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661. What would it take to get carebears out to low and nulsec? - in EVE General Discussion [original thread]
Originally by: Yelan Zhou A PvP flag system would bring the carebears to nullsec.One clicks at a little box and one becomes unattackable. Sorry but YOU asked. How about a system that allows people to 'hire' a Concord presence in a spec...
- by Ratchman - at 2008.11.03 15:30:00
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662. What would it take to get carebears out to low and nulsec? - in EVE General Discussion [original thread]
Originally by: Fink Angel Originally by: Blastil Edited by: Blastil on 31/10/2008 15:07:22 CCP has been emphasizing getting carebears and industrialists out into lowsec and nullsec in a non-PVP role. At every turn this has fall...
- by Ratchman - at 2008.11.03 15:11:00
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663. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Wow. Such reasoned debate. "You're completely wrong <add insult>." "No, you're completely wrong <add counter insult>" Personally I've got nothing against the Nano thing, but one thing does have to be said. In about 80%-90% of the ti...
- by Ratchman - at 2008.09.26 11:23:00
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664. CCP, Lag, and the future of the server. Words from Hammerhead. - in EVE General Discussion [original thread]
As it has been observed by a few others, the more capacity you build into the system, the bigger the fleets will get by default. CCP have been doing a good job of game development so far and although it hasn't evolved as quickly as I would have l...
- by Ratchman - at 2008.09.23 14:55:00
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665. Future ship classes! - in EVE General Discussion [original thread]
I like the idea of an ECM battlecruiser. Maybe it's role could be expanded to a broader support function, but the idea is intriguing. The other idea I had propositioned before myself in a different forum, but that was the idea of a 'fleet cloakin...
- by Ratchman - at 2008.09.23 12:41:00
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666. Chaos theory and the EVE DESTINY - in EVE General Discussion [original thread]
A superb thread, explaining a lot of things in EVE. One thing that occurs to me is the idea of adding a button to the over view that would allow the user to position their ship away from everyone. Maybe like the 'Keep At' option, but working on t...
- by Ratchman - at 2008.09.23 10:37:00
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667. "Massive," the M missing in MMORPG in EvE. - in Issues, Workarounds & Localization [original thread]
One possible solution would be to disperse the hub. Someone in the forums posited the idea of allowing people to talk to their agents remotely, so you could sit in Balle, and speak to an agent in Aunia. This does take away some of the purpose of a...
- by Ratchman - at 2008.09.22 12:39:00
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668. Point Defense weaponry - in Player Features and Ideas Discussion [original thread]
I like the idea of using an Aegis-style defence in the game, but the other poster was right in that we do not want it to turn into an impenetrable screen. I also like the idea of having it as something that doesn't require a turret or launcher sl...
- by Ratchman - at 2008.09.18 09:10:00
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669. New Missions created by Psychotics? - in Test Server Feedback [original thread]
Why such rancour over the morality of a fictional environment? Before we start on the issue of missions, the simple act of destroying a ship is to commit murder on hundreds, maybe thousands of individuals, and every one has a family, have children...
- by Ratchman - at 2008.09.18 08:24:00
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670. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
I would have to agree to this. It would be fantastic to be able to put most of the interface functions on the second monitor display. It would then allow us to appreciate the beauty of the graphics without the overview, fleet, watch list and chat ...
- by Ratchman - at 2008.09.16 12:18:00
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671. Ship Design Changes/Request/Improvment - in Player Features and Ideas Discussion [original thread]
What's wrong with asymmetric ships? I love the ship design in this game, especially the fact that they are not the same old boring streamlined shapes. The Moa may be ugly, but it does stand out aesthetically, and can be identified from a distance,...
- by Ratchman - at 2008.09.16 10:41:00
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672. Tractor Beam Vs Peek-A-Boo - in Player Features and Ideas Discussion [original thread]
Both of those seem like decent ideas. The countdown idea probably fits in best with the current scheme of things. If someone returns fire, they should be treated as an aggressor as well, and prevented from docking for a while. I suppose you could...
- by Ratchman - at 2008.09.16 10:10:00
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673. Tractor Beam Vs Peek-A-Boo - in Player Features and Ideas Discussion [original thread]
How about bringing Heavy Interdictors back into FW by giving them the ability to use tractors beams on those peek-a-boo station dockers that can be so frustrating. Perhaps the caveat could be that it requires a very long activation time, thus givi...
- by Ratchman - at 2008.09.15 15:05:00
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674. The Drake: Most Boring and lame looking ship in the game? - in Player Features and Ideas Discussion [original thread]
I love the ship design in this game. Even the ships I think are ugly (most notably the Moa) are triumphs of design. The only thing I worry about is that CCP has started to use more symmetrical designs. The Harbinger, Drake, Myrmidon, Hurricane, Ab...
- by Ratchman - at 2008.09.15 14:45:00
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675. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
I like quite a few of the suggestons made regarding FW, but I think that improving the gameplay boils down to 3 things: 1. Rewards. There has to be an incentive for people to keep playing FW. I personally prefer the LP store. And if you wanted to...
- by Ratchman - at 2008.09.15 14:21:00
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676. More Premium Graphics - in EVE General Discussion [original thread]
I have been using Vista since it's launch. Admittedly, there were a few initial problems, but you try to find an OS that didn't have teething problems. Since then, it has worked with superior efficiency to XP. I think some of the features on it ar...
- by Ratchman - at 2008.09.03 07:54:00
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677. How about some content for the high-sec crowd? - in Player Features and Ideas Discussion [original thread]
Maybe, then, the system can be tweaked so that those who are in a group (such as those defending a mining op) that get aggressed do not receive a security hit when they defend themselves. I didn't know this was actually the case, but it can be cha...
- by Ratchman - at 2008.07.30 09:54:00
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678. How about some content for the high-sec crowd? - in Player Features and Ideas Discussion [original thread]
Maybe one way to reduce griefing in lowsec, and allow people to venture out into these areas, is to introduce the concept of privateering. This would tie in with the factional warfare concept as well, so it lends to consistency. What privateering...
- by Ratchman - at 2008.07.30 09:10:00
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679. Factional Warfare: An End To Fleet Camps? - in Player Features and Ideas Discussion [original thread]
With the 'fleet cloak' on, this should remove the numbers from local. However, the caveat of the 'fleet cloak' would be that it is very cap intensive, so it can only be on for a limited amount of time. Another limiting idea could be that ships hav...
- by Ratchman - at 2008.07.30 08:36:00
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680. Adding More 0.0 - in Player Features and Ideas Discussion [original thread]
This is an excellent suggestion, but I don't know how pratical it would be to implement, given the current structure. There is a call for there to be a form of zerosec that large alliances can't claim, and this is a step towards it. I also like t...
- by Ratchman - at 2008.07.25 09:12:00
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