warfare to attack their own faction - in Player Features and Ideas Discussion [original thread]
Edited by: Ratchman on 16/01/2009 15:19:24 I would have to agree with the person who mentioned that this was a very cheap way to get kills. It also doesn't make sense that caldari sympathisers (at least overt ones) would be even allowed to joi...
- by Ratchman - at 2009.01.16 15:18:00
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610. Player in violation of MY legal rights and Eve EULA - in EVE General Discussion [original thread]
Originally by: Concorduck Inappropriate comment removed. Navigator You're assuming that the OP is lying about the cancer, which you don't know, which makes you tactless at best. However, if you don't care, then that just makes you co...
- by Ratchman - at 2009.01.16 11:32:00
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611. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Tony62, you are bang on there. All those pirates who get a jolly out of annoying other people have to remember that there is only so far they can grief the 'carebears' before they start leaving, and if they leave, they have no-one to grief, and t...
- by Ratchman - at 2009.01.16 11:04:00
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612. GIVE US NPC AI - in EVE General Discussion [original thread]
Originally by: Vincenzo Delloro Originally by: Tobias Sjodin These things are really important to make PvE fun: 1. Unpredictability 2. Risk. 3. Reward. You have to be careful though, because "unpredictability" flies dange...
- by Ratchman - at 2009.01.14 11:18:00
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613. Eve : Over Priced - in EVE General Discussion [original thread]
Originally by: lamarar I've been playing eve for 4 year but since the timecards price fixing and crap economy I've went from paying ú20 for 3 months to ú35 (I pay ú46 for 6 months on wow), therefore running 3 accounts is no longer justifia...
- by Ratchman - at 2009.01.14 10:19:00
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614. Best Falcon killer? - in Ships and Modules [original thread]
Originally by: Vele Nori One or two stealth bombers cannot kill a Falcon. You can see their cruise missiles flying towards you many seconds before they hit. Sneaking up on a Falcon in a SB doesn't work either because it takes several minut...
- by Ratchman - at 2009.01.14 10:11:00
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615. Boomer Class (Cruiser SB) - in Player Features and Ideas Discussion [original thread]
I think this would probably be better suited to the destroyers, as the cruisers do have a number of tech2 variants, but destroyers just have the one. I quite like the idea of a cloaking Catalyst stealth bomber. All the destroyers would look quite ...
- by Ratchman - at 2009.01.14 09:52:00
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616. Faction Warfare and Lag - in Player Features and Ideas Discussion [original thread]
Maybe they should put some of the key FW systems on these high-powered blades that they place the major engagements on. They wouldn't need to put the whole of Black Rise on, but certain systems would be useful, say like the Old Man Star to Tama pi...
- by Ratchman - at 2009.01.14 09:41:00
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617. Nebulae - Encouraging PVP In Lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: CommanderData211 I think that the frequency of them in high-sec should be very low, but not so low that they become insane hubs with crazy lag. But one or two i a system in low-sec would be awesome. As the main purpose o...
- by Ratchman - at 2009.01.14 09:14:00
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618. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Originally by: You Want Danith, that death penalty (ship loss penalty, more accurately) is what makes Eve great. I think the reason pvp in Eve is so involving and intense is because of the potential loss and gain. Without the loss and the...
- by Ratchman - at 2009.01.13 13:26:00
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619. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
Originally by: OneSock My proposal. Change Cosmic Anomalies so you don't have to scan them. Make them warpable beacons and contain juicy NPCs. This will attract people to them and away from the stations and gates. I have already post...
- by Ratchman - at 2009.01.13 13:15:00
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620. CCP, consider battlegrounds please - in Player Features and Ideas Discussion [original thread]
Edited by: Ratchman on 13/01/2009 11:45:56 I have already posted an idea in a similar vein (although I wanted to steer clear of 'battlegrounds') by suggesting adding nebulae as an environmental feature. The link below will take you to the thre...
- by Ratchman - at 2009.01.13 11:45:00
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