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101. Sticky:[Oceanus] Interdictor Updates - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: You caught me, guess I'll go back to my bridge and stop questioning why CCP decided to nerf an entire weapon system with that 6% RoF reduction. No, you're right. Our operation -- nay! the stability of all of pol...
- by Ravcharas - at 2014.09.18 18:08:00
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102. Sticky:[Oceanus] Interdictor Updates - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: Oceanus looks to me like Null sec batphoned their pocker-Devs and now everyone else has to deal with it. It was me, I did it. I told progod and progod told Fozzie and now here we are. Although, as long as we're ...
- by Ravcharas - at 2014.09.18 17:34:00
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103. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Push back implementation until Phoebe. Please, show some respect. It's Princess Consuela Bananahammock.
- by Ravcharas - at 2014.09.18 16:43:00
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104. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
Tiberizzle wrote: please, think of the children, and either remove interdiction nullification from interceptors or fix their agility so that it's not game mechanically impossible to tackle them when agility fitted, because i dont think your bot...
- by Ravcharas - at 2014.09.18 16:23:00
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105. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Any existing Jump Bridge and Cyno Generator Array structures will be automatically pushed away from their starbase's forcefield until they are 25km away.. M-m-my bookmarks
- by Ravcharas - at 2014.09.17 22:50:00
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106. Announcement:CCP Response Regarding SOMER Blink Concerns - in EVE General Discussion [original thread]
Edward Harris wrote: Btw, if you want to be official about it - do you see any disclaimer in those statements? I know we use them in our company. Even if there was, those disclaimers are pretty much worthless anyway
- by Ravcharas - at 2014.08.20 20:02:00
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107. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
Tipa Riot wrote: CCP Fozzie wrote: These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs. Will neuts be effective on them? Asked and answered. Post #32
- by Ravcharas - at 2014.08.14 16:57:00
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108. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
Quote: The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. If you're worried about farming you could instead limit them like you do with epics. Why...
- by Ravcharas - at 2014.08.14 15:32:00
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109. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
I really don't see how refunds is worse for the "perceived value" of skillpoints than is an arbitrary re-purposing of a skill people have already sunk their time into. And if there are some people out there who gets satisfaction from the skill qu...
- by Ravcharas - at 2014.07.18 16:28:00
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110. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Querns wrote: Given that the skill is required at 5 to inject Capital Construction, I am even less convinced that a refund is a good idea. The utility of the skill goes from "a hard requirement to compete in industry, period" to "the thing you ...
- by Ravcharas - at 2014.07.16 17:09:00
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111. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
X ATM092 wrote: You trained a mandatory skill, CCP decided mandatory skills are really dumb ideas from a game design perspective and made it not mandatory and you want them to replace it with a skill of equal value? I don't think you get the is...
- by Ravcharas - at 2014.07.16 16:35:00
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112. Pop-up message just got me killed; remove pop-up message priority! - in EVE General Discussion [original thread]
I've lived in Delve and Feythabolis. These galactic news bulletins are getting real tiresome. "How about a don't show again option?" "No, get bent. It's breaking news. It's obviously important, it's been breaking for years."
- by Ravcharas - at 2014.05.23 01:07:00
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113. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
The one tooltip that provides value to me is the wallet one. It actually shows me something I may not already know; my current balance. I now have to make a choice to give up that value in return for not being bugged by dozens of redundant little ...
- by Ravcharas - at 2014.05.22 16:58:00
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114. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
I think that if you want to help new players find their way around the ui, reimplementing a label option for the neocom would be right up there on the list. That and redesigning some of the more indistinct buttons.
- by Ravcharas - at 2014.05.16 16:24:00
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115. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Tooltips that cannot be suppressed is, quite frankly, a damn pain. They're a great help in the beginning and I'm sure after some polish they should rightly be defaulted to on for a new account. But I'm not a new player. I know what the warp button...
- by Ravcharas - at 2014.05.15 13:53:00
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116. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Ali Aras wrote: Petar Harad wrote: For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breakin...
- by Ravcharas - at 2014.05.14 00:03:00
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117. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
How this was released into the wild without a disable option is puzzling.
- by Ravcharas - at 2014.05.13 21:33:00
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118. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Do it. If you see undesired results, undo it.
- by Ravcharas - at 2014.05.13 18:40:00
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119. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Fine, done. Starbase Defense Management only requires Anchoring 4 instead of 5 now. vive la france
- by Ravcharas - at 2014.05.07 13:53:00
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120. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Log chat to file settings for individual channels Keywords: ui, chat, logs Note: An option to disable or enable log to file on a per channel level would be helpful. Currently it's every channel or no channel, so jita local spam keeps a...
- by Ravcharas - at 2014.05.04 12:51:00
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