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1. Tear catcher 3000 - in Player Features and Ideas Discussion [original thread]
I'd buy one, but I don't have any ISK. That's because I spent all my ISK on a T2 BPO, put it in a shuttle named "please kill me" and flew it through 0.0. ____________________
- by ReaperOfSly - at 2008.11.28 10:08:00
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2. No Topic - in Player Features and Ideas Discussion [original thread]
I couldn't fail to disagree less --------------------------------------------------------------------
- by ReaperOfSly - at 2007.12.09 13:31:00
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3. Area effect jumpdrive! - in Player Features and Ideas Discussion [original thread]
I have an idea for T2 battleships if they are ever made. Let them have jumpdrives. But not normal jumpdrives, oooooh no. When these make a jump, they take everyone within a certain range (10km, say) with it, be they friend or enemy. This has obvi...
- by ReaperOfSly - at 2007.08.15 14:26:00
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4. Faction Ships - in Player Features and Ideas Discussion [original thread]
They are pimpmobiles, nothing more. --------------------------------------------------------------------
- by ReaperOfSly - at 2007.05.09 16:53:00
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5. Carrier Transportation - in Player Features and Ideas Discussion [original thread]
Originally by: Ron Simon All I have to say is carriers are not and never were intended to be freighters with jump drives. But they ARE often used as freighters with jumpdrives. Is this a bad thing? Isn't it just the sort of out-the-box...
- by ReaperOfSly - at 2007.01.25 00:37:00
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6. Cap Ships as T1 ships - in Player Features and Ideas Discussion [original thread]
No thanks. The obstacle to fielding capitals ships has always been finding people to pilot them. That's how it should be. Capital ships are given that name because they are the elite, the pride of a fleet. To be honest, I feel carriers and dread...
- by ReaperOfSly - at 2007.01.23 00:27:00
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7. Watching fighters - in Player Features and Ideas Discussion [original thread]
Originally by: Gnord I guess*****pit is a bad word because***** is a bad word. What's wrong with male chickens? --------------------------------------------------------------------
- by ReaperOfSly - at 2007.01.02 11:04:00
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8. Watching fighters - in Player Features and Ideas Discussion [original thread]
Just an idea to give carrier pilots some eye-candy while they sit inside a POS shield during battle. Give them the option of focusing their camera drone on any of their active fighters. That way, when their assigned fighters are off killing someon...
- by ReaperOfSly - at 2006.12.31 23:36:00
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9. "Board" POS guns - in Player Features and Ideas Discussion [original thread]
How about the ability to board a POS weapon or defense structure like you would an abandonned ship? That way, you can concentrate fire on whoever you liked without ****ing around with standings. You'd need one pilot per structure of course, but th...
- by ReaperOfSly - at 2006.08.18 22:31:00
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10. T2 Blaster Ammo - in Player Features and Ideas Discussion [original thread]
Agreed. T2 ammo should never have had a penalty. T2 mods and ships don't. --------------------------------------------------------------------
- by ReaperOfSly - at 2006.08.18 22:24:00
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11. Warp to nearby star? - in Player Features and Ideas Discussion [original thread]
To get around the recharge problem, the warp boosters could decrease the amount a warp jump consumes aswell as increasing warp speed. Or they could be accompanied by an advanced warp drive operation skill that decreases warp consumption by 20% per...
- by ReaperOfSly - at 2006.08.08 20:13:00
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12. Warp to nearby star? - in Player Features and Ideas Discussion [original thread]
How about the option to boycot jumpgates and visit neighbouring systems the long way? Stars within 5 LY could apear in your overview and you could warp to them as you would any object in your solar system. Obviously, the trip wuld take many, many ...
- by ReaperOfSly - at 2006.08.07 21:06:00
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13. false ship imagery mod - in Player Features and Ideas Discussion [original thread]
Would be pretty sweet to disguise a battleship as an industrial. Or vice versa in fact. --------------------------------------------------------------------
- by ReaperOfSly - at 2006.07.24 22:37:00
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14. Gravity well - in Player Features and Ideas Discussion [original thread]
How about a high slot module that warps space in such a way as to create some sort of artificial gravity that attracts all movable objects towards your ship? Even other ships would have to work harder to move away from you. There would be a weak f...
- by ReaperOfSly - at 2006.06.16 15:41:00
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15. Corp Hangers - The Un-nerf - in Player Features and Ideas Discussion [original thread]
Originally by: James Duar Huh? What? Dude, we have like, 20 Station Containers in our corp hangars? What's the problem? He means POS hangars obviously --------------------------------------------------------------------
- by ReaperOfSly - at 2006.05.25 14:47:00
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16. Luxury Yachts - in Player Features and Ideas Discussion [original thread]
Nobody ever undocks in an opus luxury yacht because there will almost certainly be some idiot with a suicide kestrel who will blow it up just so he can brag about it to his mates. ------------------------------------------------ There, it has my ...
- by ReaperOfSly - at 2006.05.05 17:54:00
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17. Worst idea ever - in Player Features and Ideas Discussion [original thread]
Suicide bomber pods. ------------------------------------------------------------------------- Signatures must be eve related - Laqum Huh? Since when? - ReaperOfSly
- by ReaperOfSly - at 2006.05.02 13:32:00
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18. Simulator - in Player Features and Ideas Discussion [original thread]
The trouble with shooting corpmates is if you get a lag spike, you can't turn your guns off when they reach hull. So one of you loses your ship. ------------------------------------------------------------------------- Signatures must be eve rela...
- by ReaperOfSly - at 2006.05.02 13:30:00
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19. Targetting woes. - in Player Features and Ideas Discussion [original thread]
The trouble with ctrl-click is that the overview is always moving around so you end up clicking on a gangmate and then his drones start attacking you just for targetting him. Overview should freeze when holding down ctrl. Would reduce alot of comp...
- by ReaperOfSly - at 2006.04.30 01:00:00
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20. Simulator - in Player Features and Ideas Discussion [original thread]
So you're sitting in your station. You have a brand new battleship, you have T2 gear and in a moment of "thinking outside the box", you think of a setup that "might" be awesome. Now the only way to truly test it is to go into combat and risk losin...
- by ReaperOfSly - at 2006.04.30 00:57:00
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