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141. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Hedge Fox wrote: CCP Development Plan: Focus on ISK-sink creation. We need to blow up more ISK so we can sell more PLEX. How is this an isk sink?
- by Ravcharas - at 2014.03.24 17:14:00
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142. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
If nullsec is such a land of milk and honey, with no risk because of reasons X, Y, and Z, and "virtually empty" to boot; why aren't you out here mining and ratting in these mythical belts of plenty?
- by Ravcharas - at 2014.03.22 14:22:00
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143. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Any redesign for player built outposts in the pipe? If you can't solve destructible outposts, maybe at least let us change one kind of outpost into another?
- by Ravcharas - at 2014.03.22 11:52:00
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144. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Vila eNorvic wrote: Boogalo wrote: I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave ou...
- by Ravcharas - at 2014.03.07 02:27:00
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145. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Ali Aras wrote: Jessica Danikov wrote: It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or...
- by Ravcharas - at 2014.03.06 21:22:00
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146. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Using aurum doesn't excite me one bit. But that's just me I guess. Having more paintjobs is cool, but having to muck about with the NEX disaster is not so cool. I'd be interested to know if you contemplated just trading paints for isk instead, an...
- by Ravcharas - at 2014.03.06 16:49:00
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147. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Ravcharas wrote: Why not extend the Worm bonus to all drones? If someone wants to use a single medium instead of two lights, why not enable that choice? because it's worse in every way and there's never any reason to ...
- by Ravcharas - at 2014.02.25 19:02:00
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148. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Why not extend the Worm bonus to all drones? If someone wants to use a single medium instead of two lights, why not enable that choice?
- by Ravcharas - at 2014.02.25 18:54:00
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149. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Adding drone damage mods probably didn't help curb drone usage
- by Ravcharas - at 2014.02.07 22:22:00
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150. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Tags'n Ammo wrote: Good change. A carrier without a triage module should be as worthless as a dread without siege. Cannot tell if troll. It would be better if dreads without siege could be as useful as a carrier without triage. Obligatory mod...
- by Ravcharas - at 2014.02.06 18:41:00
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151. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Also, how will this work in practice? I try to assist my drones and the game tells me yes or no, or will any drones assigned above the magic number simply remain unresponsive?
- by Ravcharas - at 2014.02.06 17:42:00
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152. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Drones, for the time being, are the most taxing weapon system for our hardware , which means overall play experience has suffered some because of the popularity of sentry doctrines. How about capping carrier drones to 5 an...
- by Ravcharas - at 2014.02.06 14:54:00
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153. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Andrea Keuvo wrote: Right, so additional hassle to get the benefit from this module. Fantastic. The beatings will continue until morale improves
- by Ravcharas - at 2014.01.22 15:27:00
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154. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
It now has some kind of megapoint on it because ~interceptors~ plus a proximity demand, and you guys want to add cynojamming too? Why not just make it plonk out an acceleration gate with cruiser limits and be done with it?
- by Ravcharas - at 2014.01.21 18:24:00
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155. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Inspiration wrote: Make big power blocks less feasible by making population spread out (by economic feasibility and reducing cyno/bridge). ! Null systems are already so bad that they can pretty much only support a couple of people at a time....
- by Ravcharas - at 2014.01.19 13:04:00
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156. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Isn't this going to add to the lag, swapping burnt out modules for fresh ones?
- by Ravcharas - at 2014.01.17 16:25:00
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157. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Mournful Conciousness wrote: Lephia DeGrande wrote: I am curious why CCP wont increase the signature size of capital weapons and ships instead of lowering the tracking, so subcaps would be save and Capital Weapons w...
- by Ravcharas - at 2014.01.17 14:45:00
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158. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: Foo Chan wrote: Andrea Keuvo wrote: If a forced fight is what you are looking for a module already exists for this, its called an SBU. Damn right. This is the wrong scale.... A small gang can't attack a ...
- by Ravcharas - at 2014.01.16 16:22:00
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159. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
If you're not willing to threadnaught for what you have in GëívGëí you don't deserve it, and you will lose it.
- by Ravcharas - at 2014.01.16 12:26:00
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160. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: Lady Naween wrote: maybe it is because I am blonde and a woman but where will the fight be? As I outlined in my post there wont be any new fights. There MIGHT be one short structure bash, and that is it. And for what ...
- by Ravcharas - at 2014.01.16 00:10:00
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