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1. are skills training if your account is inactive? - in Skill Discussions [original thread]
This was how I got carrier 5 __________________________ Quote: ...bored, skint, no charter, and a ship that looks like an explosion in a girder factory...
- by ReaperOfSly - at 2008.07.16 10:40:00
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2. Is there a skill that raises the drone bay capacity of ships? - in Skill Discussions [original thread]
Originally by: Cyndial Originally by: Grarr Dexx Originally by: Cyndial I would prefer a High Slot module that would increase drone bay size or bandwidth. The drone bay size increase could be: Frig module +5m3 drone bay 10g...
- by ReaperOfSly - at 2008.07.09 22:17:00
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3. Drone skills apply to fighters? - in Skill Discussions [original thread]
Makes sense though. Fighters are manned by people who weren't smart enough to become pod pilots, and we all know what tards some pod pilots can be. Hence, fighter pilots must be really really REALLY dumb -----------------------------------------...
- by ReaperOfSly - at 2007.09.08 23:32:00
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4. Invention is broken? - in Skill Discussions [original thread]
It's long been suspected that invention skills work backwards - that is, you get higher success rates at low levels than you do at high levels. --------------------------------------------------------------------
- by ReaperOfSly - at 2007.08.30 15:18:00
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5. Increasing targeting range ? - in Skill Discussions [original thread]
There's also a hardwiring implant that can increase targetting range. Implant slot 8 I believe. -------------------------------------------------------------------- Originally by: F'nog Reaper wins the thread.
- by ReaperOfSly - at 2007.08.02 15:59:00
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6. Drone skill for summer, need suggestion - in Skill Discussions [original thread]
Drone Interfacing 5. The heavy drones 5 only affects heavy drones. DI5 affects all drones. -------------------------------------------------------------------- Originally by: F'nog Reaper wins the thread.
- by ReaperOfSly - at 2007.08.02 15:57:00
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7. Lost Time - in Skill Discussions [original thread]
Edited by: ReaperOfSly on 14/09/2006 16:55:44 Yeah I lost 20 days due to an unfortunate podding once. The station my clone was at had no medical facility, so it's not like I just forgot to update Oh and other than that, I think I've lost ab...
- by ReaperOfSly - at 2006.09.14 16:54:00
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8. absurd carrier skill book price - in Skill Discussions [original thread]
Originally by: SonOTassadar Dreadnaughts kill stationary targets. Carriers kill everything. Any other questions? Hardly --------------------------------------------------------------------
- by ReaperOfSly - at 2006.06.22 00:10:00
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9. Is Drone Navigation a "bad" skill? - in Skill Discussions [original thread]
Not good seeing as you need that skill to use certain types of drone. --------------------------------------------------------------------
- by ReaperOfSly - at 2006.06.08 21:27:00
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10. Some advise please? (I am not a n00b btw :D) - in Skill Discussions [original thread]
Originally by: Red Skywatcher BIG BROTHER IS WATCHING YOU Account crime is death. Account crime does not entail death, account crime IS death. --------------------------------------------------------------------
- by ReaperOfSly - at 2006.06.08 21:23:00
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11. Learning Time Calculator - in Skill Discussions [original thread]
Number of skillpoints earned per minute = Primary attribute + (1/2)*secondary attribute. You can work it our from that. n skillpoints earned per minute. 60/n is how many seconds it takes you to earn a skillpoint. Multiply that by how many skillp...
- by ReaperOfSly - at 2005.09.18 10:38:00
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12. 2 mechariel BPC's - in Skill Discussions [original thread]
To be fair, the "skills" and "sell orders" forums both begin with an S . --------------------------------------------
- by ReaperOfSly - at 2005.09.15 09:41:00
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13. Need more power core output - in Skill Discussions [original thread]
I think you can get named MAPCs that give +12. --------------------------------------------
- by ReaperOfSly - at 2005.08.19 11:59:00
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14. Are there actually going to be "Atrribute Changers?" - in Skill Discussions [original thread]
I think boosters will also be contraband, so you'll only be able to get them from pirate drug complexes and will not be able to move them out of the system. --------------------------------------------
- by ReaperOfSly - at 2005.08.11 10:19:00
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15. Starbase Tactical Officer Skill?? - in Skill Discussions [original thread]
nope --------------------------------------------
- by ReaperOfSly - at 2005.07.09 20:00:00
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16. Starting an Alliance ? - in Skill Discussions [original thread]
You need empire control level 5 and it costs 1 billion to set up. (It's a common misconception that you can do it with EC1 and the cost goes down the higher your skill is. Not true - you need EC5 to do it) ---------------------------------------...
- by ReaperOfSly - at 2005.06.23 08:51:00
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17. Anchoring - in Skill Discussions [original thread]
Indeed, my POS is fully armed with anchoring level 2. --------------------------------------------
- by ReaperOfSly - at 2005.06.21 14:35:00
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18. Anchoring - in Skill Discussions [original thread]
I've got anchoring to level 2 so I can put a POS up. Is there any point in taking it higher? --------------------------------------------
- by ReaperOfSly - at 2005.06.20 21:56:00
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19. Targeting Question - in Skill Discussions [original thread]
Ferox can lock 8 I think. --------------------------------------------
- by ReaperOfSly - at 2005.06.20 21:55:00
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20. Is this a viable idea - in Skill Discussions [original thread]
Originally by: Ryzolette It's very hard to get podded unless you do something stupid or they're decked out in a fastlocking frig with multiple sensor boosters because pods warp instantly. Oh and it's 5% of the skill with the most sps in it...
- by ReaperOfSly - at 2005.06.10 22:10:00
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