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581. T3 Fit for exploration (And please no Tengus) - in Ships and Modules [original thread]
I keep having the same idea, or multiple thoughts at least, that end up at the same place: You're trying to reinvent the wheel You're trying to put a race car on a truck frame You're trying to fit a square peg into a round hole Etc. Etc. Just fi...
- by RavenPaine - at 2012.06.16 18:52:00
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582. Choosing a blockade runner - in Ships and Modules [original thread]
The training will open you up to a few things. All of them might weigh on your decision. Bestower>Prorator>Provi>Ark for instance I like/went with the Iteron V, because it is a massive T1 hauler. Then its the Viator>Obelisk>Anshar...
- by RavenPaine - at 2012.06.16 07:15:00
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583. T3 Fit for exploration (And please no Tengus) - in Ships and Modules [original thread]
Just my opinion: What you want is a Rattlesnake , Gila, or Drake. Tengu is THE missile shield tank T3. If you want something else like it in another hull, then your basicly asking for unproven T3 designs.
- by RavenPaine - at 2012.06.15 17:35:00
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584. Hardening skills useless for shields? - in Ships and Modules [original thread]
I have been in some neuting plex's, where I kill the neuts right at my last 1% of shield. Hardners have been off for awhile.. As I bleed into armor, I get enough cap back to pump my first shield boost. This happens to me quite a lot actually, whic...
- by RavenPaine - at 2012.06.13 19:12:00
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585. Raven Fitting - in Ships and Modules [original thread]
I always used a fit similar to your #1 version there. 3BC and 2 Power Diagnostics in the bottom. XL booster and boost amp with 1 invuln and 3 specifics in the mids Launchers and NOS in the top. 3 ccc rigs Sometimes I dropped a hardener for a s...
- by RavenPaine - at 2012.06.13 18:38:00
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586. Thoughts on Hel? - in Ships and Modules [original thread]
Zensige wrote: RavenPaine wrote: I haven't been in very many Super fights, but I know enough to call the Hel primary :D So will most other FC's. The goal though, is to drop it when you have a huge support fleet, (Most Super fleets will hav...
- by RavenPaine - at 2012.06.11 18:03:00
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587. Lasers - in Ships and Modules [original thread]
I used to Pirate, a lot. I sit at zero on the gate and every ship that decloaks is 15 to 20 KM away from me (depending on gates, I like small gates) This put them at perfect lazer range with zero piloting. A great way to start a fight A large p...
- by RavenPaine - at 2012.06.11 17:29:00
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588. Thoughts on Hel? - in Ships and Modules [original thread]
I haven't been in very many Super fights, but I know enough to call the Hel primary :D So will most other FC's. The goal though, is to drop it when you have a huge support fleet, (Most Super fleets will have Nyx's, Aeon's, and armor support) If ...
- by RavenPaine - at 2012.06.11 17:03:00
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589. Critique my drake fit - in Ships and Modules [original thread]
Missile skills! You have 88k sp in missiles, which means you BARELY can even fit the heavy launcher. Buy the support skills you are missing and get them to level III asap. Then get the easy ones to level V. (Missile Launcher Op, rank 1. Rapid Lau...
- by RavenPaine - at 2012.06.10 20:33:00
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590. best subcap fleet for lowec gate camp - in Ships and Modules [original thread]
Composition is more about pilots than ships imo. 6 guys with great experience can kill 10 pilots with similar ships. The FC needs to know his pilots and what they can do. The pilots could be in any number of shiptypes, but they need tobe GOOD in...
- by RavenPaine - at 2012.06.07 19:52:00
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591. Hictor: Basic Questions - in Ships and Modules [original thread]
Hic infinate point is 30 KM if I recall. That makes it effectivly as good as a very spendy faction point, in a high slot. Its a nice feature tbh. Better tank (sometimes massive tank), some dps (not much). Onyx should generally NOT be a primary tar...
- by RavenPaine - at 2012.06.07 19:31:00
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592. Help With Blockade Runners - in Ships and Modules [original thread]
Im going by memory here... I think only 2 of the coverts will let you haul over 10.000 meters cubed. The Viator and the Prorator. This is important for cruiser/recon hulls, fuel, etc. I prefer the Prorator and the skill allows us of the Itteron V...
- by RavenPaine - at 2012.06.06 15:26:00
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593. is there a best jump freighter? - in Ships and Modules [original thread]
I am just about to qualify for a JF. It is my skill queue atm. I chose the Gallente line because: A. The Iteron V is a huge T1 hauler B. The Viator can haul over 10,000 meters cubed. This is important as covert haulers go. C. My alts can fly th...
- by RavenPaine - at 2012.06.05 17:23:00
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594. How many ships do you have? - in Ships and Modules [original thread]
I recently consolidated all my stuff into 3 stations, and I will have that down to 2 this weekend. The one has 56 ships, mostly Caps, BS and BC. the other has 20ish which are more of the gift or collectible types.
- by RavenPaine - at 2011.12.23 20:53:00
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595. tanking a tengu against suicide ganking - in Ships and Modules [original thread]
Instawarps from stations help. As mentioned, get those hardners turned on asap. Don't sit around posing in space. Keep that ship moving or docked. Your overview..Is there a Tempest or Apoc sitting 30 off gate? Be aware of whats around.
- by RavenPaine - at 2011.08.15 23:57:00
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596. My frustration and dissapointment with T3 - in Ships and Modules [original thread]
So, Are you saying you would recommend... Training for a Nighthawk. (and fittings) 90 days and 250 mil Training for a Drake. 60 days and 50 mil Training for a Machariel. 120 days and 1 bil+ (T2 guns or gtfo) The isk alone tells me that you c...
- by RavenPaine - at 2011.08.15 23:45:00
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597. Tengu vs non-Kinetic/Thermal NPCs - in Ships and Modules [original thread]
Your fit should be close enough to do the job. I fly almost the same fit regularly. 2 things I see will help. Precision missiles should be loaded on warp in. Kill the frigs first and then switch out. Large shield booster. Don't get stuck in the ...
- by RavenPaine - at 2011.08.13 18:08:00
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598. What is so wrong about Drone Control Units on Carriers? - in Ships and Modules [original thread]
I keep 1 drone control mounted so I can fly 10 drones. 10 just feels better ?
- by RavenPaine - at 2011.08.02 17:48:00
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599. A command ship or a Battleship - in Ships and Modules [original thread]
Training time is the real issue. You can fly a BS in a week if you want to try one. The commitment comes when you decide on BS 5 or BC 5. Weapons systems are different. Medium vs large. Again, the decision point is when you commit to level 5 in t...
- by RavenPaine - at 2011.07.26 01:16:00
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600. No battleship with 8 missile hardpoints? - in Ships and Modules [original thread]
The whole goal of CCp is to have "balanced" ships across the races. 8 seidge launchers is probably considered unbalanced. CNR has 7 if you want to spend the isk. Golem has the 100% bonus to 4.
- by RavenPaine - at 2011.07.26 01:03:00
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