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1. If I can't post in CAOD being in my own corp I should be free from wardecs. - in Player Features and Ideas Discussion [original thread]
CAOD has been such a barren wasteland content-wise since all the restrictions and heavy-handed moderation that I don't see why anyone would care about the ability to post there.
- by Razin - at 2011.09.06 18:27:00
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2. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Razin on 25/08/2011 22:43:53 Originally by: Orakkus Third, Sov holding entities can put up "Ranged Scanner" module at a POS, which will transmit a local for every system that they sov holding entity owns in that constellati...
- by Razin - at 2011.08.25 22:43:00
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3. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale You guys all saw the post where I said we'd likely deal with local before addressing the rest of this stuff, right? Thing is most of us here had more or less the same impression from your previous post on t...
- by Razin - at 2011.08.22 14:38:00
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4. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Quote: Local and cloaking and scanning and so on are important, and they're one of the most visible elements They're not just important and most visible; to most players they are (among) The Most Important elements because they are Game...
- by Razin - at 2011.08.18 18:40:00
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5. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
In addition (to Gypsio III's post above), most of your 0.0 Intel design goals are either meaningless or just don't work very well with instant local to provide the depth and complexity you seem to be looking for. ... Return the Old Hangar Ba...
- by Razin - at 2011.08.18 13:45:00
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6. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale As a general observation, we know local needs a look at, ..., but those aren't the problems we're trying to solve here (and I'm skipping over all those posts) Notsureifserious.jpg How can you do any "0.0 ...
- by Razin - at 2011.08.17 15:18:00
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7. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III In practice, this means that it must be possible for a cloaked scout to jump in, find a ratter/botter and tackle it before his cloaked signature is detected. As long as the cloaked scout can scan farther than t...
- by Razin - at 2011.08.16 17:39:00
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8. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 16/08/2011 09:16:53 Originally by: Razin - Cloaking will need to be balanced for this to work. Some way to detect the 'cloak signature' at the very least, and possibly limiti...
- by Razin - at 2011.08.16 14:25:00
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9. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale This sort of thing is what we'd like to do, yes Well, good to hear, though that "sort" is kinda worrying me. I hope actual implementation details will also be up for some debate. Just a couple things t...
- by Razin - at 2011.08.15 18:07:00
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10. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Instant Local goes against everything you've written about 0.0 intel design goals. Switch it to delayed mode and give us some real intel tools: - Upgrade the ship d-scan to have passive and active modes to add some range/detectability tradeoffs,...
- by Razin - at 2011.08.15 15:35:00
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11. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
Originally by: Hot Brunette Originally by: Strrog Edited by: Strrog on 27/06/2011 00:32:35 First and did they bribed you already ? lol On a serious note they simply could have risen the sub fee say 20-25%, simple, straight for...
- by Razin - at 2011.06.27 00:38:00
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12. CCP: Give us the ability to hide nebulas and only see star background. - in Player Features and Ideas Discussion [original thread]
Edited by: Razin on 19/04/2011 15:06:26 Originally by: Gavjack Bunk 1 simple check box is all we need. Vomit space, Black Space. Completely agree with this. In addition, perhaps CCP could make 0.0 nebulae-free. Originally by...
- by Razin - at 2011.04.19 15:04:00
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13. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: Miilla Yeah you had to bring in the nerf cloakers into this thread didnt you. NO they are alraedy nerfed by unable to do anything while cloaked. Except scan and be invisible, that is. Delayed local in 0.0 would definite...
- by Razin - at 2011.03.19 16:16:00
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14. CCP: Where are the effects artists? We need more/new effects! - in Player Features and Ideas Discussion [original thread]
Where are all the particle effects we were told about what, a couple or three years ago? Remember the NOS particle effect that was shown at the 2008(?) fanfest? Or the stargate particle effects that were accidentally left on SISI for a short while...
- by Razin - at 2010.12.14 00:54:00
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15. Warp to 0 is a broken game mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Anubis Xian As one of the most outspoken against WTZ, I think the solution isn't in killing WTZ, but in killing the gate system almost entirely. CCP needs the Jovians to rage against the childish empires and kill their gate...
- by Razin - at 2010.12.09 01:53:00
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16. Carebear Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Matthias Howe it would be super-keen ifwe had giant space monsters roam the Eve universe from time to time. There are plenty of "giant space monsters" flying through 0.0 and lowsec. More and more everyday, in fact. Please ...
- by Razin - at 2010.09.08 18:19:00
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17. Intel Revisited: Integrating the D-Scanner and the Planetary Map - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Ever played any of the Elite games ? Remember the way they display nearby targets ? Well, imagine a cross between that, the current d-scanner and the solar system view. Sort of. No, never played Elite. I looked ...
- by Razin - at 2010.08.20 19:06:00
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18. Intel Revisited: Integrating the D-Scanner and the Planetary Map - in Player Features and Ideas Discussion [original thread]
One of the more useful features of the current d-scanner is the ability to display a snapshot frame at some defined range. This is most useful to be able to, at a glance, assess the current tactical situation with respect to the number and types o...
- by Razin - at 2010.08.20 16:19:00
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19. Who's working on the forums? - in Player Features and Ideas Discussion [original thread]
Originally by: Bonobo Saturday Get one of those 10 developers on it will ya? Knowing the speed at which you get stuff done I expect this fix to take 100+ man-hours and to not work. So sad but so true... ...
- by Razin - at 2010.07.20 20:18:00
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20. PVP Fleet Nerf - in Player Features and Ideas Discussion [original thread]
Edited by: Razin on 07/03/2010 19:22:42 This isn't really a new idea. Blob control methods were discussed extensively a few years ago, when something like this (as well as other ideas) was proposed. My idea back then was to geometrically decr...
- by Razin - at 2010.03.07 19:21:00
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