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1. Training up for L4s, ...Cruise, Heavy, HAM, or Torpedo? - in Ships and Modules [original thread]
I agree with, would recommend the Raven as well. Cruise missiles are awesome for missions, and are a long time standard for Caldari missioners. Heavies, rapids, hams, etc. These are weapons that are better suited for cruisers and battle cruisers...
- by RavenPaine - at 2017.07.08 05:27:35
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2. I need help with my fit - in Ships and Modules [original thread]
Don't waste your time on those level 3's for very long. The good money is in level 4's. Jump on those as soon as an agent becomes available.
- by RavenPaine - at 2017.07.02 23:59:36
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3. Stacking penalty with only one module in the Simulation? - in Ships and Modules [original thread]
^^^ What he said Modules give a percentage to what's left unprotected.
- by RavenPaine - at 2017.06.13 04:13:45
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4. Typhoon Class Rapid Heavy Assault Missile Class - in Ships and Modules [original thread]
JC Mieyli wrote: i wanna post something but i already feel bad about it so ill just say something nice thanks for the cool fit dryson tank micro jump drive short range missiles Are these some of the words you feel bad about?
- by RavenPaine - at 2017.06.13 04:06:19
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5. Can a Hurricane go against a PvE fit BS? - in Ships and Modules [original thread]
Really don't need 2 tracking enhancers against a BS sized target. I'd change one or both of them out for something else.
- by RavenPaine - at 2017.05.21 01:19:02
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6. How about allowing a partition for cargo holds? - in Ships and Modules [original thread]
Andrew Indy wrote: Chainsaw Plankton wrote: that's what filters are for. Or cargo containers. This^
- by RavenPaine - at 2017.05.01 16:31:00
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7. Naglfar shield or armor tanked? - in Ships and Modules [original thread]
It's always been my position that you shield tank the mids and damage mod the bottoms. Armor fleet don't matter. The Nag is on its own and needs the best tank it can field on its own. If it needs to be *saved*, an armor fleet can still rep its arm...
- by RavenPaine - at 2017.04.28 02:55:46
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8. Fast Ship - in Ships and Modules [original thread]
Minmatar is the *speed race* Just sayin'
- by RavenPaine - at 2017.04.08 17:07:00
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9. Hi Sec T2 Hauler Help ... - in Ships and Modules [original thread]
Yakazu wrote: a ship that looks like a juicy target yet is full of Trit. Most gank crews will actually scan your ship before they blast it. They lose ships and sec status, and the loot drop is not guaranteed. Those type of people are no...
- by RavenPaine - at 2017.03.20 04:23:05
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10. Rapid heavies or cruise? - in Ships and Modules [original thread]
Some thoughts, according to your statements. If you don't want a sniper/type platform, then why waste rig slots with range rigs? Damage rigs will serve much better. Do you use implants? They might help, but they are pretty specific to Cruise or ...
- by RavenPaine - at 2017.03.19 17:15:47
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11. Mining lazers not shutting down - in Ships and Modules [original thread]
cycle time
- by RavenPaine - at 2017.02.15 17:34:42
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12. Large Hybrids: Target Painter or Third Tracking Computer? - in Ships and Modules [original thread]
With Blasters, you'll want a web over either choice you listed. And I've never done the math, but my gut says a TP is a better choice than a third module with stacking penalties. Rails would indicate that your target is at some range, probably a ...
- by RavenPaine - at 2017.02.12 19:08:26
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13. Mass Cloak? - in Ships and Modules [original thread]
I've decided I like the idea a lot. My only demand, is that all ships under the Mass Cloak Effect will have a 60 second delay upon de-cloaking. They cannot move or activate targeting or modules for 60 seconds. This feels like a very fun mechani...
- by RavenPaine - at 2017.02.08 18:41:33
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14. Mass Cloak? - in Ships and Modules [original thread]
Jacob Kalwolski wrote: What if it acted like a cyno where you cant do anything but sit there and the ship using it couldn't be cloaked? Nobody would take the bait, because everyone would know. 'That's a fleet cloak ship, and local shows 67 ...
- by RavenPaine - at 2017.02.05 18:46:45
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15. Mass Cloak? - in Ships and Modules [original thread]
In my best James T Kirk voice, I'd have to say; That..... would be...... OP.....
- by RavenPaine - at 2017.02.05 00:30:50
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16. Worst battleships? - in Ships and Modules [original thread]
Generally speaking, I always felt that the Caldari line up of BS was week for PvP. I have flown them all, and I think they have the highest probability to lose a fight. The Scorpion: A BS sized ECM ship. It does have the ability to spam in Cruise...
- by RavenPaine - at 2017.02.04 18:10:35
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17. Covert ops - in Ships and Modules [original thread]
skarletta Ahrire wrote: I was talking with some corp mates and had a thought. If bubbles are going to start deteriorating then how about a change that makes Covert Ops modules use fuel to stay active. I could be wrong but most of the latest cha...
- by RavenPaine - at 2017.02.03 05:31:19
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18. Mixing Dual 180mm + 220mm Vulcans on pvp sleipner fit? - in Ships and Modules [original thread]
You can't group them as a single unit. Not a terrible thing, but worth a mention. Post your fit and I bet someone will help improve it. Maybe an implant or another level of skill will help. Rigging skills? or Engineering? Maybe post an EveBoar...
- by RavenPaine - at 2017.01.15 02:59:18
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19. Need help! Complicated issue!! - in Ships and Modules [original thread]
Next they will ask you to buy a bunch of ships, and contract them over for delivery..... Ehh don't join.
- by RavenPaine - at 2017.01.14 03:57:21
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20. Drones not fighting - in Ships and Modules [original thread]
You have drone settings, a little widow at the top left of your drone window. (Looks like a menu) You have to set them for Aggressive Focus Fire. Default is passive unless you set them.
- by RavenPaine - at 2017.01.13 05:14:37
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