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1. Clarification of PVP Drone Behavior with ECM - in Warfare & Tactics [original thread]
Rashche wrote: I think based on reading several other threads I have clarified this, but I can't seem to find this information in a conclusive and easy to understand format, so I was hoping someone experienced could confirm for me whether my in...
- by Rawls Canardly - at 2017.06.28 05:16:43
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2. PVP guide for noobs - in Warfare & Tactics [original thread]
Join eve-uni.
- by Rawls Canardly - at 2017.06.28 05:11:33
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3. How should I fit a caracal for pvp? - in Warfare & Tactics [original thread]
Arindel Vyvorant wrote: Is this a good set up? Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II 50MN Y-T8 Compact Microwarpdrive Large Shield Extender II Large Shield Extender II Adaptive ...
- by Rawls Canardly - at 2017.06.28 05:08:55
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Mike Voidstar wrote: Because you don't care about the effort does not make it cease to exist. Part of that effort was choosing a remote patch of space and moving there in the first place. If there wasn't any sort of def...
- by Rawls Canardly - at 2017.06.28 04:48:55
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I would say require fuel of some sort. Something cheap, but big enough m3 to only allow you about 24 hours out of a full cargohold of a t3c. Stealth bombers would get about 6 hours worth. Make the cloaking device contain about 0.5 hour of fuel ove...
- by Rawls Canardly - at 2017.06.09 00:13:14
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6. Vexor Nerf - in Ships and Modules [original thread]
Coralas wrote: It's slow, heavy drones are even slower, it can only do big numbers on targets that can't kite, you can kill it's drones and the drone bay isn't so large that you aren't forced to make choices. More or less heavies or meds. It's...
- by Rawls Canardly - at 2017.05.21 03:41:41
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7. Vexor Nerf - in Ships and Modules [original thread]
Alexi Stokov wrote: Rawls Canardly wrote: Ok, I'll bite, why do you think the T1 Vexor needs a nerf? The cap is too small for prolonged mwding around the field, it's tank is far weaker than caracal or maller, it's far slower than the rupture...
- by Rawls Canardly - at 2017.05.21 03:22:04
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8. HAM or RLML - in Ships and Modules [original thread]
RLML, the caracal struggles to fit a full rack of hams.
- by Rawls Canardly - at 2017.05.21 01:55:34
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9. Vexor Nerf - in Ships and Modules [original thread]
Ok, I'll bite, why do you think the T1 Vexor needs a nerf? The cap is too small for prolonged mwding around the field, it's tank is far weaker than caracal or maller, it's far slower than the rupture... The thing is honestly mediocre in most regar...
- by Rawls Canardly - at 2017.05.21 01:23:35
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10. Vigilant or Deimos - in Ships and Modules [original thread]
Not a problem. Please keep in mind, there's a reason they call it the Diemost. making it work solo requires a heavy tank, and drugs aren't a bad idea.
- by Rawls Canardly - at 2017.05.03 02:44:28
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11. Afterburner - in Ships and Modules [original thread]
So you can turn it off sooner? Getting out is as important as getting in, and warping with an active afterburner can suck.
- by Rawls Canardly - at 2017.05.02 21:57:18
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12. Vigilant or Deimos - in Ships and Modules [original thread]
Deimos lends itself well to active tanking, hence making it a decent solo boat. Vigilant, with it's webifier bonus, is the better of the two in gang work. MAKE SURE YOU ARE NOT THE SHINIEST THING ON THE FIELD. You will be primaried. You will be pr...
- by Rawls Canardly - at 2017.05.02 21:56:00
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13. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
Recoil IV wrote: Lord Thingol wrote: Caracal (navy too), Cerberus and Eagle are pretty much useless. all ships with bonus to optimal and missile flight range,especially the caldari ones are useless these days.nobody fights at 150km-200...
- by Rawls Canardly - at 2012.09.18 22:59:00
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14. Sticky:New dev blog: CSM Meeting Minutes - Summer 2012 - in EVE Information Portal [original thread]
Regarding the arenas, I have a solution that won't take a giant poo in the sandbox... and the fiction for it already exists. Give corporations/alliances the ability to rent NPC "tanks," as mentioned in the tier 3 bc fiction. Only those in that all...
- by Rawls Canardly - at 2012.08.03 05:13:00
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15. Sticky:EVE Online: Escalation to Inferno Feedback - in EVE Information Portal [original thread]
Comment on new effects bar: When only one person is using an ewar effect on you, could left-clicking the icon match the behavior on the overview? (left clicking switches your focus and target to said victim, ctrl+left click locks, fleet broadcast ...
- by Rawls Canardly - at 2012.04.24 18:49:00
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16. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Hashmallum wrote: Rawls Canardly wrote: Downloading now. If this "great re-balance" is just the 5 frigates mentioned, I'm going to fly to Reykjavik and personally defecate on their doorstep. Escalation doesn't have these updates... Don'...
- by Rawls Canardly - at 2012.04.24 15:21:00
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17. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Downloading now. If this "great re-balance" is just the 5 frigates mentioned, I'm going to fly to Reykjavik and personally defecate on their doorstep.
- by Rawls Canardly - at 2012.04.24 15:15:00
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18. How to kill off wardecs from 1-man corps - in Player Features and Ideas Discussion [original thread]
So what you're saying is that unless someone has the logistics to operate on an alliance level, they can't wardec? I'll pass. If that one guy is giving you problems, bait him with something and blob him with everyone else.
- by Rawls Canardly - at 2012.04.22 05:23:00
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19. a new path for more involved mining, maybe. - in Player Features and Ideas Discussion [original thread]
You want mining to be interesting? Make it dangerous. Beef up the rats to where no miner can ignore them. Add them to .7 and up space. Escalations of rats if they can't seem to break a tank and they are alive after x seconds of going redbox (say, ...
- by Rawls Canardly - at 2012.04.22 05:18:00
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20. How CONCORD should work. - in Player Features and Ideas Discussion [original thread]
had a thought while cooking up some other nonsense, and I thought It deserved it's own thread. Probably wrong, but who cares? Ok, here's how I think CONCORDEKKENED should work. You shoot some poor miner, Concord shows up. BUT... they're not invin...
- by Rawls Canardly - at 2012.04.18 05:15:00
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