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1. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
I still want my cloaky/nullified Tengu for null sec exploration though. I need that tank for solo sites, and the nullified fit has crap DPS. So that ship for that role, seams ok to me. Perhaps the 'combat' subsystems could use some tweeking? DPS/...
- by RavenPaine - at 2015.09.13 05:49:20
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2. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
I understand that buffs need to be done in baby steps. Power creep and all that. And, I think these improvements are good on soooo many levels. I seriously believe that nerfing Hurricanes/Drakes/Heavies/Invulns had a huge negative impact on EVE. I...
- by RavenPaine - at 2015.09.13 05:05:29
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3. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
Many people joined FW because it had a good payout scheme. I'm talking about pilots that want decent ISK so they can fly nice ships. not farm alts. The farm alts caused a game-wide economic rift, and also a FW warzone control mess. But without t...
- by RavenPaine - at 2012.09.02 17:11:00
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4. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Also" X asked, "What do other FW players think?" These changes are radically different than anything I had imagined. Major changes create major ripple effects. Clearly the last change affected the economy, the FW specific markets, some individ...
- by RavenPaine - at 2012.09.02 08:21:00
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5. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Roddex wrote: Any word on where Tech 3 fit into the planned system (at least the current plan)? This ^ T3 are cruiser hulls. Will they be allowed into L3 sites?
- by RavenPaine - at 2012.09.02 07:45:00
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6. Fix Capital Ship Self Destruct Timers ! - in Player Features and Ideas Discussion [original thread]
One of the lamest things in gaming is *the log off trick* Some game servers will ban you for it. Others have provisions, mechanics to prevent it. Self Destruct is essentially the same thing. CCP has mechanics for the log off, but they need to fi...
- by RavenPaine - at 2011.03.17 01:48:00
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7. Fix Capital Ship Self Destruct Timers ! - in Player Features and Ideas Discussion [original thread]
No explanation needed really. Fix them please.
- by RavenPaine - at 2011.03.16 08:05:00
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8. let me reapply MY skill points - in Player Features and Ideas Discussion [original thread]
LuckyformeIhaveexperiencewiththiskindofdialectIcannotsupportyourideathoughsorry
- by RavenPaine - at 2011.03.14 21:22:00
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9. Self Destruct and Killmails - in Player Features and Ideas Discussion [original thread]
It seems that a very common thing for cap pilots, is to self destruct when they know they are going to die. It is so they won't generate a killmail. This mechanic should be fixed. If they are engaged in combat (taking damage, being pointed, etc.) ...
- by RavenPaine - at 2011.01.16 21:32:00
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10. Tractor beams --> Lets use them for PvP - in Player Features and Ideas Discussion [original thread]
Edited by: RavenPaine on 28/10/2010 19:00:59 Then it should also help pull you towards a stationary object. Lock on a gate and get there faster. It wouldn't stop station hugging , it would just cause ppl to dock. In some cases it would perfo...
- by RavenPaine - at 2010.10.28 18:59:00
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11. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Alliances should have to post a bond to attack the sov modules. That way they cant take out the little guy's for no reason at all. And I mean a big bond . Make it relevent to the size of the alliance. The way the system is now , the little guy ge...
- by RavenPaine - at 2010.03.10 08:28:00
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12. What would u like to see in tiberius expansion - in Player Features and Ideas Discussion [original thread]
Someones idea about personal housing would actually be a great POS improvement. Personal units would protect your stuff and promote more ppl to live from POS's. Password protected and unlimited housing would be awsome.
- by RavenPaine - at 2010.03.09 17:34:00
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13. Add Anomalies that are Tougher then Sanctums and Havens! - in Player Features and Ideas Discussion [original thread]
Regular Anomalies can be scanned out by anyone that enters the system . If they were harder , took longer , required more pilots , I'm not sure they would be a better choice than doing sanctums solo. That being said . The option couldnt hurt .
- by RavenPaine - at 2010.03.07 18:06:00
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14. Undock Timer - in Player Features and Ideas Discussion [original thread]
There would be too many losses . It wouldnt promote pvp , it would promote staying docked. Station games would be even MORE boring .
- by RavenPaine - at 2010.03.07 17:40:00
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15. CCP is reviewing Black-Ops Battleships again. - in Player Features and Ideas Discussion [original thread]
The whole system of, drop a cyno , create a portal , jump the cov-ops fleet . Rinse and repeat . Is just a lot of work. If the Black Ops could eliminate that first part , and have a cov ops cloak of its own . It would be used much more if its po...
- by RavenPaine - at 2010.03.06 22:29:00
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16. LP to SP ? - in Player Features and Ideas Discussion [original thread]
Edited by: RavenPaine on 06/03/2010 22:05:02 I agree that missioning is the most risk free isk making . And in some respects its unbalanced as to risk vs reward. The fact that most ppl refer to it as "grinding" also infers that its not very mu...
- by RavenPaine - at 2010.03.06 22:02:00
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17. LP to SP ? - in Player Features and Ideas Discussion [original thread]
"More Grind is a Bad Thing" isnt very McClever at all , its just your opinion , and your choice. As for WoW . See paragraph 6 .
- by RavenPaine - at 2010.03.06 20:34:00
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18. LP to SP ? - in Player Features and Ideas Discussion [original thread]
So much hostility ! So much fear! I'll restate a couple things , respond to a couple , argue a couple. Missions are the only place where LP are earned , so thats why its the only option for exchange . ANYBODY can do missions . Acting like its e...
- by RavenPaine - at 2010.03.06 20:05:00
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19. Mines, Minefields, and Minelayers - in Player Features and Ideas Discussion [original thread]
In the interest of balancing , A gate surrounded by mines is a very unbalanced thing to deal with . CCP is trying to PROMOTE 0.0 travel , not discourage it. That said: I would love mines if I was the one dropping them
- by RavenPaine - at 2010.03.06 04:06:00
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20. LP to SP ? - in Player Features and Ideas Discussion [original thread]
So I had this idea . It would be cool to be able to convert LP to SP. It would help the new players get incentive to play more . It would be an option to every player in the game. It would promote more gun skills .(Pew Pew) It would help keep the...
- by RavenPaine - at 2010.03.06 04:00:00
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