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141. Missile Reload Time - in Ships and Modules [original thread]
Riot Girl wrote: Strange that CCP nerfed projectiles by nerfing TEs, now they're unnerfing missiles by giving them TEs. It's a roundabout way of not having to admit they were wrong, I guess. "Unnerfing" is a really key word here. I really w...
- by RavenPaine - at 2015.06.28 04:27:35
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142. Tengu Fit for Standard and Superior Cache? - in Ships and Modules [original thread]
Bump for the thread. I'm interested about those sites too. What I had read made me nervous to jump in there with a Tengu, when I'm usually 30 to 50 jumps from home.
- by RavenPaine - at 2015.06.27 15:58:28
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143. Do not train to fly battleships - in Ships and Modules [original thread]
Sounds like a very well thought out plan. Total balance and fair play for all. I would still fly a battle ship though. With names like 'Typhoon', 'Armageddon', 'Megathron', etc, it would still feel like I won
- by RavenPaine - at 2015.06.25 01:44:39
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144. Lets talk: 'Storyline' items - in Ships and Modules [original thread]
I used to use storyline damps on an Arazu fit I used. In my memory, I think they were better AND fit easier. My memory is questionable though....
- by RavenPaine - at 2015.06.23 02:12:17
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145. where is the BATTLE in battleship? - in Ships and Modules [original thread]
Serendipity Lost wrote: The geddon used to be magnificent laserboat of sentry doom. Now it's some crappy oversized curse. If that wasn't some form of 'cide' I don't know what is. I just wanted to repost this and give you a +1 for the rem...
- by RavenPaine - at 2015.06.19 02:24:49
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146. Hurricane C1/C2/PVP fit - in Ships and Modules [original thread]
I'd drop the tracking enhancer for an EANM. 220's track fine as it is. I'd drop the cap battery for a long point. In many of my Minnie ships, I like a long point short point web MWD Could just be me, but I fit like that.
- by RavenPaine - at 2015.06.18 18:54:47
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147. Rook/Falcon Advice Needed. - in Ships and Modules [original thread]
nano, inertia stab, overdrive injector, all have a purpose, but to be honest, I don't think I fit them. I just use range and watch my overview. Stay aligned, warp out come back, like that. I'm about 40 jumps away from my fitted Falcons, logging i...
- by RavenPaine - at 2015.06.17 17:40:54
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148. Do not train to fly battleships - in Ships and Modules [original thread]
Icarius wrote: Aza Ebanu wrote: Its strange how in this thread no one can give good reasons to fly a battleship. It dissolves into a bunch of personal attack. They ask for proof, I tell them to look at klllboards. They ask for reasons, I tel...
- by RavenPaine - at 2015.06.17 17:23:15
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149. Rook/Falcon Advice Needed. - in Ships and Modules [original thread]
Your #1 job with the Falcon is to keep that range and stay alive. I've flown an ancillary booster Falcon before that was pretty sweet. A target painter helps everyone else in your fleet. Cap booster isn't horrible, if you MWD around a lot.
- by RavenPaine - at 2015.06.17 16:45:41
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150. Duo Prophecy PvP - in Ships and Modules [original thread]
Put *something* in those empty high slots. Can you run remote reps up there?
- by RavenPaine - at 2015.06.17 01:31:16
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151. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: RavenPaine wrote: Your very first sentence states that battleships are the most risk to fly. That is a lie. (Just 1 of many) Some objective gameplay reasons: 1. least likely to survive a gatecamp 2. Take full damage in ...
- by RavenPaine - at 2015.06.16 07:02:14
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152. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: RavenPaine wrote: Aza Ebanu wrote: Its strange how in this thread no one can give good reasons to fly a battleship. It dissolves into a bunch of personal attack. They ask for proof, I tell them to look at klllboards. They...
- by RavenPaine - at 2015.06.16 02:35:21
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153. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: Its strange how in this thread no one can give good reasons to fly a battleship. It dissolves into a bunch of personal attack. They ask for proof, I tell them to look at klllboards. They ask for reasons, I tell them because sma...
- by RavenPaine - at 2015.06.16 02:18:02
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154. Do not train to fly battleships - in Ships and Modules [original thread]
I've decided to flip my point of view. I am convinced and I now see the truth. I'd like to have my battleships get a serious buff. Warp speed-200% increase Base speed- 300% increase Weapons tracking- 300% increase More slots More HP More drones M...
- by RavenPaine - at 2015.06.15 18:53:04
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155. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: RavenPaine wrote: Aza Ebanu wrote: The thread is about why players should skill for something besides battleships. Not about my killboard. NO, this thread is about YOU giving advice to players, when you have no exper...
- by RavenPaine - at 2015.06.14 06:43:10
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156. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: The thread is about why players should skill for something besides battleships. Not about my killboard. NO, this thread is about YOU giving advice to players, when you have no experience to qualify that advice. You are not...
- by RavenPaine - at 2015.06.14 06:03:48
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157. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: I am informing players that there are existing game mechanics that make it better to fly smaller ships. Most of the whining I have seen is from battleship supporters. I use killboard info to back up my point. If you are so k...
- by RavenPaine - at 2015.06.14 05:44:38
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158. Looking for opinions/ constructive criticism on my Drake fit. - in Ships and Modules [original thread]
I'd recommend to drop 1 EM amp for a prop mod. I think they are called 50MN micro warp drive now. I have used a similar fit for PvE before. Great tank for a newer player. Keep skilling. Get the T2 fittings and eventually get into a better ship. D...
- by RavenPaine - at 2015.06.13 07:01:34
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159. Do not train to fly battleships - in Ships and Modules [original thread]
'MMO' is the key label here. EVE's major concept revolves around corporation structures that join alliance structures. Fleets are the direct, and intended result from that. Well organized fleets with a bunch of good pilots is some of the best fun...
- by RavenPaine - at 2015.06.13 06:47:20
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160. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: NightmareX wrote: Aza Ebanu wrote: Yes and I'd wager most of you PVP successes don't include you piloting Battleships. Give everyone a moment to check out your killboard. See how many kills you earned in the mighty T1 bat...
- by RavenPaine - at 2015.06.13 06:01:00
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