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1. Voice Chat - in Revelations Testing and Development [original thread]
RPGamer had a chance to stop by the EVE Online booth and talk about some of the exciting things coming up for the spacefaring MMORPG. Magnus Bergsson led off with the most immediate improvement. EVE Online will be receiving an integrated voice ch...
- by Razin - at 2007.09.14 19:25:00
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2. Voice Chat - in Revelations Testing and Development [original thread]
Is anyone successful in selecting and using any mouse buttons to talk other than the middle scroll wheel? The keyboard buttons work fine also. Ideally, mouse button 4 would be my choice, alas it just wouldn't work. ...
- by Razin - at 2007.09.01 16:35:00
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3. Voice Chat - in Revelations Testing and Development [original thread]
Originally by: Chi Quan what is TSO? TeamSpeak Overlay - shows the TS name of the person talking in your game window. ...
- by Razin - at 2007.08.17 00:26:00
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4. Voice Chat - in Revelations Testing and Development [original thread]
Originally by: Nate D Originally by: "Razin" How about this: FC: Primary is à à time goes by à Player E: err.. soà whoÆs in command? Players A through E (fresh from the cloning vat): **** EVE VOICE!!! Sure, doesnÆt happen very o...
- by Razin - at 2007.08.16 14:25:00
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5. Voice Chat - in Revelations Testing and Development [original thread]
Originally by: Nate D If the game crashes well... let me give an example: With 3rd party voice client: FC: OK Everyone kill target N Player A: Oh I just crashed can someone reinvite me to the gang? FC: What's your name? Player A: (Inaudi...
- by Razin - at 2007.08.16 00:00:00
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6. Voice Chat - in Revelations Testing and Development [original thread]
When's the OOG client coming? IMO, aside from the payment option issues, this is the single most important feature that is still inexplicably missing from EVE Voice. My FC refuses even to consider thinking about trying EVE Voice without the out-o...
- by Razin - at 2007.08.15 20:40:00
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7. Not ready! - in Revelations Testing and Development [original thread]
Originally by: Victor Valka Originally by: Majin82 I am curious if they ever plan to retexture the Amarrian Stations so they don't flicker anymore. It's called 'texture clipping' and no. Not until the new graphic engine. It wo...
- by Razin - at 2006.11.28 00:30:00
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8. Not ready! - in Revelations Testing and Development [original thread]
Originally by: Majin82 I am curious if they ever plan to retexture the Amarrian Stations so they don't flicker anymore. In addition to that now (as of build 27819) the planet rings flicker through planets. I guess if we want this fixe...
- by Razin - at 2006.11.28 00:29:00
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9. Graphics glitch (z-buffer problem?) - in Revelations Testing and Development [original thread]
Originally by: rockboy Edited by: rockboy on 27/11/2006 15:19:41 I everyday have to reset to W buffer every time I launch eve, because of game being distorted with blurry text I can't even switch to w-buffer (every time I do it swit...
- by Razin - at 2006.11.27 16:10:00
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10. Graphics glitch (z-buffer problem?) - in Revelations Testing and Development [original thread]
Originally by: Patch86 Amar stations and gates still do the flickery thing for me, and they always have done for me. How did you stop it doing it for you? The Amarr stations still flicker for me also, not so bad as they used to though (...
- by Razin - at 2006.11.27 16:05:00
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11. Graphics glitch (z-buffer problem?) - in Revelations Testing and Development [original thread]
Does anyone else get the planet rings that flicker through planets? This seems to be the same kind of z-buffer problem that we had a couple years ago with gates and stations textures. My graphics card is ATI Rad 9800 Pro, cat 6.11. p.s. In addit...
- by Razin - at 2006.11.27 14:49:00
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12. Did a little 'fleet' combat today on Sisi... - in Revelations Testing and Development [original thread]
Edited by: Razin on 09/11/2006 14:14:24 Originally by: murder one Originally by: Zixxa Originally by: Dred'Pirate Jesus You know that asking nicely usually gets better results yes? I am asking him very nicely, but th...
- by Razin - at 2006.11.09 14:11:00
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13. Ingame Teamspeak usefull? - in Revelations Testing and Development [original thread]
Originally by: Max Teranous Edited by: Max Teranous on 08/11/2006 15:56:02 The biggest issue for me is how it works across seperate accounts, and whether it works out of game. I dunno about other people, but even when i'm not logged in...
- by Razin - at 2006.11.08 16:06:00
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14. Ingame Teamspeak usefull? - in Revelations Testing and Development [original thread]
Originally by: Leandro Salazar Originally by: Eternal Fury If your alliance says that you have to be on the ingame voip to be on an op, then you have to be on the ingame voip. If your alliance can force you to spend additiona...
- by Razin - at 2006.11.08 15:02:00
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15. Integrated voice - in Revelations Testing and Development [original thread]
No clear information on this was given by CCP. EON #4 talks about an "EVE Lite" client that will have out-of-game voice capability integrated with in-game channels. Seems that if such a client is in development then out-of-game voice functionality...
- by Razin - at 2006.11.08 01:51:00
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16. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Edited by: Razin on 08/11/2006 00:45:47 Originally by: Ithildin Soooo... is this (below) something what all the different camps (devs excluded ) want? Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armag...
- by Razin - at 2006.11.08 00:45:00
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17. Idea for the Hyperion - in Revelations Testing and Development [original thread]
Originally by: Shin Mai nice, but a look like this would be nice, is from star trek so some changes must be done, but would like really nice, and it looks already a bit like gallente ;) http://www.shipschematics.net/startrek/images/others...
- by Razin - at 2006.11.03 22:52:00
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18. In-Game Voice - When - in Revelations Testing and Development [original thread]
Originally by: Dammar Originally by: Razin Edited by: Razin on 03/11/2006 20:31:12 Originally by: Nullity Originally by: Razin Seems to me that most of the vocal ones are those who buy their TCs with ISK. I ca...
- by Razin - at 2006.11.03 21:02:00
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19. In-Game Voice - When - in Revelations Testing and Development [original thread]
Edited by: Razin on 03/11/2006 20:31:12 Originally by: Nullity Originally by: Razin Seems to me that most of the vocal ones are those who buy their TCs with ISK. I can't see any reason to whine about $1-2 per month. It's ...
- by Razin - at 2006.11.03 19:53:00
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20. In-Game Voice - When - in Revelations Testing and Development [original thread]
Originally by: Philip Sterling The issue i have with the idea is this: The time when voice comms are the absolute most critical is when the FC crashes (not all that uncommon, actually). So if the voice comms go down when I disconnect, that...
- by Razin - at 2006.11.03 14:29:00
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