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161. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
M1k3y Koontz wrote: And your alternative conflict driver is.... There is none. People who rat don't want to fight, they want to rat.
- by Ravcharas - at 2014.01.15 00:20:00
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162. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Ranger 1 wrote: However if you drop one and leave, you'll be notified the moment they get in it's area. Since they are unlikely to blow it up with a few interceptors they'll have to bring something bigger... in a bubble.... to a spot you can w...
- by Ravcharas - at 2014.01.14 17:38:00
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163. Sticky:Dev blog: CSM8 - 1st Summit Minutes Published - in EVE Information Portal [original thread]
Quote: Mynnna relayed an anecdote from lunch about how it would be ten programmers working for six months for 15 seconds of payoff for the players. Is there any data on how many times a day a character swap even happens? I do it maybe once a ...
- by Ravcharas - at 2014.01.03 19:11:00
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164. Eve online @ 4k Resolutions - in EVE General Discussion [original thread]
Woah
- by Ravcharas - at 2013.12.11 17:46:00
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165. Eve online @ 4k Resolutions - in EVE General Discussion [original thread]
Lord Maldoror wrote: I often play Eve at 4K resolution (3840x2160). Interesting read. What I'm really curious about is how the UI behaves in that resolution. I have a two 24" 1920x1200 setup and I'm considering stepping up to 2560x1440. Do y...
- by Ravcharas - at 2013.12.11 00:25:00
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166. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Raptor shield resists are stuck at 4/44/52/60 no matter which interceptor skill level I use.
- by Ravcharas - at 2013.11.19 14:31:00
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167. Sticky:Dev blog: We Can't Stop Here - Ship and Module Balancing in Rubicon - in EVE Information Portal [original thread]
CCP Fozzie wrote: it's bat country. Hope you all enjoy Rubicon's balance work: coming to TQ tomorrow! I'm looking forward to Rubicon. The interceptor changes will either be brilliant or catastrophic, or why not both? In the words of the gre...
- by Ravcharas - at 2013.11.18 15:51:00
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168. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Platypus King wrote: The conversation about adding new modules like a TD for missiles is pretty absurd. Please consider that missile damage is hugely related to signature radius. That means there are implants and links readily available to coun...
- by Ravcharas - at 2013.11.12 18:34:00
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169. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I guess there's always something to be said for shaking up the meta. I hope it works out better than the french autoloaders in WoT.
- by Ravcharas - at 2013.11.12 14:36:00
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170. Suggesting updated rules for highsec capitals - in EVE General Discussion [original thread]
ImYourMom wrote: How about - Capitals cannot be used in highsec for pvp or pve - full stop How about 'Players can only undock or board a capital in high security space if they are in a player corporation' - that way we could maybe get som...
- by Ravcharas - at 2013.10.30 14:46:00
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171. [Rubicon] Kuromaku changes - in Test Server Feedback [original thread]
I thought the plan was to lift character selection out of the client and into the launcher instead. Did I misunderstand?
- by Ravcharas - at 2013.10.16 12:02:00
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172. Rubicon visuals feedback - in Test Server Feedback [original thread]
Bienator II wrote: bubbles look awesome now. However its still hard to see if you are inside or outside the bubble. Would be nice to have an indicator for it or even a graphical effect. (i remember "nexus the jupiter incident" had an effect o...
- by Ravcharas - at 2013.10.07 20:28:00
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173. Winter expansion that releases a month before Fall ends... nice. - in EVE General Discussion [original thread]
LOUD NOISES!
- by Ravcharas - at 2013.09.27 13:06:00
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174. Launcher not working? - LOOK HERE - in EVE General Discussion [original thread]
Ravcharas wrote: Today my launcher was stuck at updating or installing or something. Turns out that eve.exe which, presumably, is the launcher for the launcher of the actual game, was launching an older version of the launcher. in my EVE\launch...
- by Ravcharas - at 2013.09.21 12:35:00
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175. Launcher not working? - LOOK HERE - in EVE General Discussion [original thread]
Today my launcher was stuck at updating or installing or something. Turns out that eve.exe which, presumably, is the launcher for the launcher of the actual game, was launching an older version of the launcher. in my EVE\launcher\appdata folder I ...
- by Ravcharas - at 2013.09.21 12:32:00
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176. CCP employees leaving - in EVE General Discussion [original thread]
Elric Cole wrote: A company can not support it's devs when the masses are 'paying' their plex through ingame isk income; ccp needs the real dosch... maybe i'm wrong... I don't think you understand how PLEX works
- by Ravcharas - at 2013.09.13 12:33:00
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177. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: I'm not that concerned about it per se, since I've lived with the old limitation for years. My problem is, that I've not seen any reason given by CCP why they deem it necessary, that new players should be denied th...
- by Ravcharas - at 2013.08.07 11:15:00
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178. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: Thus throughout the existing skill three there are skills whose only purpose is to reduce the cycle time of some other skill. Why should jump clones be any different? Clones are part of the equipment we fit to any ship. Being ...
- by Ravcharas - at 2013.08.07 10:23:00
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179. Nerfing Jump Freighters to increase independence of Null Sec - in Player Features and Ideas Discussion [original thread]
ITT cutting off the life support makes patients get up and walk out of the hospital
- by Ravcharas - at 2013.07.15 15:57:00
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180. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Jackie Fisher wrote: I think the Subsystems group should stay as they are unique in that you can easily lose a level in them. This is a good point
- by Ravcharas - at 2013.07.03 13:36:00
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