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1. Vargus Lvl 4s - still good? - in Ships and Modules [original thread]
Originally by: Broomhilde354 How you gonna fit a prop mod with those two dps rigs? easily ... \o/ to autocannons .
- by Ravenal - at 2011.05.30 21:15:00
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2. Why Ogres on a carrier? - in Ships and Modules [original thread]
berserker IIs ftw, ogres are too slow. .
- by Ravenal - at 2011.04.16 16:28:00
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3. ECM is still broken. - in Ships and Modules [original thread]
ECM should work like sensor damps currently work and sensor damps should be tracking disruptors against missiles. Which is why gallente have to go in close and caldari have to throw in some rails. .
- by Ravenal - at 2011.04.16 16:24:00
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4. Salvaging question - in Ships and Modules [original thread]
Because you'll take less time on average to salvage your wrecks that means your total probability of salvaging each wreck is increased yes. individual salvagers probability chances stay the same of course. .
- by Ravenal - at 2011.02.01 13:01:00
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5. Missile Re-balance Idea - in Ships and Modules [original thread]
Originally by: Duchess Starbuckington reduce flight time and significantly increase velocity. Fail ... you are talking about missiles, not guns here. You can't and aren't supposed to be able to do EVERYTHING with missiles. Choosing one ...
- by Ravenal - at 2011.01.30 19:36:00
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6. Missile Re-balance Idea - in Ships and Modules [original thread]
Take it even further Each ship size should have 3 gun types: -size =size +size For example cruisers could fit: - frigate sized cruiser weapon, dealing good damage to frigates but small damage to cruiser+ - cruiser sized weapon, dealing good dama...
- by Ravenal - at 2011.01.29 22:44:00
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7. Incursion Fits - in Ships and Modules [original thread]
all plates, no local rep and be sure your gang has remote reps fitted. oh, and only join armor gangs. .
- by Ravenal - at 2011.01.29 03:58:00
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8. Incursion Logistic ship fits - in Ships and Modules [original thread]
Edited by: Ravenal on 28/01/2011 18:27:37 throw away these stupid eccm mods ... they don't work against npcs. edit: oh and to contribute [Guardian, incursion] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Thermic Mem...
- by Ravenal - at 2011.01.28 18:17:00
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9. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Ravenesa Being a Neut specialist and a Logi 5 flyer I've read this thread and concluded that this is just a troll. OP is completely ignorant of how the game actually works. Yeah, something I've realized over the past 7 y...
- by Ravenal - at 2011.01.25 17:36:00
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10. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus Right now you are literally complaining about the fact that there are differences in between the different races in eve. Obviously caldari passive shield tank well whereas amarr do not, and obviously neuts are harde...
- by Ravenal - at 2011.01.24 20:10:00
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11. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Noemi Nagano Eve is balanced for PvP (or at least tries to be ..) , not for PvE. But can you create the options for PvE to make it balanced while retaining the PvP balance? Honestly this would all be just fine if shield ...
- by Ravenal - at 2011.01.24 15:40:00
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12. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Sutskop that's the mismatch. one can tank passively, one can deal damage. so decide. You said it, if you don't have that choice ... that's your mismatch. Gallente go to their drone ships and get high passive tank and dps...
- by Ravenal - at 2011.01.24 15:34:00
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13. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus You're conveniently forgetting that we were discussing pvp when comparing armor buffers to shield buffers, who the hell passive tanks a raven for pve? And even worse, who the hell buffer tanks an abaddon for pve? ...
- by Ravenal - at 2011.01.24 00:39:00
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14. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus You did read the part where I said non-fail fit yeh? A solo ship (or small gang one) with no point Did you read the part where I said this was primarily a PVE issue... never said this was a pvp issue. .
- by Ravenal - at 2011.01.23 23:33:00
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15. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: K'racker what exactly does 'balance mismatch' mean to you ? it's an accounting phrase i believe but how does it apply to internet spaceships? all ships are different, and behave differently under given circumstances. some...
- by Ravenal - at 2011.01.23 19:15:00
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16. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus Even missile ships need cap to keep hardeners up. Generally you fit a couple cap mods on a cap using ship to even things out. If you're getting completely capped out in a cap using ship, you'll be getting hit with ...
- by Ravenal - at 2011.01.23 17:17:00
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17. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Izuru Hishido Can't believe I have to give a dissertation about neuting in missions and anomalies. ... This is assuming the average highsec mission, not a level five where you're intended to have a logistic backing you up ...
- by Ravenal - at 2011.01.23 16:59:00
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18. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus In PVE gangs where neuting is an issue you're usually fielding logistics, so local tanking is irrelevant. A cap booster on an amarrian ship for when you get heavily neuted isn't really any different than using ammo ...
- by Ravenal - at 2011.01.22 23:46:00
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19. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Kalana Eargon Level 5 missions, WH, PLEX, etc. are designed for more than one person and different obstacles... so that's balanced. How? Originally by: Kalana Eargon From a PvP standpoint, armor tanks have pass...
- by Ravenal - at 2011.01.22 16:30:00
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20. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Val'Dore Confirming that Brick Abaddons (aka capless buffer tank) will have to be dual injected for Incursions. ... and they say lasers don't use ammo :D - how often do you need to dock for more? .
- by Ravenal - at 2011.01.21 18:55:00
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