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1. Incursion site testing feedback - in Test Server Feedback [original thread]
I see a lot of people here talking about 20m an hour isk rewards. I feel that is quite low since you can do a lot of other things by yourself that make more isk (lvl4's or high lvl anomalies). The effort of getting a group together and the larger...
- by RedClaws - at 2010.11.18 08:19:00
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2. Is this bannable... - in Test Server Feedback [original thread]
Originally by: EULA You may not use macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with o...
- by RedClaws - at 2010.06.09 07:17:00
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3. New PI Skills - in Test Server Feedback [original thread]
Edited by: RedClaws on 21/05/2010 11:56:02 Originally by: Amida Ta Could you also move all the PI skills into the PI market category? There is no sense in only two of them being there while three others are in science. And you don't ha...
- by RedClaws - at 2010.05.21 11:53:00
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4. Planetology not Exoplanetology - in Test Server Feedback [original thread]
Originally by: CCP Chronotis whiners Hahaha, well what do you expect :p It's a game for sci-fi nerds
- by RedClaws - at 2010.04.21 09:30:00
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5. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
With Triage reduced to 5 minute cycles with 250 consumption, will you also change the Tactical Logistics Reconfiguration skill.Currently it gives -50 stront used per lvl, which would make the consumption quantity of the module 0 at lvl 5.
- by RedClaws - at 2009.12.22 10:11:00
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6. New Bumping Mechanics - in Test Server Feedback [original thread]
Just before dominion there was talk about new bumping mechanics, taking mass into account and all that. Is there any news of this, or has it already been implemented without me knowing?
- by RedClaws - at 2009.12.18 09:59:00
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7. SOV ?????? Devs need a look at please - in Test Server Feedback [original thread]
Edited by: RedClaws on 11/11/2009 08:11:20 Edited by: RedClaws on 11/11/2009 08:10:25 Originally by: Lance Fighter Why not make anchored = online, like bubbles? The man has a point. But yes I can see "allied" alliances droppi...
- by RedClaws - at 2009.11.11 08:10:00
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8. Planets and stations - in Test Server Feedback [original thread]
Is it just me or do the planets still look a bit grainy? Kinda like the ground on Microsoft Flight Sim 2000
- by RedClaws - at 2009.10.08 13:01:00
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9. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Reactivation please. RedClaws MadClaw Much appreciated
- by RedClaws - at 2009.09.18 18:31:00
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10. faction ships! - in Test Server Feedback [original thread]
Faction capitals! /me drools at a black archon or revelation
- by RedClaws - at 2009.04.07 07:11:00
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11. New Scanning System (6.1.86367) + Suggestions - in Test Server Feedback [original thread]
Personally I feel that if we indeed get a feature (where once you scan to 100% it'll stay on 100% for the session) , we don't really need the ignore option anymore. The clutter in WH space should reduce by itself as you scan more complexes at 100...
- by RedClaws - at 2009.04.03 07:23:00
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12. Stealth Bombers - in Test Server Feedback [original thread]
Reduce the price of bombs even more please. On topic of the torps: 3* 1.4 (bonus) = 4.2 is around 3000 salvo damage (4000 max with BCU's) Effective HP of an untanked BS : 32k Effective HP of a buffered BS : anywhere from 80-100k So you'd need ...
- by RedClaws - at 2009.03.24 19:13:00
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13. Changes to 0.0 ratting? - in Test Server Feedback [original thread]
With the changes to lowsec ratting (introduction of NPC battleships) we were also promised a change in 0.0 spawns. Anybody has any idea if the change is in yet or what it is exactly?
- by RedClaws - at 2009.03.06 08:08:00
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14. Ordinary Perimeter Deposit - in Test Server Feedback [original thread]
The ordinary ones probebly have easier spawns. Something to do for the solo player while waiting for his friends to come online perhaps?
- by RedClaws - at 2009.03.04 07:56:00
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15. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
If we are indeed expected to be losing ships, will the rewards be able to compensate that? With the tactics of this new AI there will most likely be many more losses vs NPC's and the chance of having a "perfect run" will be greatly reduced. Many...
- by RedClaws - at 2009.02.20 08:27:00
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16. EVE and the RAMDisk? An experiment... - in Test Server Feedback [original thread]
Does the type of RAM matter a lot here? Should i invest in 4 gigs more DDR2 ram and try this or is it just not worth the 80Ç?
- by RedClaws - at 2008.12.10 12:35:00
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17. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
Have you tried using a battleship AB and a webber? Tell us the speeds of the ships at the time of the fight aswell please.
- by RedClaws - at 2008.10.24 13:57:00
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18. Quantum Rising Login Screen Issue - in Test Server Feedback [original thread]
I feel the picture is very blurry. Perhaps they need to run it through some AA filters.
- by RedClaws - at 2008.10.18 14:11:00
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19. Deadspace armor reps need to be braught inline with shield - in Test Server Feedback [original thread]
Don't forgot to look at the powergrid and cpu
- by RedClaws - at 2008.09.26 12:34:00
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20. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Originally by: Cpt Branko Originally by: Amy Wang Turrets of the same size class can't hit such a ship why should drones or missiles? This is nonsense. Cruiser-sized weapons hit nanoships fine, unless they're going like over ...
- by RedClaws - at 2008.09.09 08:00:00
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