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201. Interesting graph comparing various weapon systems DPS... - in Ships and Modules [original thread]
Arty Alpha is key for suicide ganks also.
- by RavenPaine - at 2015.03.03 02:41:13
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202. Loki subsystems - in Ships and Modules [original thread]
The subsystems themselves give a pretty good description of the bonus' they provide. And yes, it's generally common that strat cruiser sub skills all be trained to V. I have to say, I don't recommend flying it with sub-par skilling. I think you m...
- by RavenPaine - at 2015.02.26 05:23:25
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203. SNI for Level 4 Missions - in Ships and Modules [original thread]
Get rid of the Drone link augmenter. You want your drones close to your ship for easy recall. Try a NOS there and change out a cap charger for something else. More tank, another TP, another boost amp, a web, etc. I'd dump the other cap charger f...
- by RavenPaine - at 2015.02.25 18:23:11
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204. Missiles - in Ships and Modules [original thread]
I'M NOT DOING A SHORT RANGE AMMO IN LONG RANGE MEDIUM PLATFORMS DPS OPTIMAL FALLOFF ANALOGY THINGY!!! Not doing it.
- by RavenPaine - at 2015.02.21 23:15:38
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205. Missiles - in Ships and Modules [original thread]
Deacon Abox wrote: RavenPaine wrote: Miali Askulf wrote: - even fury missiles are long range for a medium weapon system. Assuming no range rigs, perfect support skills. Longest range T2 ammo. I used T2 ammo because the poster used Fur...
- by RavenPaine - at 2015.02.21 21:23:10
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206. Missiles - in Ships and Modules [original thread]
Miali Askulf wrote: - even fury missiles are long range for a medium weapon system. Assuming no range rigs, perfect support skills. Longest range T2 ammo. I used T2 ammo because the poster used Fury as his example. For PvP, faction ammo is ...
- by RavenPaine - at 2015.02.21 17:13:17
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207. Missiles - in Ships and Modules [original thread]
Drake was flown as a snipe/kite platform with delayed application of 400 DPS. Almost every snipe platform ever, was better. If you check the boxes for Speed, DPS, Alpha, Range, Tank, it would fall down the list to many, many other ships. You coul...
- by RavenPaine - at 2015.02.19 17:33:32
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208. Missiles - in Ships and Modules [original thread]
Aerie Evingod wrote: Patri Andari wrote: In one patch, CCP reduced the range and "tracking" of a weapon that had never been seen as OP based on the way it was used when massed. The stats when used solo or small gang or in PVE were never seen...
- by RavenPaine - at 2015.02.19 01:00:03
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209. Carriers and drones - in Ships and Modules [original thread]
I always thought that active drone control mods was a dumb design. Just...out of character with all the rest of the drone fittings. That said: Carriers aren't necessarily best used as drone boats. Your fitting should revolve more around remote r...
- by RavenPaine - at 2015.02.14 17:05:42
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210. Naga,Ferox or Drake for BC - in Ships and Modules [original thread]
Those 3 ships do different things Naga will pack a punch, but may not be able to hit small fast ships if you are in-experienced. It has the worst tank of the 3. Drake will have the best tank, but has fairly gimped DPS. Although, the DPS it does h...
- by RavenPaine - at 2015.02.14 16:52:50
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211. Can I get some Nighthawk help? - in Ships and Modules [original thread]
Nighthawk isn't built for active tanking. (Shield reps) It will cap out too fast. Same for the Drake. If you want a great active tank, get a Tengu.
- by RavenPaine - at 2015.02.13 17:45:24
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212. "Adaptive" Invulnerability Field - in Ships and Modules [original thread]
It used to have passive resists when it was turned off. Could be where you remember the 15/15/15/15 numbers from. Sadly, that got nerfed when Drake phobia took over the internet. That's about as close to 'adaptive' as it ever was.
- by RavenPaine - at 2015.02.06 17:23:01
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213. Missile assistance modules - in Ships and Modules [original thread]
There is an implant that helps negate the targets speed, as it affects explosion radius. Target Painters also help to bloom the target. Missiles are very good at hitting 'like sized' targets. And selectable damage is a plus. I do think that Hea...
- by RavenPaine - at 2015.01.28 00:59:34
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214. Combat site Drake fit? - in Ships and Modules [original thread]
In my opinion: You want an active tank for combat sites, and a Drake is not a good ship for active tanking. I have seen good PvE fits for Drakes, with shield purgers and multiple shield power relays. Yes to Heavy missiles, for the range. I thin...
- by RavenPaine - at 2015.01.19 18:54:13
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215. Sticky:[Right Now] Insurance Payouts Recalculation - in Ships and Modules [original thread]
I remember a time when T1 Battleship insurance would damn near cover the total loss. So, lets say you bought a Raven for 65 mill, and fittings were another 25 mil, and Platinum insurance was 30 mil, you had a total of 120 million in the ship. Payo...
- by RavenPaine - at 2015.01.17 20:33:49
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216. Rokh Sniper Fitting? - in Ships and Modules [original thread]
My TP is optimal around 45 and reaches out to 135. I snipe at around 120 and when smaller ships start towards me I paint them up. I never sniped from much more than 120 tbh. Warp range and all that.
- by RavenPaine - at 2015.01.16 07:15:26
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217. Rokh Sniper Fitting? - in Ships and Modules [original thread]
So here are some thoughts: For a snipe fit you need a target painter. Meta IV is great. You want a sensor booster for faster lock. Minimal tank Tracking and damage mods, a balance of them, 2 and 2 is good. Damage rigs Mobility to gtfo. Almost ev...
- by RavenPaine - at 2015.01.16 06:35:26
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218. stratios or t3 ? - in Ships and Modules [original thread]
Tengu is NOT a great all purpose gank ship. You'de really need to be selective. Loki is NOT known for great DPS either. Though I have seen good tank in both of them.
- by RavenPaine - at 2015.01.07 19:09:42
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219. Ships suited to 'hunt' interceptors, garmurs, etc - in Ships and Modules [original thread]
The orthrus fits are fit to speed tank and not much else. The hole seems to be Kinetic or Explosive. Something with a scram, web, local rep and selective damage will work. I'd try to stop it and brawl it myself. Up close. Of course though... i...
- by RavenPaine - at 2015.01.05 05:57:20
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220. what to fly - in Ships and Modules [original thread]
All good points here, and from many different perspectives. I liked a Vengeance better, because of the third mid-slot and missile range, helps kite easier and hit better for noob pilots. Great for fighting blaster fitted ships. Alaric mentioned...
- by RavenPaine - at 2015.01.03 20:25:55
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