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1. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: The "large" connection can squeeze an Orca through but then you close "the door" behind you. I was proposing allowing the pieces to be carried in smaller ships. But that would mean so many pieces that you'd still be collapsing...
- by Reaver Glitterstim - at 2017.04.04 08:11:24
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2. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Which would be ridiculous and broken, in hilarious fashion. I want to discuss the capability groups have of putting capital ships into wormhole systems at current. As I understand it, before citadels, a group would h...
- by Reaver Glitterstim - at 2017.04.04 05:09:49
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3. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: ??? Yes? Of course? There is a Keepstar one jump out of Amarr, there are no restrictions on what Citadels you can anchor anywhere, the only restrictions are on what you can fit them with and what they can build. You can...
- by Reaver Glitterstim - at 2017.04.04 00:50:23
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4. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: For a start anything you can fit into a DST I can probably fit into a Blockade Runner, That is patently false. DSTs have a 50,000m3 fleet hangar. Blockade runner can't even reach 15,000m3. Large industrials can all go ...
- by Reaver Glitterstim - at 2017.04.03 23:43:30
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5. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Increasing force projection is something to avoid, especially since you're basically taking something that would normally take almost a week under current mechanics to move from one end of the game to the other and basic...
- by Reaver Glitterstim - at 2017.04.03 04:29:23
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6. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: How do you propose keeping supers out of wormholes? I don't have a solution for that yet, but if their major assemblies are too large for a jump freighter, you'll only be able to take them into wormhole systems where ca...
- by Reaver Glitterstim - at 2017.04.03 00:28:51
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7. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
I normally advocate for short-range logistics but today I've got a suggestion that may be veering more toward long-range logistics. The idea is to allow capital ships to be disassembled into major assemblies which can be transported individually ...
- by Reaver Glitterstim - at 2017.04.02 17:12:20
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8. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Navy battleships?? Navy frigates and cruisers could use some buffs, but the only thing wrong with navy battleships is the price of pirate battleships.
- by Reaver Glitterstim - at 2017.04.02 07:29:50
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9. Tier 3 battlecruisers pass. - in Player Features and Ideas Discussion [original thread]
I have a better idea: remove a turret hardpoint from the Talos. Of course CCP's design philosophy would be to remove a turret hardpoint from the Naga, while letting the Talos have all 8 plus the drones.
- by Reaver Glitterstim - at 2017.04.01 06:02:16
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10. Chinese version client for EVE required - in Player Features and Ideas Discussion [original thread]
I want this Scorpion .
- by Reaver Glitterstim - at 2017.03.30 16:42:05
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11. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
I keep my companions in the freezer to take care of them, but I don't call them trophies.
- by Reaver Glitterstim - at 2017.03.30 03:45:41
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12. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
Quinn Hatfield wrote: /performs CPR on the thread... CPR won't work because it isn't alive. But it isn't really dead, either. Bjorn Tyrson wrote: while we are at it, can I have a freezer in my captains quarters where I can display said...
- by Reaver Glitterstim - at 2017.03.30 02:43:26
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13. T3 Battleship Idea - in Player Features and Ideas Discussion [original thread]
My older thread on tech 3 battleship: https://forums.eveonline.com/default.aspx?g=posts&t=383318&find=unread baltec1 wrote: Also no more T3 anything till they fix the current ones. But I have to side with baltec1 on this one. I'd l...
- by Reaver Glitterstim - at 2017.03.28 19:17:45
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14. Remove missile explosion velocity? - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: DrF needs to go away, it does not need to be increased. Remove it, re-balance the damage output, explosion velocities and explosion radius of all missiles and we would have more consistency across all possible combinations of ...
- by Reaver Glitterstim - at 2017.03.27 19:21:20
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15. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: More like removing the rig slots. It would be easier to balance them without rigs getting in the way, but I really don't think any rig setups on strategic cruisers will be scary once subsystems are even in the ballpark of the r...
- by Reaver Glitterstim - at 2017.03.27 19:06:05
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16. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: Reaver Glitterstim wrote: It doesn't have those capabilities. I'm saying it should. So something like T3D? More like a buff to the fairly useless subsystems it already has, and a HUGE nerf to the overpowered comba...
- by Reaver Glitterstim - at 2017.03.27 09:17:38
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17. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: and how many times you or person you know refitted T3 on field? If you want ECM boat you will rig it for ECM purpose that will benefit the small gang the most. I don't think people saying that T3C has swiss army knife capa...
- by Reaver Glitterstim - at 2017.03.27 07:59:34
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18. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: No point of using T3 when other cruisers will be better at given tasks. There is when you're logistically strangled and you can bring one ship that can be refitted for fifteen different roles.
- by Reaver Glitterstim - at 2017.03.27 05:46:00
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19. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: If tank and dps will be hitted hard no point of using them. Swiss army knife is bull****. Rigs determine role. This is a min-max community. Nobody will use T3Cs. Most of the community is all about raw power, because they...
- by Reaver Glitterstim - at 2017.03.26 22:01:39
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20. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I, also, will support changes that directly nerf me. I have long felt that ECM is overpowered and have on multiple occasions supported nerfing it. I fly scorpions about as often as I can, and I am pretty skilled when it comes to jamming out other ...
- by Reaver Glitterstim - at 2017.03.26 21:36:56
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